Update README.md

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CTurt 2015-02-22 21:43:32 +00:00
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@ -28,7 +28,17 @@ Importantly we didn't have to rely on the sprite number of our object instance t
Dealing with sprite numbers directly is clunky; the end user shouldn't have to do this. A key feature (or principle) of dsgmLib is providing an abstraction from the OAM (Object Attribute Memory). You don't have to care about sprite numbers or rotation sets - only object instances (which could have any sprite numbers). We've designed this abstraction to make common tasks such as moving a sprite (object instance) as easy as possible.
dsgmLib is feature rich. It supports: high level object oriented programming, wireless DS to DS multiplayer (NiFi), saving and loading, 3D (support for MD2 models with animation and texturing, as well as abstractions for complex 3D math such as quaternions), drawable backgrounds, rotatable and scalable backgrounds, custom fonts, scaling and rotating of sprites, sound effects, and music.
### Features
- High level object oriented programming,
- Wireless DS to DS multiplayer (NiFi),
- Saving and loading,
- 3D (support for MD2 models with animation and texturing, as well as abstractions for complex 3D math such as quaternions),
- Drawable backgrounds,
- Rotatable and scalable backgrounds,
- Custom fonts,
- Scaling and rotating of sprites,
- Sound effects, and music.
### As a PAlib Replacement