mirror of
https://github.com/CTurt/dsgmLib.git
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58 lines
1.2 KiB
C
58 lines
1.2 KiB
C
#pragma once
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#define DSGM_SOUND_STREAM_COUNT 0
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#define DSGM_SOUND_EFFECT_COUNT 0
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#define DSGM_SOUND_COUNT (DSGM_SOUND_STREAM_COUNT + DSGM_SOUND_EFFECT_COUNT)
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#define DSGM_BACKGROUND_COUNT 0
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#define DSGM_PALETTE_COUNT 1
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#define DSGM_SPRITE_COUNT 2
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#define DSGM_OBJECT_COUNT 1
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#define DSGM_ROOM_COUNT 1
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// Include backgrounds, palettes and sprites to be loaded from RAM
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// No sounds, no enum
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//typedef enum {
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//} DSGM_SoundNames;
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// No backgrounds, no enum
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//typedef enum {
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//} DSGM_BackgroundNames;
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typedef enum {
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DSGMPal0,
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} DSGM_PaletteNames;
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typedef enum {
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taptapman,
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ballSprite,
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} DSGM_SpriteNames;
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typedef enum {
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ball,
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} DSGM_ObjectNames;
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typedef struct {
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DSGM_ObjectInstanceBase;
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struct {
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} *variables;
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} ballObjectInstance;
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typedef enum {
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Room_1,
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} DSGM_RoomNames;
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extern DSGM_Sound DSGM_Sounds[DSGM_SOUND_COUNT];
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extern DSGM_Background DSGM_Backgrounds[DSGM_BACKGROUND_COUNT];
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extern DSGM_Palette DSGM_Palettes[DSGM_PALETTE_COUNT];
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extern DSGM_Sprite DSGM_Sprites[DSGM_SPRITE_COUNT];
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extern DSGM_Object DSGM_Objects[DSGM_OBJECT_COUNT];
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extern DSGM_Room DSGM_Rooms[DSGM_ROOM_COUNT];
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extern int DSGM_currentRoom;
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void DSGM_SetupRooms(int room);
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void ball_create(ballObjectInstance *me);
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void ball_loop(ballObjectInstance *me);
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