mirror of
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Use icon.bmp in ROM header
recompiled all examples
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@ -25,6 +25,15 @@ INCLUDES := include $(DSGMLIB)/include
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NITRODATA := nitrofiles
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MAXMOD_SOUNDBANK := music
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#---------------------------------------------------------------------------------
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# ROM header properties
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#---------------------------------------------------------------------------------
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GAME_TITLE := $(notdir $(OUTPUT))
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GAME_SUBTITLE1 :=
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GAME_SUBTITLE2 :=
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GAME_ICON := $(DSGMLIB)/icon.bmp
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#---------------------------------------------------------------------------------
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# options for code generation
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#---------------------------------------------------------------------------------
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@ -25,6 +25,15 @@ INCLUDES := include $(DSGMLIB)/include
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NITRODATA := nitrofiles
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MAXMOD_SOUNDBANK := music
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#---------------------------------------------------------------------------------
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# ROM header properties
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#---------------------------------------------------------------------------------
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GAME_TITLE := $(notdir $(OUTPUT))
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GAME_SUBTITLE1 :=
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GAME_SUBTITLE2 :=
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GAME_ICON := $(DSGMLIB)/icon.bmp
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#---------------------------------------------------------------------------------
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# options for code generation
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#---------------------------------------------------------------------------------
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@ -25,6 +25,15 @@ INCLUDES := include $(DSGMLIB)/include
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NITRODATA := nitrofiles
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MAXMOD_SOUNDBANK := music
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#---------------------------------------------------------------------------------
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# ROM header properties
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#---------------------------------------------------------------------------------
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GAME_TITLE := $(notdir $(OUTPUT))
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GAME_SUBTITLE1 :=
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GAME_SUBTITLE2 :=
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GAME_ICON := $(DSGMLIB)/icon.bmp
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#---------------------------------------------------------------------------------
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# options for code generation
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#---------------------------------------------------------------------------------
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Binary file not shown.
@ -25,6 +25,15 @@ INCLUDES := include $(DSGMLIB)/include
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NITRODATA := nitrofiles
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MAXMOD_SOUNDBANK := music
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#---------------------------------------------------------------------------------
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# ROM header properties
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#---------------------------------------------------------------------------------
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GAME_TITLE := $(notdir $(OUTPUT))
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GAME_SUBTITLE1 :=
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GAME_SUBTITLE2 :=
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GAME_ICON := $(DSGMLIB)/icon.bmp
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#---------------------------------------------------------------------------------
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# options for code generation
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#---------------------------------------------------------------------------------
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Binary file not shown.
@ -25,6 +25,15 @@ INCLUDES := include $(DSGMLIB)/include
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NITRODATA := nitrofiles
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MAXMOD_SOUNDBANK := music
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#---------------------------------------------------------------------------------
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# ROM header properties
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#---------------------------------------------------------------------------------
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GAME_TITLE := $(notdir $(OUTPUT))
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GAME_SUBTITLE1 :=
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GAME_SUBTITLE2 :=
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GAME_ICON := $(DSGMLIB)/icon.bmp
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#---------------------------------------------------------------------------------
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# options for code generation
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#---------------------------------------------------------------------------------
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@ -25,6 +25,15 @@ INCLUDES := include $(DSGMLIB)/include
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NITRODATA := nitrofiles
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MAXMOD_SOUNDBANK := music
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#---------------------------------------------------------------------------------
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# ROM header properties
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#---------------------------------------------------------------------------------
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GAME_TITLE := $(notdir $(OUTPUT))
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GAME_SUBTITLE1 :=
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GAME_SUBTITLE2 :=
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GAME_ICON := $(DSGMLIB)/icon.bmp
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#---------------------------------------------------------------------------------
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# options for code generation
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#---------------------------------------------------------------------------------
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Binary file not shown.
@ -25,6 +25,15 @@ INCLUDES := include $(DSGMLIB)/include
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NITRODATA := nitrofiles
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MAXMOD_SOUNDBANK := music
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#---------------------------------------------------------------------------------
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# ROM header properties
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#---------------------------------------------------------------------------------
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GAME_TITLE := $(notdir $(OUTPUT))
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GAME_SUBTITLE1 :=
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GAME_SUBTITLE2 :=
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GAME_ICON := $(DSGMLIB)/icon.bmp
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#---------------------------------------------------------------------------------
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# options for code generation
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#---------------------------------------------------------------------------------
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Binary file not shown.
@ -25,6 +25,15 @@ INCLUDES := include $(DSGMLIB)/include
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NITRODATA := nitrofiles
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MAXMOD_SOUNDBANK := music
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#---------------------------------------------------------------------------------
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# ROM header properties
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#---------------------------------------------------------------------------------
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GAME_TITLE := $(notdir $(OUTPUT))
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GAME_SUBTITLE1 :=
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GAME_SUBTITLE2 :=
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GAME_ICON := $(DSGMLIB)/icon.bmp
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#---------------------------------------------------------------------------------
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# options for code generation
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#---------------------------------------------------------------------------------
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Binary file not shown.
Binary file not shown.
@ -25,6 +25,15 @@ INCLUDES := include $(DSGMLIB)/include
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NITRODATA := nitrofiles
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MAXMOD_SOUNDBANK := music
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#---------------------------------------------------------------------------------
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# ROM header properties
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#---------------------------------------------------------------------------------
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GAME_TITLE := $(notdir $(OUTPUT))
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GAME_SUBTITLE1 :=
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GAME_SUBTITLE2 :=
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GAME_ICON := $(DSGMLIB)/icon.bmp
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#---------------------------------------------------------------------------------
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# options for code generation
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#---------------------------------------------------------------------------------
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Binary file not shown.
@ -25,6 +25,15 @@ INCLUDES := include $(DSGMLIB)/include
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NITRODATA := nitrofiles
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MAXMOD_SOUNDBANK := music
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#---------------------------------------------------------------------------------
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# ROM header properties
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#---------------------------------------------------------------------------------
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GAME_TITLE := $(notdir $(OUTPUT))
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GAME_SUBTITLE1 :=
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GAME_SUBTITLE2 :=
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GAME_ICON := $(DSGMLIB)/icon.bmp
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#---------------------------------------------------------------------------------
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# options for code generation
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#---------------------------------------------------------------------------------
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Binary file not shown.
@ -25,6 +25,15 @@ INCLUDES := include $(DSGMLIB)/include
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NITRODATA := nitrofiles
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MAXMOD_SOUNDBANK := music
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#---------------------------------------------------------------------------------
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# ROM header properties
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#---------------------------------------------------------------------------------
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GAME_TITLE := $(notdir $(OUTPUT))
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GAME_SUBTITLE1 :=
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GAME_SUBTITLE2 :=
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GAME_ICON := $(DSGMLIB)/icon.bmp
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#---------------------------------------------------------------------------------
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# options for code generation
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#---------------------------------------------------------------------------------
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Binary file not shown.
@ -25,6 +25,15 @@ INCLUDES := include $(DSGMLIB)/include
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NITRODATA := nitrofiles
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MAXMOD_SOUNDBANK := music
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#---------------------------------------------------------------------------------
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# ROM header properties
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#---------------------------------------------------------------------------------
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GAME_TITLE := $(notdir $(OUTPUT))
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GAME_SUBTITLE1 :=
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GAME_SUBTITLE2 :=
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GAME_ICON := $(DSGMLIB)/icon.bmp
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#---------------------------------------------------------------------------------
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# options for code generation
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#---------------------------------------------------------------------------------
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