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60 lines
2.4 KiB
C#
60 lines
2.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using MarioKart.MKDS.NKM;
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using System.Drawing;
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using Tao.OpenGl;
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namespace MarioKart.UI.MapViewer
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{
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public class MKDSEnemyPointLineRenderGroup : RenderGroup
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{
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EPOI EnemyPoints;
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EPAT EnemyPointPaths;
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public MKDSEnemyPointLineRenderGroup(EPOI EnemyPoints, EPAT EnemyPointPaths, Color LineColor)
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{
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this.EnemyPoints = EnemyPoints;
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this.EnemyPointPaths = EnemyPointPaths;
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this.LineColor = LineColor;
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}
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public Color LineColor { get; private set; }
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public override bool Interactable { get { return false; } }
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public override void Render(bool Picking, int PickingId)
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{
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if (Picking) return;
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Gl.glLineWidth(1.5f);
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Gl.glBegin(Gl.GL_LINES);
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Gl.glColor3f(LineColor.R / 255f, LineColor.G / 255f, LineColor.B / 255f);
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for (int j = 0; j < EnemyPointPaths.Entries.Count; j++)
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{
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if (EnemyPoints.Entries.Count < EnemyPointPaths[j].StartIndex + EnemyPointPaths[j].Length) break;
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for (int i = EnemyPointPaths[j].StartIndex; i < EnemyPointPaths.Entries[j].StartIndex + EnemyPointPaths[j].Length - 1; i++)
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{
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Gl.glVertex2f(EnemyPoints[i].Position.X, EnemyPoints[i].Position.Z);
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Gl.glVertex2f(EnemyPoints[i + 1].Position.X, EnemyPoints[i + 1].Position.Z);
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}
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for (int i = 0; i < 3; i++)
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{
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if (EnemyPointPaths[j].GoesTo[i] == -1 || EnemyPointPaths[j].GoesTo[i] >= EnemyPointPaths.Entries.Count) continue;
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Gl.glVertex2f(EnemyPoints[EnemyPointPaths[j].StartIndex + EnemyPointPaths[j].Length - 1].Position.X, EnemyPoints[EnemyPointPaths[j].StartIndex + EnemyPointPaths[j].Length - 1].Position.Z);
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Gl.glVertex2f(EnemyPoints[EnemyPointPaths[EnemyPointPaths[j].GoesTo[i]].StartIndex].Position.X, EnemyPoints[EnemyPointPaths[EnemyPointPaths[j].GoesTo[i]].StartIndex].Position.Z);
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}
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for (int i = 0; i < 3; i++)
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{
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if (EnemyPointPaths[j].ComesFrom[i] == -1 || EnemyPointPaths[j].ComesFrom[i] >= EnemyPointPaths.Entries.Count) continue;
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Gl.glVertex2f(EnemyPoints[EnemyPointPaths[j].StartIndex].Position.X, EnemyPoints[EnemyPointPaths[j].StartIndex].Position.Z);
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Gl.glVertex2f(EnemyPoints[EnemyPointPaths[EnemyPointPaths[j].ComesFrom[i]].StartIndex + EnemyPointPaths[EnemyPointPaths[j].ComesFrom[i]].Length - 1].Position.X, EnemyPoints[EnemyPointPaths[EnemyPointPaths[j].ComesFrom[i]].StartIndex + EnemyPointPaths[EnemyPointPaths[j].ComesFrom[i]].Length - 1].Position.Z);
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}
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}
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Gl.glEnd();
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}
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}
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}
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