Mypal68/dom/canvas/WebGLShaderPrecisionFormat.cpp
2022-04-16 07:41:55 +03:00

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664 B
C++

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "WebGLShaderPrecisionFormat.h"
#include "mozilla/dom/WebGLRenderingContextBinding.h"
#include "WebGLContext.h"
namespace mozilla {
bool WebGLShaderPrecisionFormat::WrapObject(
JSContext* cx, JS::Handle<JSObject*> givenProto,
JS::MutableHandle<JSObject*> reflector) {
return dom::WebGLShaderPrecisionFormat_Binding::Wrap(cx, this, givenProto,
reflector);
}
} // namespace mozilla