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https://github.com/GerbilSoft/rom-properties.git
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The JSON output code will be rewritten to use rapidjson, which will allow us to add more stuff without having to worry if the resulting text has the correct formatting. This adds around 20 KB to the compiled binary.
152 lines
6.1 KiB
C++
Vendored
152 lines
6.1 KiB
C++
Vendored
// Hello World example
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// This example shows basic usage of DOM-style API.
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#include "rapidjson/document.h" // rapidjson's DOM-style API
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#include "rapidjson/prettywriter.h" // for stringify JSON
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#include <cstdio>
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using namespace rapidjson;
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using namespace std;
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int main(int, char*[]) {
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////////////////////////////////////////////////////////////////////////////
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// 1. Parse a JSON text string to a document.
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const char json[] = " { \"hello\" : \"world\", \"t\" : true , \"f\" : false, \"n\": null, \"i\":123, \"pi\": 3.1416, \"a\":[1, 2, 3, 4] } ";
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printf("Original JSON:\n %s\n", json);
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Document document; // Default template parameter uses UTF8 and MemoryPoolAllocator.
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#if 0
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// "normal" parsing, decode strings to new buffers. Can use other input stream via ParseStream().
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if (document.Parse(json).HasParseError())
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return 1;
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#else
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// In-situ parsing, decode strings directly in the source string. Source must be string.
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char buffer[sizeof(json)];
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memcpy(buffer, json, sizeof(json));
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if (document.ParseInsitu(buffer).HasParseError())
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return 1;
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#endif
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printf("\nParsing to document succeeded.\n");
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////////////////////////////////////////////////////////////////////////////
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// 2. Access values in document.
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printf("\nAccess values in document:\n");
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assert(document.IsObject()); // Document is a JSON value represents the root of DOM. Root can be either an object or array.
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assert(document.HasMember("hello"));
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assert(document["hello"].IsString());
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printf("hello = %s\n", document["hello"].GetString());
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// Since version 0.2, you can use single lookup to check the existing of member and its value:
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Value::MemberIterator hello = document.FindMember("hello");
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assert(hello != document.MemberEnd());
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assert(hello->value.IsString());
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assert(strcmp("world", hello->value.GetString()) == 0);
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(void)hello;
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assert(document["t"].IsBool()); // JSON true/false are bool. Can also uses more specific function IsTrue().
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printf("t = %s\n", document["t"].GetBool() ? "true" : "false");
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assert(document["f"].IsBool());
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printf("f = %s\n", document["f"].GetBool() ? "true" : "false");
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printf("n = %s\n", document["n"].IsNull() ? "null" : "?");
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assert(document["i"].IsNumber()); // Number is a JSON type, but C++ needs more specific type.
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assert(document["i"].IsInt()); // In this case, IsUint()/IsInt64()/IsUInt64() also return true.
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printf("i = %d\n", document["i"].GetInt()); // Alternative (int)document["i"]
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assert(document["pi"].IsNumber());
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assert(document["pi"].IsDouble());
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printf("pi = %g\n", document["pi"].GetDouble());
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{
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const Value& a = document["a"]; // Using a reference for consecutive access is handy and faster.
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assert(a.IsArray());
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for (SizeType i = 0; i < a.Size(); i++) // rapidjson uses SizeType instead of size_t.
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printf("a[%d] = %d\n", i, a[i].GetInt());
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int y = a[0].GetInt();
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(void)y;
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// Iterating array with iterators
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printf("a = ");
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for (Value::ConstValueIterator itr = a.Begin(); itr != a.End(); ++itr)
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printf("%d ", itr->GetInt());
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printf("\n");
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}
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// Iterating object members
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static const char* kTypeNames[] = { "Null", "False", "True", "Object", "Array", "String", "Number" };
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for (Value::ConstMemberIterator itr = document.MemberBegin(); itr != document.MemberEnd(); ++itr)
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printf("Type of member %s is %s\n", itr->name.GetString(), kTypeNames[itr->value.GetType()]);
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////////////////////////////////////////////////////////////////////////////
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// 3. Modify values in document.
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// Change i to a bigger number
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{
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uint64_t f20 = 1; // compute factorial of 20
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for (uint64_t j = 1; j <= 20; j++)
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f20 *= j;
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document["i"] = f20; // Alternate form: document["i"].SetUint64(f20)
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assert(!document["i"].IsInt()); // No longer can be cast as int or uint.
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}
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// Adding values to array.
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{
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Value& a = document["a"]; // This time we uses non-const reference.
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Document::AllocatorType& allocator = document.GetAllocator();
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for (int i = 5; i <= 10; i++)
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a.PushBack(i, allocator); // May look a bit strange, allocator is needed for potentially realloc. We normally uses the document's.
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// Fluent API
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a.PushBack("Lua", allocator).PushBack("Mio", allocator);
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}
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// Making string values.
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// This version of SetString() just store the pointer to the string.
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// So it is for literal and string that exists within value's life-cycle.
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{
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document["hello"] = "rapidjson"; // This will invoke strlen()
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// Faster version:
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// document["hello"].SetString("rapidjson", 9);
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}
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// This version of SetString() needs an allocator, which means it will allocate a new buffer and copy the the string into the buffer.
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Value author;
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{
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char buffer2[10];
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int len = sprintf(buffer2, "%s %s", "Milo", "Yip"); // synthetic example of dynamically created string.
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author.SetString(buffer2, static_cast<SizeType>(len), document.GetAllocator());
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// Shorter but slower version:
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// document["hello"].SetString(buffer, document.GetAllocator());
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// Constructor version:
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// Value author(buffer, len, document.GetAllocator());
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// Value author(buffer, document.GetAllocator());
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memset(buffer2, 0, sizeof(buffer2)); // For demonstration purpose.
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}
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// Variable 'buffer' is unusable now but 'author' has already made a copy.
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document.AddMember("author", author, document.GetAllocator());
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assert(author.IsNull()); // Move semantic for assignment. After this variable is assigned as a member, the variable becomes null.
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////////////////////////////////////////////////////////////////////////////
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// 4. Stringify JSON
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printf("\nModified JSON with reformatting:\n");
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StringBuffer sb;
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PrettyWriter<StringBuffer> writer(sb);
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document.Accept(writer); // Accept() traverses the DOM and generates Handler events.
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puts(sb.GetString());
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return 0;
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}
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