NTR_Launcher/BootLoader/source/read_card.h
ApacheThunder de31f9cb2b 1.3 Refactor
* Added DSOnei kernel to included nds files for Stage2 menu.
* Added N-Card rom dump to included nds files for Stage2 menu.
* Added CycloDS, and DSTWo bootloader dumps to included nds files for
Stage2 menu.
* DSTwo now boots correctly from cart launcher.
* R4 SDHC Gold and other similar DEMON time bomb DSTTi clones now boot
correctly from cart launcher.
* Added back option for enabling/disabling TWL ram.
* Added fixes to allow DS only carts to run with TWL ram enabled.
* Initial modcrypt code added for TWL carts. Currently works in
emulation however TWL carts will fail to boot on hardware (when twl
mode, ram, etc is enabled).
* If TWL mode and ram is enabled, cart loader will now load the DSi
extended binaries into ram. Currently however they will only boot in
emulation. Have not resolved why it's not working on hardware yet.
* Stage2 menu now allowed to load dsi extended binaries of SRLs if TWL
mode and TWL ram is enabled. Booting rom dumps as a method of booting
into TWL carts is confirmed working. At least for System Flaw it does.
:D
* Despite the improvents Acekard 2i still appears to require using the
stage2 menu to boot into.
* Fixes that allowed Demon timebomb carts to boot from cart
launcher/autoboot may allow other non working carts to work. Further
testing needed.
2024-11-27 21:50:32 -06:00

130 lines
4.6 KiB
C
Executable File

/*
NitroHax -- Cheat tool for the Nintendo DS
Copyright (C) 2008 Michael "Chishm" Chisholm
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef READ_CARD_H
#define READ_CARD_H
#include <nds/ndstypes.h>
#include <stdlib.h>
#define CARD_NDS_HEADER_SIZE (0x200)
#define CARD_SECURE_AREA_OFFSET (0x4000)
#define CARD_SECURE_AREA_SIZE (0x4000)
#define CARD_DATA_OFFSET (0x8000)
#define CARD_DATA_BLOCK_SIZE (0x200)
typedef struct {
char gameTitle[12]; //!< 12 characters for the game title.
char gameCode[4]; //!< 4 characters for the game code.
char makercode[2]; //!< identifies the (commercial) developer.
u8 unitCode; //!< identifies the required hardware.
u8 deviceType; //!< type of device in the game card
u8 deviceSize; //!< capacity of the device (1 << n Mbit)
u8 reserved1[9];
u8 romversion; //!< version of the ROM.
u8 flags; //!< bit 2: auto-boot flag.
u32 arm9romOffset; //!< offset of the arm9 binary in the nds file.
u32 arm9executeAddress; //!< adress that should be executed after the binary has been copied.
u32 arm9destination; //!< destination address to where the arm9 binary should be copied.
u32 arm9binarySize; //!< size of the arm9 binary.
u32 arm7romOffset; //!< offset of the arm7 binary in the nds file.
u32 arm7executeAddress; //!< adress that should be executed after the binary has been copied.
u32 arm7destination; //!< destination address to where the arm7 binary should be copied.
u32 arm7binarySize; //!< size of the arm7 binary.
u32 filenameOffset; //!< File Name Table (FNT) offset.
u32 filenameSize; //!< File Name Table (FNT) size.
u32 fatOffset; //!< File Allocation Table (FAT) offset.
u32 fatSize; //!< File Allocation Table (FAT) size.
u32 arm9overlaySource; //!< File arm9 overlay offset.
u32 arm9overlaySize; //!< File arm9 overlay size.
u32 arm7overlaySource; //!< File arm7 overlay offset.
u32 arm7overlaySize; //!< File arm7 overlay size.
u32 cardControl13; //!< Port 40001A4h setting for normal commands (used in modes 1 and 3)
u32 cardControlBF; //!< Port 40001A4h setting for KEY1 commands (used in mode 2)
u32 bannerOffset; //!< offset to the banner with icon and titles etc.
u16 secureCRC16; //!< Secure Area Checksum, CRC-16.
u16 readTimeout; //!< Secure Area Loading Timeout.
u32 unknownRAM1; //!< ARM9 Auto Load List RAM Address (?)
u32 unknownRAM2; //!< ARM7 Auto Load List RAM Address (?)
u32 bfPrime1; //!< Secure Area Disable part 1.
u32 bfPrime2; //!< Secure Area Disable part 2.
u32 romSize; //!< total size of the ROM.
u32 headerSize; //!< ROM header size.
u32 zeros88[14];
u8 gbaLogo[156]; //!< Nintendo logo needed for booting the game.
u16 logoCRC16; //!< Nintendo Logo Checksum, CRC-16.
u16 headerCRC16; //!< header checksum, CRC-16.
u32 debugRomSource; //!< debug ROM offset.
u32 debugRomSize; //!< debug size.
u32 debugRomDestination; //!< debug RAM destination.
u32 offset_0x16C; //reserved?
u8 zero[0x40];
u32 region;
u32 accessControl;
u32 arm7SCFGSettings;
u16 dsi_unk1;
u8 dsi_unk2;
u8 dsi_flags;
u32 arm9iromOffset; //!< offset of the arm9 binary in the nds file.
u32 arm9iexecuteAddress;
u32 arm9idestination; //!< destination address to where the arm9 binary should be copied.
u32 arm9ibinarySize; //!< size of the arm9 binary.
u32 arm7iromOffset; //!< offset of the arm7 binary in the nds file.
u32 deviceListDestination;
u32 arm7idestination; //!< destination address to where the arm7 binary should be copied.
u32 arm7ibinarySize; //!< size of the arm7 binary.
u8 zero2[0x20];
// 0x200
// TODO: More DSi-specific fields.
u32 dsi1[0x10/4];
u32 twlRomSize;
u32 dsi_unk3;
u32 dsi_unk4;
u32 dsi_unk5;
u8 dsi2[0x10];
u32 dsi_tid;
u32 dsi_tid2;
u32 pubSavSize;
u32 prvSavSize;
u8 dsi3[0x174];
} sNDSHeaderExt;
// u32 cardGetId();
u16 cardInit (sNDSHeaderExt* ndsHeader, u32 *chipID);
void cardRead (sNDSHeaderExt* ndsHeader, u32 src, u32* dest, size_t size);
// u32 cardInitShort (sNDSHeaderExt* ndsHeader, u32* chipID);
#endif // READ_CARD_H