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DGM_wireless.c
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Directory structure refactor
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2014-10-03 22:40:35 +01:00 |
DSGM_3D.c
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Standard 3D init
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2014-10-31 08:21:30 +00:00 |
DSGM_atan2Lerp.c
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atan2Lerp
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2014-10-23 19:44:43 +01:00 |
DSGM_background.c
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Set tile and get tile use large background map
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2014-10-18 10:10:02 +01:00 |
DSGM_displayList.c
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Extended display list functionality
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2014-10-10 18:40:50 +01:00 |
DSGM_drawable.c
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Directory structure refactor
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2014-10-03 22:40:35 +01:00 |
DSGM_file.c
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Directory structure refactor
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2014-10-03 22:40:35 +01:00 |
DSGM_input.c
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Directory structure refactor
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2014-10-03 22:40:35 +01:00 |
DSGM_largeBackground.c
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Fixes to large background
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2014-10-28 09:21:04 +00:00 |
DSGM_malloc.c
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Directory structure refactor
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2014-10-03 22:40:35 +01:00 |
DSGM_MD2.c
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Extended MD2
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2014-10-28 09:21:47 +00:00 |
DSGM_misc.c
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Random function fix
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2014-11-01 13:35:22 +00:00 |
DSGM_object.c
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Palette fix
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2014-10-05 11:31:42 +01:00 |
DSGM_palette.c
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Revert "Lock and unlock sprite palette only when extended"
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2014-10-27 11:03:28 +00:00 |
DSGM_quaternion.c
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Consistent euler naming
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2014-10-30 08:28:42 +00:00 |
DSGM_room.c
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Large background support completed
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2014-10-18 10:20:33 +01:00 |
DSGM_saving.c
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Directory structure refactor
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2014-10-03 22:40:35 +01:00 |
DSGM_sound.c
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Improvements to the sound handling
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2014-10-06 17:48:52 +01:00 |
DSGM_sprite.c
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Removed unused sprite functions
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2014-10-04 08:56:05 +01:00 |
DSGM_text.c
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Directory structure refactor
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2014-10-03 22:40:35 +01:00 |
DSGM_texture.c
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Base of texturing functions
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2014-10-21 18:51:42 +01:00 |
DSGM.c
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Revert "texture palette VRAM bank"
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2014-10-27 11:03:54 +00:00 |