mirror of
https://github.com/Gericom/EveryFileExplorer.git
synced 2025-06-19 09:25:42 -04:00
Material, Texture and Font treeviews (BCLYT)
Also made a start on a complete CGFX shader with uniforms.
This commit is contained in:
parent
1b4f8f11e8
commit
486c6a29e4
@ -217,7 +217,11 @@
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</EmbeddedResource>
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</ItemGroup>
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<ItemGroup>
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<None Include="NintendoWare\GFX\Shaders\CGFXFrag.glsl" />
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<Content Include="NintendoWare\GFX\Shaders\CGFXFrag.c" />
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<None Include="Resources\image-sunset.png" />
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<None Include="Resources\edit-language.png" />
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<None Include="Resources\t-shirt.png" />
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<None Include="Resources\t-shirt-gray.png" />
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<None Include="Resources\leaf.png" />
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</ItemGroup>
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<ItemGroup>
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@ -187,8 +187,8 @@ namespace _3DS.NintendoWare.GFX
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"j1.rgb + j2.rgb - vec3(0.5)",
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"j1.rgb * j3.rgb + j2.rgb * (vec3(1.0) - j3.rgb)",
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"j1.rgb - j2.rgb",
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"vec3(4 * ((j1.r - 0.5) * (j1.r - 0.5) + (j1.g - 0.5) * (j2.g - 0.5) + (j1.b - 0.5) * (j2.b - 0.5)))",
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"vec4(4 * ((j1.r - 0.5) * (j1.r - 0.5) + (j1.g - 0.5) * (j2.g - 0.5) + (j1.b - 0.5) * (j2.b - 0.5)))",
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"vec3(4 * ((j1.r - 0.5) * (j2.r - 0.5) + (j1.g - 0.5) * (j2.g - 0.5) + (j1.b - 0.5) * (j2.b - 0.5)))",
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"vec4(4 * ((j1.r - 0.5) * (j2.r - 0.5) + (j1.g - 0.5) * (j2.g - 0.5) + (j1.b - 0.5) * (j2.b - 0.5)))",
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"(j1.rgb * j2.rgb) + j3.rgb",//"j1.rgb * j2.aaa + j3.rgb" //"(vec3(1.0) - ((vec3(1.0) - j1.rgb) + (vec3(1.0) - j2.rgb))) + j3.rgb",//"j2.rgb * j1.rgb + j3.rgb * (vec3(1.0) - j1.rgb)",//"j1.rgb * j2.rgb + j3.rgb * (vec3(1.0) - j2.rgb)",//"j1.rgb * j2.rgb + j3.rgb * (vec3(1.0) - j2.rgb)"//"j2.rgb + j1.rgb - (vec3(1.0) - j3.rgb)",//Unknown 8
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"clamp(j1.rgb + j2.rgb, 0.0, 1.0) * j3.rgb"//"j2.rgb + (j1.rgb * j3.rgb)"//"j3.rgb * j1.rgb + j2.rgb - vec3(0.1)"//"j2.rgb * j3.rgb + j1.rgb - vec3(0.5)"//"j1.rgb * j2.rgb + j3.rgb * (vec3(1.0) - j2.rgb)"//"j1.rgb + j3.rgb * j2.rgb"//"j3.rgb"//Unknown 9
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};
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164
3DS/NintendoWare/GFX/Shaders/CGFXFrag.c
Normal file
164
3DS/NintendoWare/GFX/Shaders/CGFXFrag.c
Normal file
@ -0,0 +1,164 @@
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//Should contain one shader that can be used for all CGFX files, using dmp uniforms
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struct FragmentMaterial
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{
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vec4 ambient;
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vec4 emission;
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vec4 diffuse;
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vec4 specular0;
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vec4 specular1;
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};
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struct TevCombiner
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{
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int combineRgb;
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int combineAlpha;
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int srcRgb;
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int srcAlpha;
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int operandRgb;
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int operandAlpha;
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int bufferInput;
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float scaleRgb;
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float scaleAlpha;
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vec4 constRgba;
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vec4 bufferColor;
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};
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uniform sampler2D dmp_Texture[4];
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uniform FragmentMaterial dmp_FragmentMaterial;
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uniform TevCombiner dmp_TexEnv[6];
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vec4 previous = vec4(1.0);
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vec4 buf[5];
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vec4 bufin;
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vec4 constRgba;
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void main()
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{
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buf[0] = dmp_TexEnv[0].bufferColor;
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for(int i = 0; i < 6; i++)
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{
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if (i > 0 && i < 5)
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{
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if (dmp_TexEnv[i].bufferInput & 1) buf[i].rgb = previous.rgb;
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else buf[i].rgb = buf[i-1].rgb;
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if ((dmp_TexEnv[i].bufferInput >> 1) & 1) buf[i].a = previous.a;
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else buf[i].a = buf[i-1].a;
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}
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if (i > 0) bufin = buf[i - 1];
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constRgba = dmp_TexEnv[i].constRgba;
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vec4 inputs[3];
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for(int i = 0; i < 3; i++)
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{
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int srcRgb = (dmp_TexEnv[i].srcRgb >> (i * 4)) & 0xF;
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int opRgb = (dmp_TexEnv[i].operandRgb >> (i * 4)) & 0xF;
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inputs[i].rgb = getOperandRgb(opRgb, getSource(srcRgb));
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}
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for(int i = 0; i < 3; i++)
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{
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int srcAlpha = (dmp_TexEnv[i].srcAlpha >> (i * 4)) & 0xF;
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int opAlpha = (dmp_TexEnv[i].operandAlpha >> (i * 4)) & 0xF;
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inputs[i].a = getOperandAlpha(opAlpha, getSource(srcAlpha));
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}
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previous = clamp(vec4(
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getCombinedRgb(dmp_TexEnv[i].combineRgb, inputs[0], inputs[1], inputs[2]) * vec3(dmp_TexEnv[i].scaleRgb),
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getCombinedAlpha(dmp_TexEnv[i].combineAlpha, inputs[0], inputs[1], inputs[2]) * dmp_TexEnv[i].scaleAlpha),
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0.0, 1.0);
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}
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gl_FragColor = previous;
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}
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vec4 getSource(int src)
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{
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switch(src)
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{
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case 0: return gl_Color;
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case 1: return vec4(0.5, 0.5, 0.5, 1.0);//tempoarly
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case 2: return vec4(0.5, 0.5, 0.5, 1.0);//tempoarly
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case 3: return texture2D(dmp_Texture[0], gl_TexCoord[0].st);
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case 4: return texture2D(dmp_Texture[1], gl_TexCoord[1].st);
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case 5: return texture2D(dmp_Texture[2], gl_TexCoord[2].st);
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//proctex not supported!
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//case 6: return texture2D(dmp_Texture[3], gl_TexCoord[3].st);
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case 13: return bufin;
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case 14: return constRgba;
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case 15: return previous;
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}
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return vec4(0.0, 0.0, 0.0, 1.0);
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}
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vec3 getOperandRgb(int op, vec4 src)
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{
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switch(op)
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{
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case 0: return src.rgb;
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case 1: return vec3(1.0) - src.rgb;
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case 2: return src.aaa;
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case 3: return vec3(1.0) - src.aaa;
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case 4: return src.rrr;
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case 5: return vec3(1.0) - src.rrr;
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case 8: return src.ggg;
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case 9: return vec3(1.0) - src.ggg;
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case 12: return src.bbb;
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case 13: return vec3(1.0) - src.bbb;
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}
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return vec3(0);
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}
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float getOperandAlpha(int op, vec4 src)
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{
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switch(op)
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{
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case 0: return src.a;
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case 1: return 1.0 - src.a;
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case 2: return src.r;
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case 3: return 1.0 - src.r;
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case 4: return src.g;
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case 5: return 1.0 - src.g;
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case 6: return src.b;
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case 7: return 1.0 - src.b;
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}
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return 1;
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}
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vec3 getCombinedRgb(int comb, vec4 a, vec4 b, vec4 c)
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{
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switch(comb)
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{
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case 0: return a.rgb;
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case 1: return a.rgb * b.rgb;
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case 2: return a.rgb + b.rgb;
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case 3: return a.rgb + b.rgb - vec3(0.5);
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case 4: return a.rgb * c.rgb + b.rgb * (vec3(1.0) - c.rgb);
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case 5: return a.rgb - b.rgb;
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case 6:
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case 7: return vec3(4 * ((a.r - 0.5) * (b.r - 0.5) + (a.g - 0.5) * (b.g - 0.5) + (a.b - 0.5) * (b.b - 0.5)));
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case 8: return (a.rgb * b.rgb) + c.rgb;
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case 9: return clamp(a.rgb + b.rgb, 0.0, 1.0) * c.rgb;
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}
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return vec3(0);
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}
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float getCombinedAlpha(int comb, vec4 a, vec4 b, vec4 c)
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{
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switch(comb)
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{
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case 0: return a.a;
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case 1: return a.a * b.a;
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case 2: return a.a + b.a;
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case 3: return a.a + b.a - 0.5;
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case 4: return a.a * c.a + b.a * (1.0 - c.a);
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case 5: return a.a - b.a;
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//not possible?
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//case 6:
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case 7: return 4 * ((a.r - 0.5) * (b.r - 0.5) + (a.g - 0.5) * (b.g - 0.5) + (a.b - 0.5) * (b.b - 0.5));
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case 8: return (a.a * b.a) + c.a;
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case 9: return clamp(a.a + b.a, 0.0, 1.0) * c.a;
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}
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return 1;
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}
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@ -1 +0,0 @@
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//Should contain one shader that can be used for all CGFX files, using dmp uniforms
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66
3DS/Resource.Designer.cs
generated
66
3DS/Resource.Designer.cs
generated
@ -60,6 +60,42 @@ namespace _3DS {
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}
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}
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/// <summary>
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/// Looks up a localized string similar to //Should contain one shader that can be used for all CGFX files, using dmp uniforms
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///struct FragmentMaterial
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///{
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/// vec4 ambient;
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/// vec4 emission;
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/// vec4 diffuse;
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/// vec4 specular0;
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/// vec4 specular1;
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///};
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///
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///struct TevCombiner
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///{
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/// int combineRgb;
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/// int combineAlpha;
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/// int srcRgb;
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/// int srcAlpha;
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/// int operandRgb;
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/// int operandAlpha;
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/// int bufferInput;
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/// float scaleRgb;
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/// float scaleAlpha;
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/// vec4 constRgba;
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/// vec4 bufferColor;
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///};
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///
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///uniform sampler2D dmp_Texture[4];
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///
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///uniform FragmentMaterial dmp_FragmentMate [rest of string was truncated]";.
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/// </summary>
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internal static string CGFXFrag {
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get {
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return ResourceManager.GetString("CGFXFrag", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
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@ -70,6 +106,16 @@ namespace _3DS {
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap edit_language {
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get {
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object obj = ResourceManager.GetObject("edit_language", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
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@ -80,6 +126,16 @@ namespace _3DS {
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap image_sunset {
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get {
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object obj = ResourceManager.GetObject("image_sunset", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
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@ -120,6 +176,16 @@ namespace _3DS {
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap t_shirt {
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get {
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object obj = ResourceManager.GetObject("t_shirt", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
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@ -118,15 +118,24 @@
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
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<data name="CGFXFrag" type="System.Resources.ResXFileRef, System.Windows.Forms">
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<value>nintendoware\gfx\shaders\cgfxfrag.c;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
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</data>
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<data name="edit" type="System.Resources.ResXFileRef, System.Windows.Forms">
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<value>Resources\edit.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
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</data>
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<data name="edit_language" type="System.Resources.ResXFileRef, System.Windows.Forms">
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<value>Resources\edit-language.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
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</data>
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<data name="image" type="System.Resources.ResXFileRef, System.Windows.Forms">
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<value>Resources\image.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
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</data>
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<data name="image16" type="System.Resources.ResXFileRef, System.Windows.Forms">
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<value>Resources\image16.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
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</data>
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<data name="image_sunset" type="System.Resources.ResXFileRef, System.Windows.Forms">
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<value>Resources\image-sunset.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
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</data>
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<data name="leaf" type="System.Resources.ResXFileRef, System.Windows.Forms">
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<value>Resources\leaf.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
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</data>
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@ -136,6 +145,9 @@
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<data name="slide" type="System.Resources.ResXFileRef, System.Windows.Forms">
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<value>Resources\slide.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
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</data>
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<data name="t_shirt" type="System.Resources.ResXFileRef, System.Windows.Forms">
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<value>Resources\t-shirt.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
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</data>
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<data name="zone" type="System.Resources.ResXFileRef, System.Windows.Forms">
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<value>Resources\zone.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
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</data>
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BIN
3DS/Resources/edit-language.png
Normal file
BIN
3DS/Resources/edit-language.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 406 B |
BIN
3DS/Resources/image-sunset.png
Normal file
BIN
3DS/Resources/image-sunset.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 514 B |
BIN
3DS/Resources/t-shirt-gray.png
Normal file
BIN
3DS/Resources/t-shirt-gray.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 702 B |
BIN
3DS/Resources/t-shirt.png
Normal file
BIN
3DS/Resources/t-shirt.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 648 B |
48
3DS/UI/CLYTViewer.Designer.cs
generated
48
3DS/UI/CLYTViewer.Designer.cs
generated
@ -37,12 +37,15 @@
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this.tabPage2 = new System.Windows.Forms.TabPage();
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this.treeView2 = new System.Windows.Forms.TreeView();
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this.tabPage3 = new System.Windows.Forms.TabPage();
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this.treeView3 = new System.Windows.Forms.TreeView();
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this.tabPage4 = new System.Windows.Forms.TabPage();
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this.tabPage5 = new System.Windows.Forms.TabPage();
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this.propertyGrid1 = new System.Windows.Forms.PropertyGrid();
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this.simpleOpenGlControl1 = new Tao.Platform.Windows.SimpleOpenGlControl();
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this.toolStrip1 = new System.Windows.Forms.ToolStrip();
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this.mainMenu1 = new LibEveryFileExplorer.UI.MainMenu(this.components);
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this.treeView4 = new System.Windows.Forms.TreeView();
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this.treeView5 = new System.Windows.Forms.TreeView();
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((System.ComponentModel.ISupportInitialize)(this.splitContainer1)).BeginInit();
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this.splitContainer1.Panel1.SuspendLayout();
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this.splitContainer1.Panel2.SuspendLayout();
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@ -54,6 +57,9 @@
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this.tabControl1.SuspendLayout();
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this.tabPage1.SuspendLayout();
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this.tabPage2.SuspendLayout();
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this.tabPage3.SuspendLayout();
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this.tabPage4.SuspendLayout();
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this.tabPage5.SuspendLayout();
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this.SuspendLayout();
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//
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// splitContainer1
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@ -150,19 +156,29 @@
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//
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// tabPage3
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//
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this.tabPage3.Controls.Add(this.treeView3);
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this.tabPage3.Location = new System.Drawing.Point(4, 22);
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this.tabPage3.Name = "tabPage3";
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this.tabPage3.Padding = new System.Windows.Forms.Padding(3);
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this.tabPage3.Size = new System.Drawing.Size(186, 156);
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this.tabPage3.TabIndex = 2;
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this.tabPage3.Text = "Materials";
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this.tabPage3.UseVisualStyleBackColor = true;
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//
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// treeView3
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//
|
||||
this.treeView3.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.treeView3.HideSelection = false;
|
||||
this.treeView3.HotTracking = true;
|
||||
this.treeView3.Location = new System.Drawing.Point(0, 0);
|
||||
this.treeView3.Name = "treeView3";
|
||||
this.treeView3.Size = new System.Drawing.Size(186, 156);
|
||||
this.treeView3.TabIndex = 1;
|
||||
//
|
||||
// tabPage4
|
||||
//
|
||||
this.tabPage4.Controls.Add(this.treeView4);
|
||||
this.tabPage4.Location = new System.Drawing.Point(4, 22);
|
||||
this.tabPage4.Name = "tabPage4";
|
||||
this.tabPage4.Padding = new System.Windows.Forms.Padding(3);
|
||||
this.tabPage4.Size = new System.Drawing.Size(186, 156);
|
||||
this.tabPage4.TabIndex = 3;
|
||||
this.tabPage4.Text = "Textures";
|
||||
@ -170,9 +186,9 @@
|
||||
//
|
||||
// tabPage5
|
||||
//
|
||||
this.tabPage5.Controls.Add(this.treeView5);
|
||||
this.tabPage5.Location = new System.Drawing.Point(4, 22);
|
||||
this.tabPage5.Name = "tabPage5";
|
||||
this.tabPage5.Padding = new System.Windows.Forms.Padding(3);
|
||||
this.tabPage5.Size = new System.Drawing.Size(186, 156);
|
||||
this.tabPage5.TabIndex = 4;
|
||||
this.tabPage5.Text = "Fonts";
|
||||
@ -210,6 +226,26 @@
|
||||
this.toolStrip1.TabIndex = 0;
|
||||
this.toolStrip1.Text = "toolStrip1";
|
||||
//
|
||||
// treeView4
|
||||
//
|
||||
this.treeView4.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.treeView4.HideSelection = false;
|
||||
this.treeView4.HotTracking = true;
|
||||
this.treeView4.Location = new System.Drawing.Point(0, 0);
|
||||
this.treeView4.Name = "treeView4";
|
||||
this.treeView4.Size = new System.Drawing.Size(186, 156);
|
||||
this.treeView4.TabIndex = 2;
|
||||
//
|
||||
// treeView5
|
||||
//
|
||||
this.treeView5.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.treeView5.HideSelection = false;
|
||||
this.treeView5.HotTracking = true;
|
||||
this.treeView5.Location = new System.Drawing.Point(0, 0);
|
||||
this.treeView5.Name = "treeView5";
|
||||
this.treeView5.Size = new System.Drawing.Size(186, 156);
|
||||
this.treeView5.TabIndex = 2;
|
||||
//
|
||||
// CLYTViewer
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
||||
@ -235,6 +271,9 @@
|
||||
this.tabControl1.ResumeLayout(false);
|
||||
this.tabPage1.ResumeLayout(false);
|
||||
this.tabPage2.ResumeLayout(false);
|
||||
this.tabPage3.ResumeLayout(false);
|
||||
this.tabPage4.ResumeLayout(false);
|
||||
this.tabPage5.ResumeLayout(false);
|
||||
this.ResumeLayout(false);
|
||||
|
||||
}
|
||||
@ -255,5 +294,8 @@
|
||||
private System.Windows.Forms.TabPage tabPage5;
|
||||
private System.Windows.Forms.TreeView treeView1;
|
||||
private System.Windows.Forms.TreeView treeView2;
|
||||
private System.Windows.Forms.TreeView treeView3;
|
||||
private System.Windows.Forms.TreeView treeView4;
|
||||
private System.Windows.Forms.TreeView treeView5;
|
||||
}
|
||||
}
|
@ -29,6 +29,9 @@ namespace _3DS.UI
|
||||
InitializeComponent();
|
||||
Win32Util.SetWindowTheme(treeView1.Handle, "explorer", null);
|
||||
Win32Util.SetWindowTheme(treeView2.Handle, "explorer", null);
|
||||
Win32Util.SetWindowTheme(treeView3.Handle, "explorer", null);
|
||||
Win32Util.SetWindowTheme(treeView4.Handle, "explorer", null);
|
||||
Win32Util.SetWindowTheme(treeView5.Handle, "explorer", null);
|
||||
}
|
||||
|
||||
private void CLYTViewer_Load(object sender, EventArgs e)
|
||||
@ -86,8 +89,14 @@ namespace _3DS.UI
|
||||
ImageL.Images.Add("wnd1", Resource.slide);
|
||||
ImageL.Images.Add("txt1", Resource.edit);
|
||||
ImageL.Images.Add("grp1", Resource.zones_stack);
|
||||
ImageL.Images.Add(Resource.t_shirt);
|
||||
ImageL.Images.Add(Resource.image_sunset);
|
||||
ImageL.Images.Add(Resource.edit_language);
|
||||
treeView1.ImageList = ImageL;
|
||||
treeView2.ImageList = ImageL;
|
||||
treeView3.ImageList = ImageL;
|
||||
treeView4.ImageList = ImageL;
|
||||
treeView5.ImageList = ImageL;
|
||||
|
||||
treeView1.BeginUpdate();
|
||||
treeView1.Nodes.Clear();
|
||||
@ -99,6 +108,36 @@ namespace _3DS.UI
|
||||
treeView2.Nodes.Add(NWLayout.RootGroup.GetTreeNodes());
|
||||
treeView2.EndUpdate();
|
||||
|
||||
if (NWLayout.Materials != null)
|
||||
{
|
||||
treeView3.BeginUpdate();
|
||||
treeView3.Nodes.Clear();
|
||||
foreach (var v in NWLayout.Materials.Materials)
|
||||
treeView3.Nodes.Add(new TreeNode(v.Name, 5, 5));
|
||||
treeView3.EndUpdate();
|
||||
}
|
||||
|
||||
int q = 0;
|
||||
if (NWLayout.TextureList != null)
|
||||
{
|
||||
treeView4.BeginUpdate();
|
||||
treeView4.Nodes.Clear();
|
||||
foreach (var v in NWLayout.TextureList.TextureNames)
|
||||
treeView4.Nodes.Add(new TreeNode(v, 6, 6) { ForeColor = (Textures[q] == null) ? Color.Red : Color.Black });
|
||||
treeView4.EndUpdate();
|
||||
q++;
|
||||
}
|
||||
|
||||
if (NWLayout.FontList != null)
|
||||
{
|
||||
treeView5.BeginUpdate();
|
||||
treeView5.Nodes.Clear();
|
||||
foreach (var v in NWLayout.FontList.FontNames)
|
||||
treeView5.Nodes.Add(new TreeNode(v, 7, 7));
|
||||
treeView5.EndUpdate();
|
||||
}
|
||||
|
||||
|
||||
init = true;
|
||||
Render();
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user