#ifndef _LANG_H #define _LANG_H extern char* gl_init_error; extern char* gl_power_off; extern char* gl_init_ok; extern char* gl_Loading; extern char* gl_file_overflow; extern char* gl_menu_btn; extern char* gl_lastest_game; extern char* gl_writing; extern char* gl_time; extern char* gl_Mon; extern char* gl_Tues; extern char* gl_Wed; extern char* gl_Thur; extern char* gl_Fri; extern char* gl_Sat; extern char* gl_Sun; extern char* gl_addon; extern char* gl_reset; extern char* gl_rts; extern char* gl_sleep; extern char* gl_cheat; extern char* gl_hot_key; extern char* gl_hot_key2; extern char* gl_language; extern char* gl_en_lang; extern char* gl_zh_lang; extern char* gl_set_btn; extern char* gl_ok_btn; extern char* gl_formatnor_info; extern char* gl_check_sav; extern char* gl_make_sav; extern char* gl_check_RTS; extern char* gl_make_RTS; extern char* gl_check_pat; extern char* gl_make_pat; extern char* gl_loading_game; extern char* gl_engine; extern char* gl_use_engine; extern char* gl_recently_play; extern char* gl_START_help; extern char* gl_SELECT_help; extern char* gl_L_A_help; extern char* gl_LSTART_help; extern char* gl_online_manual; extern char* gl_no_game_played; extern char* gl_ingameRTC; extern char* gl_ingameRTC_open; extern char* gl_ingameRTC_close; extern char* gl_NOR_quickboot; extern char* gl_NOR_quickboot_on; extern char* gl_NOR_quickboot_off; extern char* gl_error_0; extern char* gl_error_1; extern char* gl_error_2; extern char* gl_error_3; extern char* gl_error_4; extern char* gl_error_5; extern char* gl_error_6; extern char** gl_rom_menu; extern char** gl_nor_op; void LoadEnglish(void); void LoadChinese(void); #endif