EveryFileExplorer/MarioKart/UI/MapViewer/MKDSCheckPointLineRenderGroup.cs
2015-01-30 19:30:37 +01:00

70 lines
3.0 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using MarioKart.MKDS.NKM;
using LibEveryFileExplorer.Collections;
using System.Drawing;
using Tao.OpenGl;
namespace MarioKart.UI.MapViewer
{
public class MKDSCheckPointLineRenderGroup : RenderGroup
{
CPOI CheckPoints;
CPAT CheckPointPaths;
public MKDSCheckPointLineRenderGroup(CPOI CheckPoints, CPAT CheckPointPaths, Color Point1Color, Color Point2Color)
{
this.CheckPoints = CheckPoints;
this.CheckPointPaths = CheckPointPaths;
this.Point1Color = Point1Color;
this.Point2Color = Point2Color;
}
public Color Point1Color { get; private set; }
public Color Point2Color { get; private set; }
public override bool Interactable { get { return false; } }
public override void Render(bool Picking, int PickingId)
{
if (Picking) return;
Gl.glLineWidth(1.5f);
Gl.glBegin(Gl.GL_LINES);
foreach (var o in CheckPoints.Entries)
{
Gl.glColor3f(Point1Color.R / 255f, Point1Color.G / 255f, Point1Color.B / 255f);
Gl.glVertex2f(o.Point1.X, o.Point1.Y);
Gl.glColor3f(Point2Color.R / 255f, Point2Color.G / 255f, Point2Color.B / 255f);
Gl.glVertex2f(o.Point2.X, o.Point2.Y);
}
for (int j = 0; j < CheckPointPaths.Entries.Count; j++)
{
if (CheckPoints.Entries.Count < CheckPointPaths[j].StartIndex + CheckPointPaths[j].Length) break;
for (int i = CheckPointPaths[j].StartIndex; i < CheckPointPaths.Entries[j].StartIndex + CheckPointPaths[j].Length - 1; i++)
{
Gl.glColor3f(Point1Color.R / 255f, Point1Color.G / 255f, Point1Color.B / 255f);
Gl.glVertex2f(CheckPoints[i].Point1.X, CheckPoints[i].Point1.Y);
Gl.glVertex2f(CheckPoints[i + 1].Point1.X, CheckPoints[i + 1].Point1.Y);
Gl.glColor3f(Point2Color.R / 255f, Point2Color.G / 255f, Point2Color.B / 255f);
Gl.glVertex2f(CheckPoints[i].Point2.X, CheckPoints[i].Point2.Y);
Gl.glVertex2f(CheckPoints[i + 1].Point2.X, CheckPoints[i + 1].Point2.Y);
}
for (int i = 0; i < 3; i++)
{
if (CheckPointPaths[j].GoesTo[i] == -1 || CheckPointPaths[j].GoesTo[i] >= CheckPointPaths.Entries.Count) continue;
Gl.glColor3f(Point1Color.R / 255f, Point1Color.G / 255f, Point1Color.B / 255f);
Gl.glVertex2f(CheckPoints[CheckPointPaths[j].StartIndex + CheckPointPaths[j].Length - 1].Point1.X, CheckPoints[CheckPointPaths[j].StartIndex + CheckPointPaths[j].Length - 1].Point1.Y);
Gl.glVertex2f(CheckPoints[CheckPointPaths[CheckPointPaths[j].GoesTo[i]].StartIndex].Point1.X, CheckPoints[CheckPointPaths[CheckPointPaths[j].GoesTo[i]].StartIndex].Point1.Y);
Gl.glColor3f(Point2Color.R / 255f, Point2Color.G / 255f, Point2Color.B / 255f);
Gl.glVertex2f(CheckPoints[CheckPointPaths[j].StartIndex + CheckPointPaths[j].Length - 1].Point2.X, CheckPoints[CheckPointPaths[j].StartIndex + CheckPointPaths[j].Length - 1].Point2.Y);
Gl.glVertex2f(CheckPoints[CheckPointPaths[CheckPointPaths[j].GoesTo[i]].StartIndex].Point2.X, CheckPoints[CheckPointPaths[CheckPointPaths[j].GoesTo[i]].StartIndex].Point2.Y);
}
}
Gl.glEnd();
}
}
}