dsgmLib/examples/DrawableBackground/source/project.c
CTurt 3d7900c4ca Drawable backgrounds
New example to show drawable backrounds. When dealing with input, Touch
has been renamed to Stylus.
2014-09-07 19:14:02 +01:00

225 lines
4.2 KiB
C

#include "DSGM.h"
#include "DSGM_projectHelper.h"
// User variables / declarations
int oldX;
int oldY;
// Resources
DSGM_Sound DSGM_Sounds[DSGM_SOUND_COUNT] = {
};
DSGM_Background DSGM_Backgrounds[DSGM_BACKGROUND_COUNT] = {
};
DSGM_Palette DSGM_Palettes[DSGM_PALETTE_COUNT] = {
DSGM_FORM_NITRO_PALETTE(DSGMPal0),
};
DSGM_Sprite DSGM_Sprites[DSGM_SPRITE_COUNT] = {
};
DSGM_Object DSGM_Objects[DSGM_OBJECT_COUNT] = {
// drawObject
{
DSGM_NO_SPRITE,
(DSGM_Event)drawObject_create,
(DSGM_Event)drawObject_loop,
DSGM_NO_EVENT,
DSGM_NO_EVENT,
NULL, 0,
sizeof(*((drawObjectObjectInstance *)0)->variables)
},
};
DSGM_Room DSGM_Rooms[DSGM_ROOM_COUNT] = {
// Room_1
{
// Backgrounds
{
// Bottom screen
{
// Layer 0
{
DSGM_NO_BACKGROUND, // Background
DSGM_BOTTOM, // Screen
0, // Layer
false, // Attached to view system
0, // Map base
0, // Tile base
0, 0, 0
},
// Layer 1
{
DSGM_NO_BACKGROUND, // Background
DSGM_BOTTOM, // Screen
1, // Layer
true, // Attached to view system
0, // Map base
0, // Tile base
0, 0, 0
},
// Layer 2
{
DSGM_NO_BACKGROUND, // Background
DSGM_BOTTOM, // Screen
2, // Layer
true, // Attached to view system
0, // Map base
0, // Tile base
0, 0, 0
},
// Only layer 3 may be drawable
// Layer 3
{
DSGM_DRAWABLE_BACKGROUND, // Background
DSGM_BOTTOM, // Screen
3, // Layer
false, // Attached to view system
0, // Map base
0, // Tile base
0, 0, 0
},
},
// Top screen
{
// Layer 0
{
DSGM_NO_BACKGROUND, // Background
DSGM_TOP, // Screen
0, // Layer
false, // Attached to view system
0, // Map base
0, // Tile base
0, 0, 0
},
// Layer 1
{
DSGM_NO_BACKGROUND, // Background
DSGM_TOP, // Screen
1, // Layer
true, // Attached to view system
0, // Map base
0, // Tile base
0, 0, 0
},
// Layer 2
{
DSGM_NO_BACKGROUND, // Background
DSGM_TOP, // Screen
2, // Layer
true, // Attached to view system
0, // Map base
0, // Tile base
0, 0, 0
},
// Layer 3
{
DSGM_NO_BACKGROUND, // Background
DSGM_TOP, // Screen
3, // Layer
true, // Attached to view system
0, // Map base
0, // Tile base
0, 0, 0
},
}
},
// Initial views
{
// Bottom screen
{
0, 0
},
// Top screen
{
0, 0
}
},
// Views
{
// Bottom screen
{
0, 0
},
// Top screen
{
0, 0
}
},
// Object groups are dynamic, so must be set up at run time, see DSGM_SetupRooms.
{
NULL,
NULL
},
{
0,
0
}
},
};
int DSGM_currentRoom = Room_1;
void DSGM_SetupRooms(int room) {
if(room != DSGM_ALL_ROOMS) {
switch(room) {
case Room_1: goto Room_1; break;
}
}
Room_1:
DSGM_Debug("Room_1 reset\n");
DSGM_LeaveRoom(&DSGM_Rooms[Room_1]);
DSGM_SetupViews(&DSGM_Rooms[Room_1]);
DSGM_SetupObjectGroups(&DSGM_Rooms[Room_1], DSGM_TOP, 0);
DSGM_SetupObjectGroups(&DSGM_Rooms[Room_1], DSGM_BOTTOM, 1);
DSGM_SetupObjectInstances(&DSGM_Rooms[Room_1].objectGroups[DSGM_BOTTOM][0], &DSGM_Objects[drawObject], DSGM_BOTTOM, 1,
64, 64
);
if(room != DSGM_ALL_ROOMS) return;
}
void drawObject_create(drawObjectObjectInstance *me) {
}
void drawObject_loop(drawObjectObjectInstance *me) {
// Three different methods of drawing, increasing in goodness
// Method 1:
//DSGM_DrawPixelToBackground(DSGM_BOTTOM, DSGM_stylus.px, DSGM_stylus.py, DSGM_Colour(31, 0, 0));
// Method 2:
//DSGM_DrawRectangleToBackground(DSGM_BOTTOM, DSGM_stylus.px - 3, DSGM_stylus.py - 3, 6, 6, DSGM_Colour(31, 0, 0));
// Method 3:
if(DSGM_newpress.Stylus) {
oldX = DSGM_stylus.px;
oldY = DSGM_stylus.py;
}
if(DSGM_held.Stylus) {
DSGM_DrawLineToBackground(DSGM_BOTTOM, oldX, oldY, DSGM_stylus.px, DSGM_stylus.py, 6, DSGM_Colour(31, 0, 0));
oldX = DSGM_stylus.px;
oldY = DSGM_stylus.py;
}
}