Use icon.bmp in ROM header

recompiled all examples
This commit is contained in:
CTurt 2014-10-04 09:13:11 +01:00
parent 692c7663df
commit db756608ea
26 changed files with 108 additions and 0 deletions

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@ -25,6 +25,15 @@ INCLUDES := include $(DSGMLIB)/include
NITRODATA := nitrofiles
MAXMOD_SOUNDBANK := music
#---------------------------------------------------------------------------------
# ROM header properties
#---------------------------------------------------------------------------------
GAME_TITLE := $(notdir $(OUTPUT))
GAME_SUBTITLE1 :=
GAME_SUBTITLE2 :=
GAME_ICON := $(DSGMLIB)/icon.bmp
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------

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@ -25,6 +25,15 @@ INCLUDES := include $(DSGMLIB)/include
NITRODATA := nitrofiles
MAXMOD_SOUNDBANK := music
#---------------------------------------------------------------------------------
# ROM header properties
#---------------------------------------------------------------------------------
GAME_TITLE := $(notdir $(OUTPUT))
GAME_SUBTITLE1 :=
GAME_SUBTITLE2 :=
GAME_ICON := $(DSGMLIB)/icon.bmp
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------

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@ -25,6 +25,15 @@ INCLUDES := include $(DSGMLIB)/include
NITRODATA := nitrofiles
MAXMOD_SOUNDBANK := music
#---------------------------------------------------------------------------------
# ROM header properties
#---------------------------------------------------------------------------------
GAME_TITLE := $(notdir $(OUTPUT))
GAME_SUBTITLE1 :=
GAME_SUBTITLE2 :=
GAME_ICON := $(DSGMLIB)/icon.bmp
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------

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@ -25,6 +25,15 @@ INCLUDES := include $(DSGMLIB)/include
NITRODATA := nitrofiles
MAXMOD_SOUNDBANK := music
#---------------------------------------------------------------------------------
# ROM header properties
#---------------------------------------------------------------------------------
GAME_TITLE := $(notdir $(OUTPUT))
GAME_SUBTITLE1 :=
GAME_SUBTITLE2 :=
GAME_ICON := $(DSGMLIB)/icon.bmp
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------

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@ -25,6 +25,15 @@ INCLUDES := include $(DSGMLIB)/include
NITRODATA := nitrofiles
MAXMOD_SOUNDBANK := music
#---------------------------------------------------------------------------------
# ROM header properties
#---------------------------------------------------------------------------------
GAME_TITLE := $(notdir $(OUTPUT))
GAME_SUBTITLE1 :=
GAME_SUBTITLE2 :=
GAME_ICON := $(DSGMLIB)/icon.bmp
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------

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@ -25,6 +25,15 @@ INCLUDES := include $(DSGMLIB)/include
NITRODATA := nitrofiles
MAXMOD_SOUNDBANK := music
#---------------------------------------------------------------------------------
# ROM header properties
#---------------------------------------------------------------------------------
GAME_TITLE := $(notdir $(OUTPUT))
GAME_SUBTITLE1 :=
GAME_SUBTITLE2 :=
GAME_ICON := $(DSGMLIB)/icon.bmp
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------

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@ -25,6 +25,15 @@ INCLUDES := include $(DSGMLIB)/include
NITRODATA := nitrofiles
MAXMOD_SOUNDBANK := music
#---------------------------------------------------------------------------------
# ROM header properties
#---------------------------------------------------------------------------------
GAME_TITLE := $(notdir $(OUTPUT))
GAME_SUBTITLE1 :=
GAME_SUBTITLE2 :=
GAME_ICON := $(DSGMLIB)/icon.bmp
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------

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@ -25,6 +25,15 @@ INCLUDES := include $(DSGMLIB)/include
NITRODATA := nitrofiles
MAXMOD_SOUNDBANK := music
#---------------------------------------------------------------------------------
# ROM header properties
#---------------------------------------------------------------------------------
GAME_TITLE := $(notdir $(OUTPUT))
GAME_SUBTITLE1 :=
GAME_SUBTITLE2 :=
GAME_ICON := $(DSGMLIB)/icon.bmp
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------

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@ -25,6 +25,15 @@ INCLUDES := include $(DSGMLIB)/include
NITRODATA := nitrofiles
MAXMOD_SOUNDBANK := music
#---------------------------------------------------------------------------------
# ROM header properties
#---------------------------------------------------------------------------------
GAME_TITLE := $(notdir $(OUTPUT))
GAME_SUBTITLE1 :=
GAME_SUBTITLE2 :=
GAME_ICON := $(DSGMLIB)/icon.bmp
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------

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@ -25,6 +25,15 @@ INCLUDES := include $(DSGMLIB)/include
NITRODATA := nitrofiles
MAXMOD_SOUNDBANK := music
#---------------------------------------------------------------------------------
# ROM header properties
#---------------------------------------------------------------------------------
GAME_TITLE := $(notdir $(OUTPUT))
GAME_SUBTITLE1 :=
GAME_SUBTITLE2 :=
GAME_ICON := $(DSGMLIB)/icon.bmp
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------

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@ -25,6 +25,15 @@ INCLUDES := include $(DSGMLIB)/include
NITRODATA := nitrofiles
MAXMOD_SOUNDBANK := music
#---------------------------------------------------------------------------------
# ROM header properties
#---------------------------------------------------------------------------------
GAME_TITLE := $(notdir $(OUTPUT))
GAME_SUBTITLE1 :=
GAME_SUBTITLE2 :=
GAME_ICON := $(DSGMLIB)/icon.bmp
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------

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icon.bmp Normal file

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@ -25,6 +25,15 @@ INCLUDES := include $(DSGMLIB)/include
NITRODATA := nitrofiles
MAXMOD_SOUNDBANK := music
#---------------------------------------------------------------------------------
# ROM header properties
#---------------------------------------------------------------------------------
GAME_TITLE := $(notdir $(OUTPUT))
GAME_SUBTITLE1 :=
GAME_SUBTITLE2 :=
GAME_ICON := $(DSGMLIB)/icon.bmp
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------

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