BTI Support, New color conversion system

Thanks to mh&g for adding some stuff to the hash table
This commit is contained in:
Gericom 2014-12-30 16:47:22 +01:00
parent e089c0dd5f
commit c990366088
17 changed files with 927 additions and 173 deletions

View File

@ -72,7 +72,7 @@ namespace _3DS.GPU
Height = 1 << (int)Math.Ceiling(Math.Log(Height, 2));
}
Bitmap bitm = new Bitmap(physicalwidth, physicalheight);
BitmapData d = bitm.LockBits(new Rectangle(0, 0, bitm.Width, bitm.Height), System.Drawing.Imaging.ImageLockMode.WriteOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
BitmapData d = bitm.LockBits(new Rectangle(0, 0, bitm.Width, bitm.Height), ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb);
uint* res = (uint*)d.Scan0;
int offs = Offset;//0;
int stride = d.Stride / 4;
@ -90,12 +90,17 @@ namespace _3DS.GPU
int y2 = i / 8;
if (y + y2 >= physicalheight) continue;
int pos = TileOrder[x2 % 4 + y2 % 4 * 4] + 16 * (x2 / 4) + 32 * (y2 / 4);
res[(y + y2) * stride + x + x2] = GFXUtil.ToArgb(
Data[offs + pos * 4],
Data[offs + pos * 4 + 3],
Data[offs + pos * 4 + 2],
Data[offs + pos * 4 + 1]
);
res[(y + y2) * stride + x + x2] =
GFXUtil.ConvertColorFormat(
IOUtil.ReadU32LE(Data, offs + pos * 4),
ColorFormat.RGBA8888,
ColorFormat.ARGB8888);
/*GFXUtil.ToArgb(
Data[offs + pos * 4],
Data[offs + pos * 4 + 3],
Data[offs + pos * 4 + 2],
Data[offs + pos * 4 + 1]
);*/
}
offs += 64 * 4;
}
@ -113,11 +118,16 @@ namespace _3DS.GPU
int y2 = i / 8;
if (y + y2 >= physicalheight) continue;
int pos = TileOrder[x2 % 4 + y2 % 4 * 4] + 16 * (x2 / 4) + 32 * (y2 / 4);
res[(y + y2) * stride + x + x2] = GFXUtil.ToArgb(
Data[offs + pos * 3 + 2],
Data[offs + pos * 3 + 1],
Data[offs + pos * 3 + 0]
);
res[(y + y2) * stride + x + x2] =
GFXUtil.ConvertColorFormat(
IOUtil.ReadU24LE(Data, offs + pos * 3),
ColorFormat.RGB888,
ColorFormat.ARGB8888);
/*GFXUtil.ToArgb(
Data[offs + pos * 3 + 2],
Data[offs + pos * 3 + 1],
Data[offs + pos * 3 + 0]
);*/
}
offs += 64 * 3;
}
@ -136,7 +146,11 @@ namespace _3DS.GPU
if (y + y2 >= physicalheight) continue;
int pos = TileOrder[x2 % 4 + y2 % 4 * 4] + 16 * (x2 / 4) + 32 * (y2 / 4);
res[(y + y2) * stride + x + x2] =
GFXUtil.ARGB1555ToArgb(IOUtil.ReadU16LE(Data, offs + pos * 2));
GFXUtil.ConvertColorFormat(
IOUtil.ReadU16LE(Data, offs + pos * 2),
ColorFormat.ARGB1555,
ColorFormat.ARGB8888);
//GFXUtil.ARGB1555ToArgb(IOUtil.ReadU16LE(Data, offs + pos * 2));
}
offs += 64 * 2;
}
@ -155,7 +169,11 @@ namespace _3DS.GPU
if (y + y2 >= physicalheight) continue;
int pos = TileOrder[x2 % 4 + y2 % 4 * 4] + 16 * (x2 / 4) + 32 * (y2 / 4);
res[(y + y2) * stride + x + x2] =
GFXUtil.RGB565ToArgb(IOUtil.ReadU16LE(Data, offs + pos * 2));
GFXUtil.ConvertColorFormat(
IOUtil.ReadU16LE(Data, offs + pos * 2),
ColorFormat.RGB565,
ColorFormat.ARGB8888);
//GFXUtil.RGB565ToArgb(IOUtil.ReadU16LE(Data, offs + pos * 2));
}
offs += 64 * 2;
}
@ -173,12 +191,17 @@ namespace _3DS.GPU
int y2 = i / 8;
if (y + y2 >= physicalheight) continue;
int pos = TileOrder[x2 % 4 + y2 % 4 * 4] + 16 * (x2 / 4) + 32 * (y2 / 4);
res[(y + y2) * stride + x + x2] = GFXUtil.ToArgb(
(byte)((Data[offs + pos * 2] & 0xF) * 0x11),
(byte)((Data[offs + pos * 2 + 1] >> 4) * 0x11),
(byte)((Data[offs + pos * 2 + 1] & 0xF) * 0x11),
(byte)((Data[offs + pos * 2] >> 4) * 0x11)
);
res[(y + y2) * stride + x + x2] =
GFXUtil.ConvertColorFormat(
IOUtil.ReadU16LE(Data, offs + pos * 2),
ColorFormat.RGBA4444,
ColorFormat.ARGB8888);
/*GFXUtil.ToArgb(
(byte)((Data[offs + pos * 2] & 0xF) * 0x11),
(byte)((Data[offs + pos * 2 + 1] >> 4) * 0x11),
(byte)((Data[offs + pos * 2 + 1] & 0xF) * 0x11),
(byte)((Data[offs + pos * 2] >> 4) * 0x11)
);*/
}
offs += 64 * 2;
}
@ -196,11 +219,12 @@ namespace _3DS.GPU
int y2 = i / 8;
if (y + y2 >= physicalheight) continue;
int pos = TileOrder[x2 % 4 + y2 % 4 * 4] + 16 * (x2 / 4) + 32 * (y2 / 4);
res[(y + y2) * stride + x + x2] = GFXUtil.ToArgb(
res[(y + y2) * stride + x + x2] = GFXUtil.ToColorFormat(
Data[offs + pos * 2],
Data[offs + pos * 2 + 1],
Data[offs + pos * 2 + 1],
Data[offs + pos * 2 + 1]
Data[offs + pos * 2 + 1],
ColorFormat.ARGB8888
);
}
offs += 64 * 2;
@ -219,11 +243,12 @@ namespace _3DS.GPU
int y2 = i / 8;
if (y + y2 >= physicalheight) continue;
int pos = TileOrder[x2 % 4 + y2 % 4 * 4] + 16 * (x2 / 4) + 32 * (y2 / 4);
res[(y + y2) * stride + x + x2] = GFXUtil.ToArgb(
res[(y + y2) * stride + x + x2] = GFXUtil.ToColorFormat(
Data[offs + pos * 2],
Data[offs + pos * 2 + 1],
Data[offs + pos * 2 + 1],
Data[offs + pos * 2 + 1]
Data[offs + pos * 2 + 1],
ColorFormat.ARGB8888
);
}
offs += 64 * 2;
@ -242,10 +267,11 @@ namespace _3DS.GPU
int y2 = i / 8;
if (y + y2 >= physicalheight) continue;
int pos = TileOrder[x2 % 4 + y2 % 4 * 4] + 16 * (x2 / 4) + 32 * (y2 / 4);
res[(y + y2) * stride + x + x2] = GFXUtil.ToArgb(
res[(y + y2) * stride + x + x2] = GFXUtil.ToColorFormat(
Data[offs + pos],
Data[offs + pos],
Data[offs + pos]
Data[offs + pos],
ColorFormat.ARGB8888
);
}
offs += 64;
@ -264,11 +290,12 @@ namespace _3DS.GPU
int y2 = i / 8;
if (y + y2 >= physicalheight) continue;
int pos = TileOrder[x2 % 4 + y2 % 4 * 4] + 16 * (x2 / 4) + 32 * (y2 / 4);
res[(y + y2) * stride + x + x2] = GFXUtil.ToArgb(
res[(y + y2) * stride + x + x2] = GFXUtil.ToColorFormat(
Data[offs + pos],
255,
255,
255
255,
ColorFormat.ARGB8888
);
}
offs += 64;
@ -287,11 +314,12 @@ namespace _3DS.GPU
int y2 = i / 8;
if (y + y2 >= physicalheight) continue;
int pos = TileOrder[x2 % 4 + y2 % 4 * 4] + 16 * (x2 / 4) + 32 * (y2 / 4);
res[(y + y2) * stride + x + x2] = GFXUtil.ToArgb(
res[(y + y2) * stride + x + x2] = GFXUtil.ToColorFormat(
(byte)((Data[offs + pos] & 0xF) * 0x11),
(byte)((Data[offs + pos] >> 4) * 0x11),
(byte)((Data[offs + pos] >> 4) * 0x11),
(byte)((Data[offs + pos] >> 4) * 0x11)
(byte)((Data[offs + pos] >> 4) * 0x11),
ColorFormat.ARGB8888
);
}
offs += 64;
@ -311,10 +339,11 @@ namespace _3DS.GPU
if (y + y2 >= physicalheight) continue;
int pos = TileOrder[x2 % 4 + y2 % 4 * 4] + 16 * (x2 / 4) + 32 * (y2 / 4);
int shift = (pos & 1) * 4;
res[(y + y2) * stride + x + x2] = GFXUtil.ToArgb(
res[(y + y2) * stride + x + x2] = GFXUtil.ToColorFormat(
(byte)(((Data[offs + pos / 2] >> shift) & 0xF) * 0x11),
(byte)(((Data[offs + pos / 2] >> shift) & 0xF) * 0x11),
(byte)(((Data[offs + pos / 2] >> shift) & 0xF) * 0x11)
(byte)(((Data[offs + pos / 2] >> shift) & 0xF) * 0x11),
ColorFormat.ARGB8888
);
}
offs += 64 / 2;
@ -334,11 +363,12 @@ namespace _3DS.GPU
if (y + y2 >= physicalheight) continue;
int pos = TileOrder[x2 % 4 + y2 % 4 * 4] + 16 * (x2 / 4) + 32 * (y2 / 4);
int shift = (pos & 1) * 4;
res[(y + y2) * stride + x + x2] = GFXUtil.ToArgb(
res[(y + y2) * stride + x + x2] = GFXUtil.ToColorFormat(
(byte)(((Data[offs + pos / 2] >> shift) & 0xF) * 0x11),
255,
255,
255
255,
ColorFormat.ARGB8888
);
}
offs += 64 / 2;
@ -405,12 +435,12 @@ namespace _3DS.GPU
if ((flipbit && y3 < 2) || (!flipbit && x3 < 2))
{
int add = ETC1Modifiers[Table1, val] * (neg ? -1 : 1);
c = GFXUtil.ToArgb((byte)(((alpha >> ((x3 * 4 + y3) * 4)) & 0xF) * 0x11), (byte)ColorClamp(r1 + add), (byte)ColorClamp(g1 + add), (byte)ColorClamp(b1 + add));
c = GFXUtil.ToColorFormat((byte)(((alpha >> ((x3 * 4 + y3) * 4)) & 0xF) * 0x11), (byte)ColorClamp(r1 + add), (byte)ColorClamp(g1 + add), (byte)ColorClamp(b1 + add), ColorFormat.ARGB8888);
}
else
{
int add = ETC1Modifiers[Table2, val] * (neg ? -1 : 1);
c = GFXUtil.ToArgb((byte)(((alpha >> ((x3 * 4 + y3) * 4)) & 0xF) * 0x11), (byte)ColorClamp(r2 + add), (byte)ColorClamp(g2 + add), (byte)ColorClamp(b2 + add));
c = GFXUtil.ToColorFormat((byte)(((alpha >> ((x3 * 4 + y3) * 4)) & 0xF) * 0x11), (byte)ColorClamp(r2 + add), (byte)ColorClamp(g2 + add), (byte)ColorClamp(b2 + add), ColorFormat.ARGB8888);
}
res[(i + y3) * stride + x + j + x3] = c;
}
@ -479,7 +509,7 @@ namespace _3DS.GPU
int y2 = i / 8;
if (y + y2 >= physicalheight) continue;
int pos = TileOrder[x2 % 4 + y2 % 4 * 4] + 16 * (x2 / 4) + 32 * (y2 / 4);
IOUtil.WriteU16LE(result, offs + pos * 2, GFXUtil.ArgbToRGB565(res[(y + y2) * d.Stride / 4 + x + x2]));
IOUtil.WriteU16LE(result, offs + pos * 2, (ushort)GFXUtil.ConvertColorFormat(res[(y + y2) * d.Stride / 4 + x + x2], ColorFormat.ARGB8888, ColorFormat.RGB565)); //GFXUtil.ArgbToRGB565(res[(y + y2) * d.Stride / 4 + x + x2]));
}
offs += 64 * 2;
}

View File

@ -21,6 +21,7 @@
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
@ -43,8 +44,16 @@
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="GPU\Textures.cs" />
<Compile Include="JSystem\BTI.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="RARC.cs" />
<Compile Include="UI\BTIViewer.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="UI\BTIViewer.Designer.cs">
<DependentUpon>BTIViewer.cs</DependentUpon>
</Compile>
<Compile Include="UI\RARCViewer.cs">
<SubType>Form</SubType>
</Compile>
@ -59,10 +68,14 @@
</ProjectReference>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="UI\BTIViewer.resx">
<DependentUpon>BTIViewer.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="UI\RARCViewer.resx">
<DependentUpon>RARCViewer.cs</DependentUpon>
</EmbeddedResource>
</ItemGroup>
<ItemGroup />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>copy "$(TargetPath)" "$(SolutionDir)\EveryFileExplorer\bin\Debug\Plugins\$(TargetFileName)"</PostBuildEvent>

298
GCNWii/GPU/Textures.cs Normal file
View File

@ -0,0 +1,298 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Drawing;
using System.Drawing.Imaging;
using LibEveryFileExplorer.IO;
using LibEveryFileExplorer.GFX;
namespace GCNWii.GPU
{
public class Textures
{
public enum ImageFormat : uint
{
I4 = 0,
I8 = 1,
IA4 = 2,
IA8 = 3,
RGB565 = 4,
RGB5A3 = 5,
RGBA8 = 6,
//
CI4 = 8,
CI8 = 9,
CI14X2 = 10,
//
CMP = 14
}
public enum PaletteFormat : uint
{
IA8 = 0,
RGB565 = 1,
RGB5A3 = 2
}
private static readonly int[] Bpp = { 4, 8, 8, 16, 16, 16, 32, 0, 4, 8, 16, 0, 0, 0, 4 };
public static int GetBpp(ImageFormat Format) { return Bpp[(uint)Format]; }
public static unsafe Bitmap ToBitmap(byte[] TexData, int TexOffset, byte[] PalData, int PalOffset, int Width, int Height, ImageFormat Format, PaletteFormat PalFormat, bool ExactSize = false)
{
Bitmap bitm = new Bitmap(Width, Height);
BitmapData d = bitm.LockBits(new Rectangle(0, 0, bitm.Width, bitm.Height), ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb);
uint* res = (uint*)d.Scan0;
int offs = TexOffset;
int stride = d.Stride / 4;
switch (Format)
{
case ImageFormat.I4:
{
for (int y = 0; y < Height; y += 8)
{
for (int x = 0; x < Width; x += 8)
{
for (int y2 = 0; y2 < 8; y2++)
{
for (int x2 = 0; x2 < 8; x2 += 2)
{
byte I1 = (byte)((TexData[offs] >> 4) * 0x11);
byte I2 = (byte)((TexData[offs] & 0xF) * 0x11);
res[(y + y2) * stride + x + x2] = GFXUtil.ToColorFormat(I1, I1, I1, ColorFormat.ARGB8888);
res[(y + y2) * stride + x + x2 + 1] = GFXUtil.ToColorFormat(I2, I2, I2, ColorFormat.ARGB8888);
offs++;
}
}
}
}
break;
}
case ImageFormat.I8:
{
for (int y = 0; y < Height; y += 4)
{
for (int x = 0; x < Width; x += 8)
{
for (int y2 = 0; y2 < 4; y2++)
{
for (int x2 = 0; x2 < 8; x2++)
{
byte I = TexData[offs];
res[(y + y2) * stride + x + x2] = GFXUtil.ToColorFormat(I, I, I, ColorFormat.ARGB8888);
offs++;
}
}
}
}
break;
}
case ImageFormat.IA4:
{
for (int y = 0; y < Height; y += 4)
{
for (int x = 0; x < Width; x += 8)
{
for (int y2 = 0; y2 < 4; y2++)
{
for (int x2 = 0; x2 < 8; x2++)
{
byte I = (byte)((TexData[offs] & 0xF) * 0x11);
byte A = (byte)((TexData[offs] >> 4) * 0x11);
res[(y + y2) * stride + x + x2] = GFXUtil.ToColorFormat(A, I, I, I, ColorFormat.ARGB8888);
offs++;
}
}
}
}
break;
}
case ImageFormat.IA8:
{
for (int y = 0; y < Height; y += 4)
{
for (int x = 0; x < Width; x += 4)
{
for (int y2 = 0; y2 < 4; y2++)
{
for (int x2 = 0; x2 < 4; x2++)
{
byte I = TexData[offs + 1];
byte A = TexData[offs];
res[(y + y2) * stride + x + x2] = GFXUtil.ToColorFormat(A, I, I, I, ColorFormat.ARGB8888);
offs += 2;
}
}
}
}
break;
}
case ImageFormat.RGB565:
{
for (int y = 0; y < Height; y += 4)
{
for (int x = 0; x < Width; x += 4)
{
for (int y2 = 0; y2 < 4; y2++)
{
for (int x2 = 0; x2 < 4; x2++)
{
res[(y + y2) * stride + x + x2] =
GFXUtil.ConvertColorFormat(
IOUtil.ReadU16BE(TexData, offs),
ColorFormat.RGB565,
ColorFormat.ARGB8888);
//GFXUtil.RGB565ToArgb(IOUtil.ReadU16BE(TexData, offs));
offs += 2;
}
}
}
}
break;
}
case ImageFormat.RGB5A3:
{
for (int y = 0; y < Height; y += 4)
{
for (int x = 0; x < Width; x += 4)
{
for (int y2 = 0; y2 < 4; y2++)
{
for (int x2 = 0; x2 < 4; x2++)
{
ushort data = IOUtil.ReadU16BE(TexData, offs);
if ((data & 0x8000) != 0)
res[(y + y2) * stride + x + x2] =
GFXUtil.ConvertColorFormat(data, ColorFormat.XRGB1555, ColorFormat.ARGB8888);
else
res[(y + y2) * stride + x + x2] =
GFXUtil.ConvertColorFormat(data, ColorFormat.ARGB3444, ColorFormat.ARGB8888);
offs += 2;
}
}
}
}
break;
}
case ImageFormat.CI4:
{
for (int y = 0; y < Height; y += 8)
{
for (int x = 0; x < Width; x += 8)
{
for (int y2 = 0; y2 < 8; y2++)
{
for (int x2 = 0; x2 < 8; x2 += 2)
{
byte index1 = (byte)(TexData[offs] >> 4);
byte index2 = (byte)(TexData[offs] & 0xF);
switch (PalFormat)
{
case PaletteFormat.RGB5A3:
{
ushort data = IOUtil.ReadU16BE(PalData, PalOffset + index1 * 2);
if ((data & 0x8000) != 0)
res[(y + y2) * stride + x + x2] =
GFXUtil.ConvertColorFormat(data, ColorFormat.XRGB1555, ColorFormat.ARGB8888);
else
res[(y + y2) * stride + x + x2] =
GFXUtil.ConvertColorFormat(data, ColorFormat.ARGB3444, ColorFormat.ARGB8888);
data = IOUtil.ReadU16BE(PalData, PalOffset + index2 * 2);
if ((data & 0x8000) != 0)
res[(y + y2) * stride + x + x2 + 1] =
GFXUtil.ConvertColorFormat(data, ColorFormat.XRGB1555, ColorFormat.ARGB8888);
else
res[(y + y2) * stride + x + x2 + 1] =
GFXUtil.ConvertColorFormat(data, ColorFormat.ARGB3444, ColorFormat.ARGB8888);
break;
}
}
offs++;
}
}
}
}
break;
}
case ImageFormat.CI8:
{
for (int y = 0; y < Height; y += 4)
{
for (int x = 0; x < Width; x += 8)
{
for (int y2 = 0; y2 < 4; y2++)
{
for (int x2 = 0; x2 < 8; x2++)
{
byte index = TexData[offs];
switch (PalFormat)
{
case PaletteFormat.RGB5A3:
{
ushort data = IOUtil.ReadU16BE(PalData, PalOffset + index * 2);
if ((data & 0x8000) != 0)
res[(y + y2) * stride + x + x2] =
GFXUtil.ConvertColorFormat(data, ColorFormat.XRGB1555, ColorFormat.ARGB8888);
else
res[(y + y2) * stride + x + x2] =
GFXUtil.ConvertColorFormat(data, ColorFormat.ARGB3444, ColorFormat.ARGB8888);
break;
}
}
offs++;
}
}
}
}
break;
}
case ImageFormat.CMP:
for (int y = 0; y < Height; y += 8)
{
for (int x = 0; x < Width; x += 8)
{
for (int y2 = 0; y2 < 8; y2 += 4)
{
for (int x2 = 0; x2 < 8; x2 += 4)
{
ushort color0 = IOUtil.ReadU16BE(TexData, offs);
ushort color1 = IOUtil.ReadU16BE(TexData, offs + 2);
uint data = IOUtil.ReadU32BE(TexData, offs + 4);
uint[] Palette = new uint[4];
Palette[0] = GFXUtil.ConvertColorFormat(color0, ColorFormat.RGB565, ColorFormat.ARGB8888);
Palette[1] = GFXUtil.ConvertColorFormat(color1, ColorFormat.RGB565, ColorFormat.ARGB8888);
Color a = Color.FromArgb((int)Palette[0]);
Color b = Color.FromArgb((int)Palette[1]);
if (color0 > color1)//1/3 and 2/3
{
Palette[2] = GFXUtil.ToColorFormat((a.R * 2 + b.R * 1) / 3, (a.G * 2 + b.G * 1) / 3, (a.B * 2 + b.B * 1) / 3, ColorFormat.ARGB8888);
Palette[3] = GFXUtil.ToColorFormat((a.R * 1 + b.R * 2) / 3, (a.G * 1 + b.G * 2) / 3, (a.B * 1 + b.B * 2) / 3, ColorFormat.ARGB8888);
}
else//1/2 and transparent
{
Palette[2] = GFXUtil.ToColorFormat((a.R + b.R) / 2, (a.G + b.G) / 2, (a.B + b.B) / 2, ColorFormat.ARGB8888);
Palette[3] = 0;
}
int q = 30;
for (int y3 = 0; y3 < 4; y3++)
{
for (int x3 = 0; x3 < 4; x3++)
{
res[(y + y2 + y3) * stride + x + x2 + x3] = Palette[(data >> q) & 3];
q -= 2;
}
}
offs += 8;
}
}
}
}
break;
}
bitm.UnlockBits(d);
return bitm;
}
}
}

148
GCNWii/JSystem/BTI.cs Normal file
View File

@ -0,0 +1,148 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using LibEveryFileExplorer.Files;
using System.Drawing;
using GCNWii.GPU;
using System.IO;
using System.Windows.Forms;
using GCNWii.UI;
namespace GCNWii.JSystem
{
public class BTI : FileFormat<BTI.BTIIdentifier>, IConvertable, IViewable
{
public BTI(byte[] Data)
{
EndianBinaryReader er = new EndianBinaryReader(new MemoryStream(Data), Endianness.BigEndian);
try
{
Header = new BTIHeader(er);
er.BaseStream.Position = Header.TextureOffset;
int len = (int)(er.BaseStream.Length - Header.TextureOffset);
if (Header.PaletteOffset != 0) len = (int)(Header.PaletteOffset - Header.TextureOffset);
Texture = er.ReadBytes(len);
if (Header.PaletteOffset != 0)
{
er.BaseStream.Position = Header.PaletteOffset;
Palette = er.ReadBytes(Header.NrPaletteEntries * 2);
}
}
finally
{
er.Close();
}
}
public string GetConversionFileFilters()
{
return "Portable Network Graphics (*.png)|*.png";
}
public bool Convert(int FilterIndex, string Path)
{
switch (FilterIndex)
{
case 0:
File.Create(Path).Close();
ToBitmap().Save(Path, System.Drawing.Imaging.ImageFormat.Png);
return true;
}
return false;
}
public Form GetDialog()
{
return new BTIViewer(this);
}
public BTIHeader Header;
public class BTIHeader
{
public BTIHeader(EndianBinaryReader er)
{
TextureFormat = (Textures.ImageFormat)er.ReadByte();
Unknown1 = er.ReadByte();
Width = er.ReadUInt16();
Height = er.ReadUInt16();
Unknown2 = er.ReadUInt16();
Unknown3 = er.ReadByte();
PaletteFormat = (Textures.PaletteFormat)er.ReadByte();
NrPaletteEntries = er.ReadUInt16();
PaletteOffset = er.ReadUInt32();
Unknown4 = er.ReadUInt32();
Unknown5 = er.ReadUInt16();
Unknown6 = er.ReadUInt16();
MipMapCount = er.ReadByte();
Unknown7 = er.ReadByte();
Unknown8 = er.ReadUInt16();
TextureOffset = er.ReadUInt32();
}
public Textures.ImageFormat TextureFormat; //1
public Byte Unknown1;
public UInt16 Width;
public UInt16 Height;
public UInt16 Unknown2;
public Byte Unknown3;
public Textures.PaletteFormat PaletteFormat; //1
public UInt16 NrPaletteEntries;
public UInt32 PaletteOffset;
public UInt32 Unknown4;
public UInt16 Unknown5;
public UInt16 Unknown6;
public Byte MipMapCount;
public Byte Unknown7;
public UInt16 Unknown8;
public UInt32 TextureOffset;
}
public byte[] Texture;
public byte[] Palette;
public Bitmap ToBitmap(int Level = 0)
{
int l = Level;
uint w = Header.Width;
uint h = Header.Height;
int bpp = GPU.Textures.GetBpp(Header.TextureFormat);
int offset = 0;
while (l > 0)
{
offset += (int)(w * h * bpp / 8);
w /= 2;
h /= 2;
l--;
}
return GPU.Textures.ToBitmap(Texture, offset, Palette, 0, (int)w, (int)h, Header.TextureFormat, Header.PaletteFormat);
}
public class BTIIdentifier : FileFormatIdentifier
{
public override string GetCategory()
{
return Category_Graphics;
}
public override string GetFileDescription()
{
return "Binary Texture Image (BTI)";
}
public override string GetFileFilter()
{
return "Binary Texture Image (*.bti)|*.bti";
}
public override Bitmap GetIcon()
{
return null;
}
public override FormatMatch IsFormat(EFEFile File)
{
if (File.Name.ToLower().EndsWith(".bti")) return FormatMatch.Extension;
return FormatMatch.No;
}
}
}
}

66
GCNWii/UI/BTIViewer.Designer.cs generated Normal file
View File

@ -0,0 +1,66 @@
namespace GCNWii.UI
{
partial class BTIViewer
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(BTIViewer));
this.pictureBox1 = new System.Windows.Forms.PictureBox();
((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).BeginInit();
this.SuspendLayout();
//
// pictureBox1
//
this.pictureBox1.BackColor = System.Drawing.Color.White;
this.pictureBox1.BackgroundImage = ((System.Drawing.Image)(resources.GetObject("pictureBox1.BackgroundImage")));
this.pictureBox1.Dock = System.Windows.Forms.DockStyle.Fill;
this.pictureBox1.Location = new System.Drawing.Point(0, 0);
this.pictureBox1.Name = "pictureBox1";
this.pictureBox1.Size = new System.Drawing.Size(565, 386);
this.pictureBox1.SizeMode = System.Windows.Forms.PictureBoxSizeMode.CenterImage;
this.pictureBox1.TabIndex = 0;
this.pictureBox1.TabStop = false;
//
// CLIMViewer
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(565, 386);
this.Controls.Add(this.pictureBox1);
this.Name = "CLIMViewer";
this.Text = "CLIMViewer";
this.Load += new System.EventHandler(this.CLIMViewer_Load);
((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).EndInit();
this.ResumeLayout(false);
}
#endregion
private System.Windows.Forms.PictureBox pictureBox1;
}
}

27
GCNWii/UI/BTIViewer.cs Normal file
View File

@ -0,0 +1,27 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using GCNWii.JSystem;
namespace GCNWii.UI
{
public partial class BTIViewer : Form
{
BTI Image;
public BTIViewer(BTI Image)
{
this.Image = Image;
InitializeComponent();
}
private void CLIMViewer_Load(object sender, EventArgs e)
{
pictureBox1.Image = Image.ToBitmap();
}
}
}

173
GCNWii/UI/BTIViewer.resx Normal file
View File

@ -0,0 +1,173 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Drawing" name="System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
<data name="pictureBox1.BackgroundImage" type="System.Drawing.Bitmap, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>
iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAAABGdBTUEAALGOfPtRkwAAACBjSFJNAACH
DwAAjA8AAP1SAACBQAAAfXkAAOmLAAA85QAAGcxzPIV3AAAKOWlDQ1BQaG90b3Nob3AgSUNDIHByb2Zp
bGUAAEjHnZZ3VFTXFofPvXd6oc0wAlKG3rvAANJ7k15FYZgZYCgDDjM0sSGiAhFFRJoiSFDEgNFQJFZE
sRAUVLAHJAgoMRhFVCxvRtaLrqy89/Ly++Osb+2z97n77L3PWhcAkqcvl5cGSwGQyhPwgzyc6RGRUXTs
AIABHmCAKQBMVka6X7B7CBDJy82FniFyAl8EAfB6WLwCcNPQM4BOB/+fpFnpfIHomAARm7M5GSwRF4g4
JUuQLrbPipgalyxmGCVmvihBEcuJOWGRDT77LLKjmNmpPLaIxTmns1PZYu4V8bZMIUfEiK+ICzO5nCwR
3xKxRoowlSviN+LYVA4zAwAUSWwXcFiJIjYRMYkfEuQi4uUA4EgJX3HcVyzgZAvEl3JJS8/hcxMSBXQd
li7d1NqaQffkZKVwBALDACYrmcln013SUtOZvBwAFu/8WTLi2tJFRbY0tba0NDQzMv2qUP91829K3NtF
ehn4uWcQrf+L7a/80hoAYMyJarPziy2uCoDOLQDI3fti0zgAgKSobx3Xv7oPTTwviQJBuo2xcVZWlhGX
wzISF/QP/U+Hv6GvvmckPu6P8tBdOfFMYYqALq4bKy0lTcinZ6QzWRy64Z+H+B8H/nUeBkGceA6fwxNF
hImmjMtLELWbx+YKuGk8Opf3n5r4D8P+pMW5FonS+BFQY4yA1HUqQH7tBygKESDR+8Vd/6NvvvgwIH55
4SqTi3P/7zf9Z8Gl4iWDm/A5ziUohM4S8jMX98TPEqABAUgCKpAHykAd6ABDYAasgC1wBG7AG/iDEBAJ
VgMWSASpgA+yQB7YBApBMdgJ9oBqUAcaQTNoBcdBJzgFzoNL4Bq4AW6D+2AUTIBnYBa8BgsQBGEhMkSB
5CEVSBPSh8wgBmQPuUG+UBAUCcVCCRAPEkJ50GaoGCqDqqF6qBn6HjoJnYeuQIPQXWgMmoZ+h97BCEyC
qbASrAUbwwzYCfaBQ+BVcAK8Bs6FC+AdcCXcAB+FO+Dz8DX4NjwKP4PnEIAQERqiihgiDMQF8UeikHiE
j6xHipAKpAFpRbqRPuQmMorMIG9RGBQFRUcZomxRnqhQFAu1BrUeVYKqRh1GdaB6UTdRY6hZ1Ec0Ga2I
1kfboL3QEegEdBa6EF2BbkK3oy+ib6Mn0K8xGAwNo42xwnhiIjFJmLWYEsw+TBvmHGYQM46Zw2Kx8lh9
rB3WH8vECrCF2CrsUexZ7BB2AvsGR8Sp4Mxw7rgoHA+Xj6vAHcGdwQ3hJnELeCm8Jt4G749n43PwpfhG
fDf+On4Cv0CQJmgT7AghhCTCJkIloZVwkfCA8JJIJKoRrYmBRC5xI7GSeIx4mThGfEuSIemRXEjRJCFp
B+kQ6RzpLuklmUzWIjuSo8gC8g5yM/kC+RH5jQRFwkjCS4ItsUGiRqJDYkjiuSReUlPSSXK1ZK5kheQJ
yeuSM1J4KS0pFymm1HqpGqmTUiNSc9IUaVNpf+lU6RLpI9JXpKdksDJaMm4ybJkCmYMyF2TGKQhFneJC
YVE2UxopFykTVAxVm+pFTaIWU7+jDlBnZWVkl8mGyWbL1sielh2lITQtmhcthVZKO04bpr1borTEaQln
yfYlrUuGlszLLZVzlOPIFcm1yd2WeydPl3eTT5bfJd8p/1ABpaCnEKiQpbBf4aLCzFLqUtulrKVFS48v
vacIK+opBimuVTyo2K84p6Ss5KGUrlSldEFpRpmm7KicpFyufEZ5WoWiYq/CVSlXOavylC5Ld6Kn0Cvp
vfRZVUVVT1Whar3qgOqCmrZaqFq+WpvaQ3WCOkM9Xr1cvUd9VkNFw08jT6NF454mXpOhmai5V7NPc15L
Wytca6tWp9aUtpy2l3audov2Ax2yjoPOGp0GnVu6GF2GbrLuPt0berCehV6iXo3edX1Y31Kfq79Pf9AA
bWBtwDNoMBgxJBk6GWYathiOGdGMfI3yjTqNnhtrGEcZ7zLuM/5oYmGSYtJoct9UxtTbNN+02/R3Mz0z
llmN2S1zsrm7+QbzLvMXy/SXcZbtX3bHgmLhZ7HVosfig6WVJd+y1XLaSsMq1qrWaoRBZQQwShiXrdHW
ztYbrE9Zv7WxtBHYHLf5zdbQNtn2iO3Ucu3lnOWNy8ft1OyYdvV2o/Z0+1j7A/ajDqoOTIcGh8eO6o5s
xybHSSddpySno07PnU2c+c7tzvMuNi7rXM65Iq4erkWuA24ybqFu1W6P3NXcE9xb3Gc9LDzWepzzRHv6
eO7yHPFS8mJ5NXvNelt5r/Pu9SH5BPtU+zz21fPl+3b7wX7efrv9HqzQXMFb0ekP/L38d/s/DNAOWBPw
YyAmMCCwJvBJkGlQXlBfMCU4JvhI8OsQ55DSkPuhOqHC0J4wybDosOaw+XDX8LLw0QjjiHUR1yIVIrmR
XVHYqLCopqi5lW4r96yciLaILoweXqW9KnvVldUKq1NWn46RjGHGnIhFx4bHHol9z/RnNjDn4rziauNm
WS6svaxnbEd2OXuaY8cp40zG28WXxU8l2CXsTphOdEisSJzhunCruS+SPJPqkuaT/ZMPJX9KCU9pS8Wl
xqae5Mnwknm9acpp2WmD6frphemja2zW7Fkzy/fhN2VAGasyugRU0c9Uv1BHuEU4lmmfWZP5Jiss60S2
dDYvuz9HL2d7zmSue+63a1FrWWt78lTzNuWNrXNaV78eWh+3vmeD+oaCDRMbPTYe3kTYlLzpp3yT/LL8
V5vDN3cXKBVsLBjf4rGlpVCikF84stV2a9021DbutoHt5turtn8sYhddLTYprih+X8IqufqN6TeV33za
Eb9joNSydP9OzE7ezuFdDrsOl0mX5ZaN7/bb3VFOLy8qf7UnZs+VimUVdXsJe4V7Ryt9K7uqNKp2Vr2v
Tqy+XeNc01arWLu9dn4fe9/Qfsf9rXVKdcV17w5wD9yp96jvaNBqqDiIOZh58EljWGPft4xvm5sUmoqb
PhziHRo9HHS4t9mqufmI4pHSFrhF2DJ9NProje9cv+tqNWytb6O1FR8Dx4THnn4f+/3wcZ/jPScYJ1p/
0Pyhtp3SXtQBdeR0zHYmdo52RXYNnvQ+2dNt293+o9GPh06pnqo5LXu69AzhTMGZT2dzz86dSz83cz7h
/HhPTM/9CxEXbvUG9g5c9Ll4+ZL7pQt9Tn1nL9tdPnXF5srJq4yrndcsr3X0W/S3/2TxU/uA5UDHdavr
XTesb3QPLh88M+QwdP6m681Lt7xuXbu94vbgcOjwnZHokdE77DtTd1PuvriXeW/h/sYH6AdFD6UeVjxS
fNTws+7PbaOWo6fHXMf6Hwc/vj/OGn/2S8Yv7ycKnpCfVEyqTDZPmU2dmnafvvF05dOJZ+nPFmYKf5X+
tfa5zvMffnP8rX82YnbiBf/Fp99LXsq/PPRq2aueuYC5R69TXy/MF72Rf3P4LeNt37vwd5MLWe+x7ys/
6H7o/ujz8cGn1E+f/gUDmPP8usTo0wAAAAlwSFlzAAALEgAACxIB0t1+/AAAAERJREFUOE/tzLENADAM
w7D8f1t+clchENK96MDNciVZdXc2GpFFpBFZRBqRRaQRWUQakUWkEVlEGpFFdB3Mw+kfPHCQOn42MC4n
CVKmAAAAAElFTkSuQmCC
</value>
</data>
</root>

View File

@ -0,0 +1,42 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace LibEveryFileExplorer.GFX
{
public class ColorFormat
{
public readonly int AShift, ASize, RShift, RSize, GShift, GSize, BShift, BSize;
public ColorFormat(int AShift, int ASize, int RShift, int RSize, int GShift, int GSize, int BShift, int BSize)
{
this.AShift = AShift;
this.ASize = ASize;
this.RShift = RShift;
this.RSize = RSize;
this.GShift = GShift;
this.GSize = GSize;
this.BShift = BShift;
this.BSize = BSize;
}
//The naming is based on the bit order when read out in the correct endianness
public static readonly ColorFormat ARGB8888 = new ColorFormat(24, 8, 16, 8, 8, 8, 0, 8);
public static readonly ColorFormat ARGB3444 = new ColorFormat(12, 3, 8, 4, 4, 4, 0, 4);
public static readonly ColorFormat RGBA8888 = new ColorFormat(0, 8, 24, 8, 16, 8, 8, 8);
public static readonly ColorFormat RGBA4444 = new ColorFormat(0, 4, 12, 4, 8, 4, 4, 4);
public static readonly ColorFormat RGB888 = new ColorFormat(0, 0, 16, 8, 8, 8, 0, 8);
public static readonly ColorFormat RGB565 = new ColorFormat(0, 0, 11, 5, 5, 6, 0, 5);
public static readonly ColorFormat ARGB1555 = new ColorFormat(15, 1, 10, 5, 5, 5, 0, 5);
public static readonly ColorFormat XRGB1555 = new ColorFormat(0, 0, 10, 5, 5, 5, 0, 5);
public static readonly ColorFormat ABGR1555 = new ColorFormat(15, 1, 0, 5, 5, 5, 10, 5);
public static readonly ColorFormat XBGR1555 = new ColorFormat(0, 0, 0, 5, 5, 5, 10, 5);
}
}

View File

@ -386,12 +386,12 @@ namespace LibEveryFileExplorer.GFX
if ((flipbit && y3 < 2) || (!flipbit && x3 < 2))
{
int add = ETC1Modifiers[Table1, val] * (neg ? -1 : 1);
c = GFXUtil.ToArgb((byte)(((Alpha >> ((x3 * 4 + y3) * 4)) & 0xF) * 0x11), (byte)ColorClamp(r1 + add), (byte)ColorClamp(g1 + add), (byte)ColorClamp(b1 + add));
c = GFXUtil.ToColorFormat((byte)(((Alpha >> ((x3 * 4 + y3) * 4)) & 0xF) * 0x11), (byte)ColorClamp(r1 + add), (byte)ColorClamp(g1 + add), (byte)ColorClamp(b1 + add), ColorFormat.ARGB8888);
}
else
{
int add = ETC1Modifiers[Table2, val] * (neg ? -1 : 1);
c = GFXUtil.ToArgb((byte)(((Alpha >> ((x3 * 4 + y3) * 4)) & 0xF) * 0x11), (byte)ColorClamp(r2 + add), (byte)ColorClamp(g2 + add), (byte)ColorClamp(b2 + add));
c = GFXUtil.ToColorFormat((byte)(((Alpha >> ((x3 * 4 + y3) * 4)) & 0xF) * 0x11), (byte)ColorClamp(r2 + add), (byte)ColorClamp(g2 + add), (byte)ColorClamp(b2 + add), ColorFormat.ARGB8888);
}
Result[y3 * 4 + x3] = Color.FromArgb((int)c);
//res[(i + y3) * stride + x + j + x3] = c;

View File

@ -8,119 +8,6 @@ namespace LibEveryFileExplorer.GFX
{
public class GFXUtil
{
/// <summary>
/// Converts the given color to the default 32bpp color format used in C#. (System.Drawing.Imaging.PixelFormat.Format32bppArgb)
/// </summary>
/// <param name="Color">The XBGR1555 color to convert.</param>
/// <returns></returns>
public static uint XBGR1555ToArgb(ushort Color)
{
return ToArgb(
255,
(byte)((Color & 0x1F) * 8),
(byte)(((Color >> 5) & 0x1F) * 8),
(byte)(((Color >> 10) & 0x1F) * 8)
);
}
public static ushort ArgbToXBGR1555(uint Color)
{
return (ushort)(
((((Color >> 0) & 0xFF) >> 3) << 10) |
((((Color >> 8) & 0xFF) >> 3) << 5) |
((((Color >> 16) & 0xFF) >> 3) << 0));
}
/// <summary>
/// Converts the given color to the default 32bpp color format used in C#. (System.Drawing.Imaging.PixelFormat.Format32bppArgb)
/// </summary>
/// <param name="Color">The ABGR1555 color to convert.</param>
/// <returns></returns>
public static uint ABGR1555ToArgb(ushort Color)
{
return ToArgb(
(byte)((Color >> 15) * 255),
(byte)((Color & 0x1F) * 8),
(byte)(((Color >> 5) & 0x1F) * 8),
(byte)(((Color >> 10) & 0x1F) * 8)
);
}
/// <summary>
/// Converts the given color to the default 32bpp color format used in C#. (System.Drawing.Imaging.PixelFormat.Format32bppArgb)
/// </summary>
/// <param name="Color">The RGBA5551 color to convert.</param>
/// <returns></returns>
public static uint ARGB1555ToArgb(ushort Color)
{
return ToArgb(
(byte)((Color >> 15) * 255),
(byte)(((Color >> 10) & 0x1F) * 8),
(byte)(((Color >> 5) & 0x1F) * 8),
(byte)((Color & 0x1F) * 8)
);
}
/// <summary>
/// Converts the given color to the default 32bpp color format used in C#. (System.Drawing.Imaging.PixelFormat.Format32bppArgb)
/// </summary>
/// <param name="Color">The RGB565 color to convert.</param>
/// <returns></returns>
public static uint RGB565ToArgb(ushort Color)
{
return ToArgb(
255,
(byte)(((Color >> 11) & 0x1F) * 8),
(byte)(((Color >> 5) & 0x3F) * 4),
(byte)((Color & 0x1F) * 8)
);
}
/// <summary>
/// Converts the given color to RGB565.
/// </summary>
/// <param name="Color">The color to convert in the default 32bpp color format used in C#. (System.Drawing.Imaging.PixelFormat.Format32bppArgb)</param>
/// <returns></returns>
public static ushort ArgbToRGB565(uint Color)
{
uint A = (Color >> 24) & 0xFF;
uint R = (Color >> 16) & 0xFF;
uint G = (Color >> 8) & 0xFF;
uint B = (Color >> 0) & 0xFF;
if (A < 128) { R = 0; G = 0; B = 0; }
return (ushort)((((R >> 3) << 11) | ((G >> 2) << 5) | ((B >> 3) << 0)) & 0xFFFF);
}
/// <summary>
/// Converts the given color to the default 32bpp color format used in C# with an alpha value of 255. (System.Drawing.Imaging.PixelFormat.Format32bppArgb)
/// </summary>
/// <param name="R">Red</param>
/// <param name="G">Green</param>
/// <param name="B">Blue</param>
/// <returns></returns>
public static uint ToArgb(byte R, byte G, byte B)
{
return ToArgb(255, R, G, B);
}
/// <summary>
/// Converts the given color to the default 32bpp color format used in C#. (System.Drawing.Imaging.PixelFormat.Format32bppArgb)
/// </summary>
/// <param name="A">Alpha</param>
/// <param name="R">Red</param>
/// <param name="G">Green</param>
/// <param name="B">Blue</param>
/// <returns></returns>
public static uint ToArgb(byte A, byte R, byte G, byte B)
{
return (uint)(A << 24 | R << 16 | G << 8 | B);
}
public static uint SetArgbAlpha(uint Argb, byte A)
{
return (uint)((uint)A << 24 | (Argb & 0xFFFFFF));
}
public static Bitmap Resize(Bitmap Original, int Width, int Height)
{
if (Original.Width == Width && Original.Height == Height) return Original;
@ -135,5 +22,59 @@ namespace LibEveryFileExplorer.GFX
}
return res;
}
public static uint ConvertColorFormat(uint InColor, ColorFormat InputFormat, ColorFormat OutputFormat)
{
if (InputFormat == OutputFormat) return InColor;
//From color format to components:
uint A, R, G, B;
uint mask;
if (InputFormat.ASize == 0) A = 255;
else
{
mask = ~(0xFFFFFFFFu << InputFormat.ASize);
A = ((((InColor >> InputFormat.AShift) & mask) * 255u) + mask / 2) / mask;
}
mask = ~(0xFFFFFFFFu << InputFormat.RSize);
R = ((((InColor >> InputFormat.RShift) & mask) * 255u) + mask / 2) / mask;
mask = ~(0xFFFFFFFFu << InputFormat.GSize);
G = ((((InColor >> InputFormat.GShift) & mask) * 255u) + mask / 2) / mask;
mask = ~(0xFFFFFFFFu << InputFormat.BSize);
B = ((((InColor >> InputFormat.BShift) & mask) * 255u) + mask / 2) / mask;
return ToColorFormat(A, R, G, B, OutputFormat);
}
public static uint ToColorFormat(int R, int G, int B, ColorFormat OutputFormat)
{
return ToColorFormat(255u, (uint)R, (uint)G, (uint)B, OutputFormat);
}
public static uint ToColorFormat(int A, int R, int G, int B, ColorFormat OutputFormat)
{
return ToColorFormat((uint)A, (uint)R, (uint)G, (uint)B, OutputFormat);
}
public static uint ToColorFormat(uint R, uint G, uint B, ColorFormat OutputFormat)
{
return ToColorFormat(255u, R, G, B, OutputFormat);
}
public static uint ToColorFormat(uint A, uint R, uint G, uint B, ColorFormat OutputFormat)
{
uint result = 0;
uint mask;
if (OutputFormat.ASize != 0)
{
mask = ~(0xFFFFFFFFu << OutputFormat.ASize);
result |= ((A * mask + 127u) / 255u) << OutputFormat.AShift;
}
mask = ~(0xFFFFFFFFu << OutputFormat.RSize);
result |= ((R * mask + 127u) / 255u) << OutputFormat.RShift;
mask = ~(0xFFFFFFFFu << OutputFormat.GSize);
result |= ((G * mask + 127u) / 255u) << OutputFormat.GShift;
mask = ~(0xFFFFFFFFu << OutputFormat.BSize);
result |= ((B * mask + 127u) / 255u) << OutputFormat.BShift;
return result;
}
}
}

View File

@ -38,17 +38,32 @@ namespace LibEveryFileExplorer.IO
return (ushort)(Data[Offset] | (Data[Offset + 1] << 8));
}
public static ushort ReadU16BE(byte[] Data, int Offset)
{
return (ushort)((Data[Offset] << 8) | Data[Offset + 1]);
}
public static void WriteU16LE(byte[] Data, int Offset, ushort Value)
{
Data[Offset] = (byte)(Value & 0xFF);
Data[Offset + 1] = (byte)((Value >> 8) & 0xFF);
}
public static uint ReadU24LE(byte[] Data, int Offset)
{
return (uint)(Data[Offset] | (Data[Offset + 1] << 8) | (Data[Offset + 2] << 16));
}
public static uint ReadU32LE(byte[] Data, int Offset)
{
return (uint)(Data[Offset] | (Data[Offset + 1] << 8) | (Data[Offset + 2] << 16) | (Data[Offset + 3] << 24));
}
public static uint ReadU32BE(byte[] Data, int Offset)
{
return (uint)((Data[Offset] << 24) | (Data[Offset + 1] << 16) | (Data[Offset + 2] << 8) | Data[Offset + 3]);
}
public static void WriteU32LE(byte[] Data, int Offset, uint Value)
{
Data[Offset] = (byte)(Value & 0xFF);

View File

@ -56,6 +56,7 @@
<Compile Include="Files\EFEDiskFile.cs" />
<Compile Include="Files\IChildReactive.cs" />
<Compile Include="GFX\BitmapFont.cs" />
<Compile Include="GFX\ColorFormat.cs" />
<Compile Include="GFX\ETC1.cs" />
<Compile Include="GFX\PaletteUtil.cs" />
<Compile Include="Collections\Vector3.cs" />

Binary file not shown.

View File

@ -49,12 +49,12 @@ namespace MarioKart.MKDS.NKM
FogSlope = er.ReadByte();
UnknownData1 = er.ReadBytes(0x8);
FogDensity = er.ReadFx32();
FogColor = Color.FromArgb((int)GFXUtil.XBGR1555ToArgb(er.ReadUInt16()));
FogColor = Color.FromArgb((int)GFXUtil.ConvertColorFormat(er.ReadUInt16(), ColorFormat.XBGR1555, ColorFormat.ARGB8888));
FogAlpha = er.ReadUInt16();
KclColor1 = Color.FromArgb((int)GFXUtil.XBGR1555ToArgb(er.ReadUInt16()));
KclColor2 = Color.FromArgb((int)GFXUtil.XBGR1555ToArgb(er.ReadUInt16()));
KclColor3 = Color.FromArgb((int)GFXUtil.XBGR1555ToArgb(er.ReadUInt16()));
KclColor4 = Color.FromArgb((int)GFXUtil.XBGR1555ToArgb(er.ReadUInt16()));
KclColor1 = Color.FromArgb((int)GFXUtil.ConvertColorFormat(er.ReadUInt16(), ColorFormat.XBGR1555, ColorFormat.ARGB8888));
KclColor2 = Color.FromArgb((int)GFXUtil.ConvertColorFormat(er.ReadUInt16(), ColorFormat.XBGR1555, ColorFormat.ARGB8888));
KclColor3 = Color.FromArgb((int)GFXUtil.ConvertColorFormat(er.ReadUInt16(), ColorFormat.XBGR1555, ColorFormat.ARGB8888));
KclColor4 = Color.FromArgb((int)GFXUtil.ConvertColorFormat(er.ReadUInt16(), ColorFormat.XBGR1555, ColorFormat.ARGB8888));
FrustumFar = er.ReadFx32();
UnknownData2 = er.ReadBytes(0x4);
}
@ -70,12 +70,12 @@ namespace MarioKart.MKDS.NKM
er.Write(FogSlope);
er.Write(UnknownData1, 0, 8);
er.WriteFx32(FogDensity);
er.Write((UInt16)(GFXUtil.ArgbToXBGR1555((uint)FogColor.ToArgb()) | 0x8000));
er.Write((UInt16)(GFXUtil.ConvertColorFormat((uint)FogColor.ToArgb(), ColorFormat.ARGB8888, ColorFormat.XBGR1555) | 0x8000));
er.Write(FogAlpha);
er.Write(GFXUtil.ArgbToXBGR1555((uint)KclColor1.ToArgb()));
er.Write(GFXUtil.ArgbToXBGR1555((uint)KclColor2.ToArgb()));
er.Write(GFXUtil.ArgbToXBGR1555((uint)KclColor3.ToArgb()));
er.Write(GFXUtil.ArgbToXBGR1555((uint)KclColor4.ToArgb()));
er.Write((UInt16)GFXUtil.ConvertColorFormat((uint)KclColor1.ToArgb(), ColorFormat.ARGB8888, ColorFormat.XBGR1555));
er.Write((UInt16)GFXUtil.ConvertColorFormat((uint)KclColor2.ToArgb(), ColorFormat.ARGB8888, ColorFormat.XBGR1555));
er.Write((UInt16)GFXUtil.ConvertColorFormat((uint)KclColor3.ToArgb(), ColorFormat.ARGB8888, ColorFormat.XBGR1555));
er.Write((UInt16)GFXUtil.ConvertColorFormat((uint)KclColor4.ToArgb(), ColorFormat.ARGB8888, ColorFormat.XBGR1555));
er.WriteFx32(FrustumFar);
er.Write(UnknownData2, 0, 4);
}

View File

@ -294,7 +294,7 @@ namespace NDS.GPU
}
public void Color(uint color)
{
Color(System.Drawing.Color.FromArgb((int)GFXUtil.XBGR1555ToArgb((ushort)color)));
Color(System.Drawing.Color.FromArgb((int)GFXUtil.ConvertColorFormat(color, ColorFormat.XBGR1555, ColorFormat.ARGB8888)));
}
public void Color(Color color)
{
@ -474,8 +474,8 @@ namespace NDS.GPU
ushort diff = (ushort)(cmd & 0x7FFF);
bool vtx = (cmd & 0x8000) != 0;
ushort amb = (ushort)((cmd >> 16) & 0x7FFF);
DiffuseColor = System.Drawing.Color.FromArgb((int)GFXUtil.XBGR1555ToArgb(diff));
AmbientColor = System.Drawing.Color.FromArgb((int)GFXUtil.XBGR1555ToArgb(amb));
DiffuseColor = System.Drawing.Color.FromArgb((int)GFXUtil.ConvertColorFormat(diff, ColorFormat.XBGR1555, ColorFormat.ARGB8888));
AmbientColor = System.Drawing.Color.FromArgb((int)GFXUtil.ConvertColorFormat(amb, ColorFormat.XBGR1555, ColorFormat.ARGB8888));
if (vtx) Color(DiffuseColor);
}
public void MaterialColor1(uint cmd)
@ -484,8 +484,8 @@ namespace NDS.GPU
bool shine = (cmd & 0x8000) != 0;
ushort emiss = (ushort)((cmd >> 16) & 0x7FFF);
UsesSpecularReflectionTable = shine;
SpecularColor = System.Drawing.Color.FromArgb((int)GFXUtil.XBGR1555ToArgb(spec));
EmissionColor = System.Drawing.Color.FromArgb((int)GFXUtil.XBGR1555ToArgb(emiss));
SpecularColor = System.Drawing.Color.FromArgb((int)GFXUtil.ConvertColorFormat(spec, ColorFormat.XBGR1555, ColorFormat.ARGB8888));
EmissionColor = System.Drawing.Color.FromArgb((int)GFXUtil.ConvertColorFormat(emiss, ColorFormat.XBGR1555, ColorFormat.ARGB8888));
}
public void Shininess(uint[] SpecReflectTable)
{

View File

@ -364,7 +364,7 @@ namespace NDS.GPU
Color[] data = new Color[Data.Length / 2];
for (int i = 0; i < Data.Length; i += 2)
{
data[i / 2] = Color.FromArgb((int)GFXUtil.ABGR1555ToArgb(IOUtil.ReadU16LE(Data, i)));
data[i / 2] = Color.FromArgb((int)GFXUtil.ConvertColorFormat(IOUtil.ReadU16LE(Data, i), ColorFormat.ABGR1555, ColorFormat.ARGB8888));
}
return data;
}
@ -374,7 +374,7 @@ namespace NDS.GPU
Color[] data = new Color[Data.Length / 2];
for (int i = 0; i < Data.Length; i += 2)
{
data[i / 2] = Color.FromArgb((int)GFXUtil.XBGR1555ToArgb(IOUtil.ReadU16LE(Data, i)));
data[i / 2] = Color.FromArgb((int)GFXUtil.ConvertColorFormat(IOUtil.ReadU16LE(Data, i), ColorFormat.XBGR1555, ColorFormat.ARGB8888));
}
return data;
}

View File

@ -37,12 +37,12 @@ namespace NDS.UI
trackBar2.Value = (int)((Material.polyAttr >> 24) & 63);
checkBox1.Checked = (Material.diffAmb & 0x8000) != 0;
button1.BackColor = System.Drawing.Color.FromArgb((int)GFXUtil.XBGR1555ToArgb((ushort)(Material.diffAmb & 0x7FFF)));
button2.BackColor = System.Drawing.Color.FromArgb((int)GFXUtil.XBGR1555ToArgb((ushort)((Material.diffAmb >> 16) & 0x7FFF)));
button1.BackColor = Color.FromArgb((int)GFXUtil.ConvertColorFormat(Material.diffAmb & 0x7FFF, ColorFormat.XBGR1555, ColorFormat.ARGB8888));//(int)GFXUtil.XBGR1555ToArgb((ushort)(Material.diffAmb & 0x7FFF)));
button2.BackColor = Color.FromArgb((int)GFXUtil.ConvertColorFormat((Material.diffAmb >> 16) & 0x7FFF, ColorFormat.XBGR1555, ColorFormat.ARGB8888));
checkBox2.Checked = (Material.specEmi & 0x8000) != 0;
button3.BackColor = System.Drawing.Color.FromArgb((int)GFXUtil.XBGR1555ToArgb((ushort)(Material.specEmi & 0x7FFF)));
button4.BackColor = System.Drawing.Color.FromArgb((int)GFXUtil.XBGR1555ToArgb((ushort)((Material.specEmi >> 16) & 0x7FFF)));
button3.BackColor = Color.FromArgb((int)GFXUtil.ConvertColorFormat(Material.specEmi & 0x7FFF, ColorFormat.XBGR1555, ColorFormat.ARGB8888));
button4.BackColor = Color.FromArgb((int)GFXUtil.ConvertColorFormat((Material.specEmi >> 16) & 0x7FFF, ColorFormat.XBGR1555, ColorFormat.ARGB8888));
uint wrapS = (Material.texImageParam >> 16) & 1;
if (wrapS != 0) wrapS += (Material.texImageParam >> 18) & 1;