mirror of
https://github.com/Fuindin/ShiningEditor.git
synced 2025-06-18 14:25:32 -04:00
114 lines
3.1 KiB
C#
114 lines
3.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ShiningEditor
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{
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public class ShiningCharacterItem
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{
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#region - Class Fields -
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private string name;
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private string levelLoc;
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private string expLoc;
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private string curHPLoc;
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private string maxHPLoc;
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private string curMPLoc;
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private string maxMPLoc;
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private string iqLoc;
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private string speedLoc;
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private string luckLoc;
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private string attackLoc;
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private string defLoc;
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#endregion
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#region - Class Properties -
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public string Name
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{
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get { return name; }
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set { name = value; }
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}
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public string LevelLoc
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{
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get { return levelLoc; }
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set { levelLoc = value; }
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}
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public string ExpLoc
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{
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get { return expLoc; }
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set { expLoc = value; }
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}
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public string CurHPLoc
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{
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get { return curHPLoc; }
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set { curHPLoc = value; }
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}
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public string MaxHPLoc
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{
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get { return maxHPLoc; }
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set { maxHPLoc = value; }
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}
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public string CurMPLoc
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{
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get { return curMPLoc; }
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set { curMPLoc = value; }
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}
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public string MaxMPLoc
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{
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get { return maxMPLoc; }
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set { maxMPLoc = value; }
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}
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public string IQLoc
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{
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get { return iqLoc; }
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set { iqLoc = value; }
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}
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public string SpeedLoc
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{
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get { return speedLoc; }
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set { speedLoc = value; }
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}
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public string LuckLoc
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{
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get { return luckLoc; }
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set { luckLoc = value; }
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}
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public string AttackLoc
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{
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get { return attackLoc; }
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set { attackLoc = value; }
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}
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public string DefLoc
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{
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get { return defLoc; }
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set { defLoc = value; }
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}
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#endregion
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#region - Class Constructors -
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public ShiningCharacterItem(string name, string levelLoc, string expLoc, string curHPLoc, string maxHPLoc, string curMPLoc, string maxMPLoc, string iqLoc, string speedLoc, string luckLoc, string attackLoc, string defLoc)
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{
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Name = name;
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LevelLoc = levelLoc;
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ExpLoc = expLoc;
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CurHPLoc = curHPLoc;
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MaxHPLoc = maxHPLoc;
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CurMPLoc = curMPLoc;
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MaxMPLoc = maxMPLoc;
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IQLoc = iqLoc;
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SpeedLoc = speedLoc;
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LuckLoc = luckLoc;
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AttackLoc = attackLoc;
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DefLoc = defLoc;
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}
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public ShiningCharacterItem()
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: this(string.Empty, string.Empty, string.Empty, string.Empty, string.Empty, string.Empty, string.Empty, string.Empty, string.Empty, string.Empty, string.Empty, string.Empty)
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{
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}
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#endregion
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}
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}
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