/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "WebGL2Context.h" #include "GLContext.h" #include "WebGLProgram.h" namespace mozilla { // ------------------------------------------------------------------------- // Programs and shaders GLint WebGL2Context::GetFragDataLocation(const WebGLProgram& prog, const nsAString& name) { const FuncScope funcScope(*this, "getFragDataLocation"); if (IsContextLost()) return -1; if (!ValidateObject("program", prog)) return -1; return prog.GetFragDataLocation(name); } } // namespace mozilla