dsgmLib/examples/RotationBackground/source/project.c
2014-11-11 21:48:57 +00:00

216 lines
4.3 KiB
C

#include "DSGM.h"
#include "DSGM_projectHelper.h"
// User variables / declarations
// Resources
DSGM_Sound DSGM_Sounds[DSGM_SOUND_COUNT] = {
};
DSGM_Background DSGM_Backgrounds[DSGM_BACKGROUND_COUNT] = {
DSGM_FORM_NITRO_BACKGROUND(Exorcist, BgSize_ER_256x256, BgType_ExRotation),
};
DSGM_Palette DSGM_Palettes[DSGM_PALETTE_COUNT] = {
};
DSGM_Sprite DSGM_Sprites[DSGM_SPRITE_COUNT] = {
};
DSGM_Object DSGM_Objects[DSGM_OBJECT_COUNT] = {
// zoomController
{
DSGM_NO_SPRITE,
(DSGM_Event)zoomController_create,
(DSGM_Event)zoomController_loop,
DSGM_NO_EVENT,
DSGM_NO_EVENT,
NULL, 0,
sizeof(*((zoomControllerObjectInstance *)0)->variables)
},
};
DSGM_Room DSGM_Rooms[DSGM_ROOM_COUNT] = {
// Room_1
{
// Backgrounds
{
// Bottom screen (http://mtheall.com/vram.html#T0=3&NT0=128&MB0=21&TB0=3&T2=1&NT2=256&MB2=17&TB2=1&S2=3&T3=4&NT3=256&MB3=16&TB3=0&S3=1)
{
// Layer 0
{
DSGM_DEFAULT_FONT, // Background
DSGM_BOTTOM, // Screen
0, // Layer
false, // Attached to view system
21, // Map base
3, // Tile base
0, 0, 0
},
// Layer 1
{
DSGM_NO_BACKGROUND, // Background
DSGM_BOTTOM, // Screen
1, // Layer
false, // Attached to view system
0, // Map base
0, // Tile base
0, 0, 0
},
// Layer 2
{
DSGM_NO_BACKGROUND, // Background
DSGM_BOTTOM, // Screen
2, // Layer
false, // Attached to view system
17, // Map base
1, // Tile base
0, 0, 0
},
// Only layer 3 may be rotatable, to make it appear not at the back use
// DSGM_SetLayerPriority(screen, layer, priority)
// Layer 3
{
&DSGM_Backgrounds[odale],// Background
DSGM_BOTTOM, // Screen
3, // Layer
false, // Attached to view system
16, // Map base
0, // Tile base
0, 0, 0
},
},
// Top screen
{
// Layer 0
{
DSGM_NO_BACKGROUND, // Background
DSGM_TOP, // Screen
0, // Layer
false, // Attached to view system
0, // Map base
0, // Tile base
0, 0, 0
},
// Layer 1
{
DSGM_NO_BACKGROUND, // Background
DSGM_TOP, // Screen
1, // Layer
true, // Attached to view system
0, // Map base
0, // Tile base
0, 0, 0
},
// Layer 2
{
DSGM_NO_BACKGROUND, // Background
DSGM_TOP, // Screen
2, // Layer
true, // Attached to view system
0, // Map base
0, // Tile base
0, 0, 0
},
// Layer 3
{
DSGM_NO_BACKGROUND, // Background
DSGM_TOP, // Screen
3, // Layer
true, // Attached to view system
0, // Map base
0, // Tile base
0, 0, 0
},
}
},
// Initial views
{
// Bottom screen
{
0, 0
},
// Top screen
{
0, 0
}
},
// Views
{
// Bottom screen
{
0, 0
},
// Top screen
{
0, 0
}
},
NULL, // Room handler
// Object groups are dynamic, so must be set up at run time, see DSGM_SetupRooms.
{
NULL,
NULL
},
{
0,
0
}
},
};
int DSGM_currentRoom = Room_1;
void DSGM_SetupRooms(int room) {
if(room != DSGM_ALL_ROOMS) {
switch(room) {
case Room_1: goto Room_1; break;
}
}
Room_1:
DSGM_Debug("Room_1 reset\n");
DSGM_LeaveRoom(&DSGM_Rooms[Room_1]);
DSGM_SetupViews(&DSGM_Rooms[Room_1]);
DSGM_SetupObjectGroups(&DSGM_Rooms[Room_1], DSGM_TOP, 0);
DSGM_SetupObjectGroups(&DSGM_Rooms[Room_1], DSGM_BOTTOM, 1);
DSGM_SetupObjectInstances(&DSGM_Rooms[Room_1].objectGroups[DSGM_BOTTOM][0], &DSGM_Objects[zoomController], DSGM_BOTTOM, 1,
0, 0
);
if(room != DSGM_ALL_ROOMS) return;
}
void zoomController_create(zoomControllerObjectInstance *me) {
DSGM_layers[DSGM_BOTTOM][3].x = 64;
DSGM_layers[DSGM_BOTTOM][3].y = 64;
DSGM_SetRotationCenter(DSGM_BOTTOM, 128, 96);
}
void zoomController_loop(zoomControllerObjectInstance *me) {
me->variables->timer++;
DSGM_RotateBackground(DSGM_BOTTOM, me->variables->timer << 7);
DSGM_ScaleBackground(DSGM_BOTTOM, (sinLerp(me->variables->timer << 6) >> 3) + 580, (sinLerp(me->variables->timer << 6) >> 3) + 580);
}