using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.ComponentModel; using LibEveryFileExplorer.ComponentModel; namespace LibEveryFileExplorer.Collections { public class Vector3TypeConverter : ValueTypeTypeConverter { public override bool CanConvertFrom(ITypeDescriptorContext context, Type sourceType) { if (sourceType == typeof(string)) return true; else return base.CanConvertFrom(context, sourceType); } public override object ConvertFrom(ITypeDescriptorContext context, System.Globalization.CultureInfo culture, object value) { if (value.GetType() == typeof(string)) { string input = (string)value; input = input.Trim('(', ')', ' '); string[] parts = input.Split(';'); if (parts.Length != 3) throw new Exception("Wrong formatting!"); return new Vector3(float.Parse(parts[0]), float.Parse(parts[1]), float.Parse(parts[2])); } else return base.ConvertFrom(context, culture, value); } } [TypeConverter(typeof(Vector3TypeConverter))] public struct Vector3 { public Vector3(float Value) : this(Value, Value, Value) { } public Vector3(Vector2 Vector, float Z) : this(Vector.X, Vector.Y, Z) { } public Vector3(float X, float Y, float Z) { x = X; y = Y; z = Z; } private float x, y, z; public float X { get { return x; } set { x = value; } } public float Y { get { return y; } set { y = value; } } public float Z { get { return z; } set { z = value; } } public float this[int index] { get { switch (index) { case 0: return X; case 1: return Y; case 2: return Z; } throw new IndexOutOfRangeException(); } set { switch (index) { case 0: X = value; return; case 1: Y = value; return; case 2: Z = value; return; } throw new IndexOutOfRangeException(); } } [Browsable(false)] public float Length { get { return (float)System.Math.Sqrt(X * X + Y * Y + Z * Z); } } public void Normalize() { this /= Length; } public float Dot(Vector3 Right) { return X * Right.X + Y * Right.Y + Z * Right.Z; } public Vector3 Cross(Vector3 Right) { return new Vector3(Y * Right.Z - Right.Y * Z, Z * Right.X - Right.Z * X, X * Right.Y - Right.X * Y); } public float Angle(Vector3 Right) { return (float)System.Math.Acos(Dot(Right) / (Length * Right.Length)); } public static Vector3 operator +(Vector3 Left, Vector3 Right) { return new Vector3(Left.X + Right.X, Left.Y + Right.Y, Left.Z + Right.Z); } public static Vector3 operator +(Vector3 Left, float Right) { return new Vector3(Left.X + Right, Left.Y + Right, Left.Z + Right); } public static Vector3 operator -(Vector3 Left, Vector3 Right) { return new Vector3(Left.X - Right.X, Left.Y - Right.Y, Left.Z - Right.Z); } public static Vector3 operator -(Vector3 Left, float Right) { return new Vector3(Left.X - Right, Left.Y - Right, Left.Z - Right); } public static Vector3 operator -(Vector3 Left) { return new Vector3(-Left.X, -Left.Y, -Left.Z); } public static Vector3 operator *(Vector3 Left, Vector3 Right) { return new Vector3(Left.X * Right.X, Left.Y * Right.Y, Left.Z * Right.Z); } public static Vector3 operator *(Vector3 Left, float Right) { return new Vector3(Left.X * Right, Left.Y * Right, Left.Z * Right); } public static Vector3 operator *(float Left, Vector3 Right) { return new Vector3(Left * Right.X, Left * Right.Y, Left * Right.Z); } public static Vector3 operator /(Vector3 Left, float Right) { return new Vector3(Left.X / Right, Left.Y / Right, Left.Z / Right); } public static bool operator ==(Vector3 Left, Vector3 Right) { return Left.Equals(Right); } public static bool operator !=(Vector3 Left, Vector3 Right) { return !Left.Equals(Right); } public override bool Equals(object obj) { if (!(obj is Vector3)) return false; Vector3 vec = (Vector3)obj; return vec.X == X && vec.Y == Y && vec.Z == Z; } public override int GetHashCode() { return base.GetHashCode(); } public override string ToString() { return "(" + X + "; " + Y + "; " + Z + ")"; } } }