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Jack Reed 2020-08-03 11:59:57 -07:00 committed by GitHub
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commit ef7bac04f3
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ShiningEditor
{
public class ShiningForceCharacterItem
{
#region - Class Fields -
private string name;
private string levelLoc;
private string attackLoc;
private string defenseLoc;
private string agilityLoc;
private string moveLoc;
private string experienceLoc;
private string currentHPLoc;
private string maxHPLoc;
private string currentMPLoc;
private string maxMPLoc;
private string[] itemsLocs;
private string[] magicLocs;
#endregion
#region - Class Properties -
public string Name
{
get { return name; }
set { name = value; }
}
public string LevelLoc
{
get { return levelLoc; }
set { levelLoc = value; }
}
public string AttackLoc
{
get { return attackLoc; }
set { attackLoc = value; }
}
public string DefenseLoc
{
get { return defenseLoc; }
set { defenseLoc = value; }
}
public string AgilityLoc
{
get { return agilityLoc; }
set { agilityLoc = value; }
}
public string MoveLoc
{
get { return moveLoc; }
set { moveLoc = value; }
}
public string ExperienceLoc
{
get { return experienceLoc; }
set { experienceLoc = value; }
}
public string CurrentHPLoc
{
get { return currentHPLoc; }
set { currentHPLoc = value; }
}
public string MaxHPLoc
{
get { return maxHPLoc; }
set { maxHPLoc = value; }
}
public string CurrentMPLoc
{
get { return currentMPLoc; }
set { currentMPLoc = value; }
}
public string MaxMPLoc
{
get { return maxMPLoc; }
set { maxMPLoc = value; }
}
public string[] ItemsLocs
{
get { return itemsLocs; }
set { itemsLocs = value; }
}
public string[] MagicLocs
{
get { return magicLocs; }
set { magicLocs = value; }
}
#endregion
#region - Class Constructors -
public ShiningForceCharacterItem(string name,
string levelLoc,
string attackLoc,
string defenseLoc,
string agilityLoc,
string moveLoc,
string experienceLoc,
string currentHPLoc,
string maxHPLoc,
string currentMPLoc,
string maxMPLoc,
string[] itemsLocs,
string[] magicLocs)
{
Name = name;
LevelLoc = levelLoc;
AttackLoc = attackLoc;
DefenseLoc = defenseLoc;
AgilityLoc = agilityLoc;
MoveLoc = moveLoc;
ExperienceLoc = experienceLoc;
CurrentHPLoc = currentHPLoc;
MaxHPLoc = maxHPLoc;
CurrentMPLoc = currentMPLoc;
MaxMPLoc = currentMPLoc;
ItemsLocs = itemsLocs;
MagicLocs = magicLocs;
}
public ShiningForceCharacterItem()
: this("",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
new string[] { },
new string[] { })
{
}
#endregion
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ShiningEditor
{
public class ShiningForceItem
{
#region - Class Fields -
private string name;
private string id;
#endregion
#region - Class Properties -
public string Name
{
get { return name; }
set { name = value; }
}
public string ID
{
get { return id; }
set { id = value; }
}
#endregion
#region - Class Constructors -
public ShiningForceItem(string name, string id)
{
Name = name;
ID = id;
}
public ShiningForceItem()
: this ("", "")
{
}
#endregion
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ShiningEditor
{
public class ShiningForceMagicItem
{
#region - Class Properties -
public string Name { get; set; }
public string ID { get; set; }
#endregion
#region - Class Constructors -
public ShiningForceMagicItem(string name, string id)
{
Name = name;
ID = id;
}
public ShiningForceMagicItem()
: this ("", "")
{
}
#endregion
}
}