mirror of
https://github.com/ApacheThunder/NTR_Launcher.git
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* Stage2 launcher UI added. This is a heavily modified HBMenu with ability to launch carts! This menu can be used to boot a bootloader NDS file for flascharts that the direct cart launcher fails to boot. * New audio files added for new menu. * HBMenu UI loaded by default if booted with no cart inserted. * INI file folder now located in NTR_Launcher folder instead. A default ini file from NitroFS (if mount of nitrofs succeeds) will be copied to SD if one is not present. * Stage2 launchers are expected to be in NTR Launcehr folder though you can navigate to any folder you want in the UI so stage2 launchers aren't the only thing this can be used for. You can also use this as a means of booting homebrew off SD in NTR mode.
130 lines
4.6 KiB
C
Executable File
130 lines
4.6 KiB
C
Executable File
/*
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NitroHax -- Cheat tool for the Nintendo DS
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Copyright (C) 2008 Michael "Chishm" Chisholm
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef READ_CARD_H
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#define READ_CARD_H
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#include <nds/ndstypes.h>
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#include <nds/memory.h>
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#include <stdlib.h>
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#define CARD_NDS_HEADER_SIZE (0x200)
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#define CARD_SECURE_AREA_OFFSET (0x4000)
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#define CARD_SECURE_AREA_SIZE (0x4000)
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#define CARD_DATA_OFFSET (0x8000)
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#define CARD_DATA_BLOCK_SIZE (0x200)
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typedef struct {
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char gameTitle[12]; //!< 12 characters for the game title.
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char gameCode[4]; //!< 4 characters for the game code.
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char makercode[2]; //!< identifies the (commercial) developer.
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u8 unitCode; //!< identifies the required hardware.
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u8 deviceType; //!< type of device in the game card
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u8 deviceSize; //!< capacity of the device (1 << n Mbit)
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u8 reserved1[9];
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u8 romversion; //!< version of the ROM.
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u8 flags; //!< bit 2: auto-boot flag.
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u32 arm9romOffset; //!< offset of the arm9 binary in the nds file.
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u32 arm9executeAddress; //!< adress that should be executed after the binary has been copied.
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u32 arm9destination; //!< destination address to where the arm9 binary should be copied.
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u32 arm9binarySize; //!< size of the arm9 binary.
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u32 arm7romOffset; //!< offset of the arm7 binary in the nds file.
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u32 arm7executeAddress; //!< adress that should be executed after the binary has been copied.
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u32 arm7destination; //!< destination address to where the arm7 binary should be copied.
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u32 arm7binarySize; //!< size of the arm7 binary.
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u32 filenameOffset; //!< File Name Table (FNT) offset.
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u32 filenameSize; //!< File Name Table (FNT) size.
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u32 fatOffset; //!< File Allocation Table (FAT) offset.
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u32 fatSize; //!< File Allocation Table (FAT) size.
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u32 arm9overlaySource; //!< File arm9 overlay offset.
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u32 arm9overlaySize; //!< File arm9 overlay size.
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u32 arm7overlaySource; //!< File arm7 overlay offset.
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u32 arm7overlaySize; //!< File arm7 overlay size.
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u32 cardControl13; //!< Port 40001A4h setting for normal commands (used in modes 1 and 3)
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u32 cardControlBF; //!< Port 40001A4h setting for KEY1 commands (used in mode 2)
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u32 bannerOffset; //!< offset to the banner with icon and titles etc.
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u16 secureCRC16; //!< Secure Area Checksum, CRC-16.
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u16 readTimeout; //!< Secure Area Loading Timeout.
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u32 unknownRAM1; //!< ARM9 Auto Load List RAM Address (?)
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u32 unknownRAM2; //!< ARM7 Auto Load List RAM Address (?)
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u32 bfPrime1; //!< Secure Area Disable part 1.
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u32 bfPrime2; //!< Secure Area Disable part 2.
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u32 romSize; //!< total size of the ROM.
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u32 headerSize; //!< ROM header size.
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u32 zeros88[14];
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u8 gbaLogo[156]; //!< Nintendo logo needed for booting the game.
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u16 logoCRC16; //!< Nintendo Logo Checksum, CRC-16.
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u16 headerCRC16; //!< header checksum, CRC-16.
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u32 debugRomSource; //!< debug ROM offset.
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u32 debugRomSize; //!< debug size.
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u32 debugRomDestination; //!< debug RAM destination.
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u32 offset_0x16C; //reserved?
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u8 zero[0x40];
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u32 region;
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u32 accessControl;
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u32 arm7SCFGSettings;
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u16 dsi_unk1;
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u8 dsi_unk2;
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u8 dsi_flags;
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u32 arm9iromOffset; //!< offset of the arm9 binary in the nds file.
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u32 arm9iexecuteAddress;
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u32 arm9idestination; //!< destination address to where the arm9 binary should be copied.
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u32 arm9ibinarySize; //!< size of the arm9 binary.
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u32 arm7iromOffset; //!< offset of the arm7 binary in the nds file.
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u32 deviceListDestination;
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u32 arm7idestination; //!< destination address to where the arm7 binary should be copied.
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u32 arm7ibinarySize; //!< size of the arm7 binary.
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u8 zero2[0x20];
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// 0x200
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// TODO: More DSi-specific fields.
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u32 dsi1[0x10/4];
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u32 twlRomSize;
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u32 dsi_unk3;
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u32 dsi_unk4;
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u32 dsi_unk5;
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u8 dsi2[0x10];
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u32 dsi_tid;
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u32 dsi_tid2;
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u32 pubSavSize;
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u32 prvSavSize;
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u8 dsi3[0x174];
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} sNDSHeaderExt;
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u32 cardInit (sNDSHeaderExt* ndsHeader, u32* chipID);
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void cardRead (u32 src, u32* dest, size_t size);
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// u32 cardInitShort (sNDSHeaderExt* ndsHeader, u32* chipID);
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#endif // READ_CARD_H
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