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synced 2025-06-19 09:25:42 -04:00
Updated README and some work on the nsbmd viewer
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@ -27,9 +27,14 @@ namespace NDS.UI
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checkBox5.Checked = (Material.polyAttr & 4) != 0;
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checkBox6.Checked = (Material.polyAttr & 8) != 0;
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comboBox1.SelectedIndex = (int)((Material.polyAttr >> 4) & 0x3);
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comboBox2.SelectedIndex = (int)((Material.polyAttr >> 6) & 0x03);
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comboBox2.SelectedIndex = (int)((Material.polyAttr >> 6) & 0x3);
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checkBox7.Checked = ((Material.polyAttr >> 11) & 0x1) == 1;
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checkBox8.Checked = ((Material.polyAttr >> 12) & 0x1) == 1;
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checkBox9.Checked = ((Material.polyAttr >> 13) & 0x1) == 1;
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comboBox3.SelectedIndex = (int)((Material.polyAttr >> 14) & 0x1);
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checkBox10.Checked = ((Material.polyAttr >> 15) & 0x1) == 1;
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trackBar1.Value = (int)((Material.polyAttr >> 16) & 31);
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trackBar2.Value = (int)((Material.polyAttr >> 24) & 63);
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checkBox1.Checked = (Material.diffAmb & 0x8000) != 0;
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button1.BackColor = System.Drawing.Color.FromArgb((int)GFXUtil.XBGR1555ToArgb((ushort)(Material.diffAmb & 0x7FFF)));
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@ -38,6 +43,13 @@ namespace NDS.UI
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checkBox2.Checked = (Material.specEmi & 0x8000) != 0;
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button3.BackColor = System.Drawing.Color.FromArgb((int)GFXUtil.XBGR1555ToArgb((ushort)(Material.specEmi & 0x7FFF)));
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button4.BackColor = System.Drawing.Color.FromArgb((int)GFXUtil.XBGR1555ToArgb((ushort)((Material.specEmi >> 16) & 0x7FFF)));
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uint wrapS = (Material.texImageParam >> 16) & 1;
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if (wrapS != 0) wrapS += (Material.texImageParam >> 18) & 1;
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comboBox4.SelectedIndex = (int)wrapS;
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uint wrapT = (Material.texImageParam >> 17) & 1;
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if (wrapT != 0) wrapT += (Material.texImageParam >> 19) & 1;
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comboBox5.SelectedIndex = (int)wrapT;
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}
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}
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}
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1
NDS/UI/NSBMDViewer.designer.cs
generated
1
NDS/UI/NSBMDViewer.designer.cs
generated
@ -48,6 +48,7 @@
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// menuItem1
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//
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this.menuItem1.Index = 0;
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this.menuItem1.MergeOrder = 2;
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this.menuItem1.Text = "NSBTX";
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//
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// splitContainer1
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@ -2,6 +2,9 @@ Every File Explorer
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===================
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Every File Explorer is a dynamic tool to browse, edit, view, explore and modify files. It is plugin-based, so you can make your own plugins for it aswell!
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<h3>Building</h3>
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Just open the project in Visual Studio, and build it. You may need to specify the path to the 2 dlls in the Libraries directory. Afterwards, copy them in the Plugins directory aswell. Don't forget to unblock it from external sources!
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<h3>Provided Plugins</h3>
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* 3DS
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* Common Compressors
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