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Update README.md
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@ -114,9 +114,11 @@ You'll see `Collision.nds` is generated which you can run with an emulator like
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Additionally, you can compile all of the examples at once by running `make` on the `examples` directory.
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## Converting graphics
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## Converting graphics and models
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Use [dsgmGfx](https://github.com/CTurt/dsgmGfx/releases/) to convert graphics in the `gfx` directory of a project. Copy the resulting binaries to either the `data` directory (to be loaded from RAM), or the `nitrofiles` directory (to be loaded from NitroFS).
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Use [DisplayMan](https://gbatemp.net/threads/displayman.291517/) to convert models from `obj` to `bin` format, this is just for static models that you don't want to use the `md2` format for. Using the `md2` format for your models is preferable since they do not need to be converted, and will support animation.
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Recompiling the Library
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---------
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If you make changes to the library's source code (dsgmLib directory), you'll need to recompile it by running `make` in the directory. Now recompile any projects that link against the library.
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