ShiningEditor/ShiningEditor/ShiningCharacterItem.cs
2017-06-07 08:44:46 -07:00

114 lines
3.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ShiningEditor
{
public class ShiningCharacterItem
{
#region - Class Fields -
private string name;
private string levelLoc;
private string expLoc;
private string curHPLoc;
private string maxHPLoc;
private string curMPLoc;
private string maxMPLoc;
private string iqLoc;
private string speedLoc;
private string luckLoc;
private string attackLoc;
private string defLoc;
#endregion
#region - Class Properties -
public string Name
{
get { return name; }
set { name = value; }
}
public string LevelLoc
{
get { return levelLoc; }
set { levelLoc = value; }
}
public string ExpLoc
{
get { return expLoc; }
set { expLoc = value; }
}
public string CurHPLoc
{
get { return curHPLoc; }
set { curHPLoc = value; }
}
public string MaxHPLoc
{
get { return maxHPLoc; }
set { maxHPLoc = value; }
}
public string CurMPLoc
{
get { return curMPLoc; }
set { curMPLoc = value; }
}
public string MaxMPLoc
{
get { return maxMPLoc; }
set { maxMPLoc = value; }
}
public string IQLoc
{
get { return iqLoc; }
set { iqLoc = value; }
}
public string SpeedLoc
{
get { return speedLoc; }
set { speedLoc = value; }
}
public string LuckLoc
{
get { return luckLoc; }
set { luckLoc = value; }
}
public string AttackLoc
{
get { return attackLoc; }
set { attackLoc = value; }
}
public string DefLoc
{
get { return defLoc; }
set { defLoc = value; }
}
#endregion
#region - Class Constructors -
public ShiningCharacterItem(string name, string levelLoc, string expLoc, string curHPLoc, string maxHPLoc, string curMPLoc, string maxMPLoc, string iqLoc, string speedLoc, string luckLoc, string attackLoc, string defLoc)
{
Name = name;
LevelLoc = levelLoc;
ExpLoc = expLoc;
CurHPLoc = curHPLoc;
MaxHPLoc = maxHPLoc;
CurMPLoc = curMPLoc;
MaxMPLoc = maxMPLoc;
IQLoc = iqLoc;
SpeedLoc = speedLoc;
LuckLoc = luckLoc;
AttackLoc = attackLoc;
DefLoc = defLoc;
}
public ShiningCharacterItem()
: this(string.Empty, string.Empty, string.Empty, string.Empty, string.Empty, string.Empty, string.Empty, string.Empty, string.Empty, string.Empty, string.Empty, string.Empty)
{
}
#endregion
}
}