NTR_Launcher/BootLoader/source/main.arm9.c
ApacheThunder 89c74797d9 Now compiles on devkitarm r46 and libnds 1.6.2
It runs and appears to play the boot animation correctly, however it
hangs after loading the game binaries. (from what I can tell after
re-enabling the debug display box code stuff. It displays 3 red boxes
then a blue, then the screen is cleared. I assume this means it didn't
detect an error and attempted to launch the game)

Seems like something in new libnds/devkitarm is breaking something.
Someone will need to debug this and find out why. This issue isn't
something I can resolve alone sadly. Until this is fixed the previous
build will remain until this is resolved.
2017-02-12 20:55:16 -06:00

243 lines
6.3 KiB
C
Executable File

/*
main.arm9.c
By Michael Chisholm (Chishm)
All resetMemory and startBinary functions are based
on the MultiNDS loader by Darkain.
Original source available at:
http://cvs.sourceforge.net/viewcvs.py/ndslib/ndslib/examples/loader/boot/main.cpp
License:
NitroHax -- Cheat tool for the Nintendo DS
Copyright (C) 2008 Michael "Chishm" Chisholm
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#define ARM9
#undef ARM7
#include <nds/memory.h>
#include <nds/arm9/video.h>
#include <nds/arm9/input.h>
#include <nds/interrupts.h>
#include <nds/dma.h>
#include <nds/timers.h>
#include <nds/system.h>
#include <nds/ipc.h>
#include "common.h"
volatile int arm9_stateFlag = ARM9_BOOT;
volatile u32 arm9_errorCode = 0xFFFFFFFF;
volatile bool arm9_errorClearBG = false;
volatile u32 arm9_BLANK_RAM = 0;
/*-------------------------------------------------------------------------
External functions
--------------------------------------------------------------------------*/
extern void arm9_clearCache (void);
/*-------------------------------------------------------------------------
arm9_errorOutput
Displays an error code on screen.
Written by Chishm
--------------------------------------------------------------------------*/
/* Re-enable for debug purposes
static void arm9_errorOutput (u32 code, bool clearBG) {
int i, j, k;
u16 colour;
REG_POWERCNT = POWER_LCD | POWER_2D_A;
REG_DISPCNT = MODE_FB0;
VRAM_A_CR = VRAM_ENABLE;
if (clearBG) {
// Clear display
for (i = 0; i < 256*192; i++) {
VRAM_A[i] = 0x0000;
}
}
// Draw boxes of colour, signifying error codes
if ((code >> 16) != 0) {
// high 16 bits
for (i = 0; i < 8; i++) { // Pair of bits to use
if (((code>>(30-2*i))&3) == 0) {
colour = 0x001F; // Red
} else if (((code>>(30-2*i))&3) == 1) {
colour = 0x03FF; // Yellow
} else if (((code>>(30-2*i))&3) == 2) {
colour = 0x03E0; // Green
} else {
colour = 0x7C00; // Blue
}
for (j = 71; j < 87; j++) { // Row
for (k = 32*i+8; k < 32*i+24; k++) { // Column
VRAM_A[j*256+k] = colour;
}
}
}
}
if ((code >> 8) != 0) {
// Low 16 bits
for (i = 0; i < 8; i++) { // Pair of bits to use
if (((code>>(14-2*i))&3) == 0) {
colour = 0x001F; // Red
} else if (((code>>(14-2*i))&3) == 1) {
colour = 0x03FF; // Yellow
} else if (((code>>(14-2*i))&3) == 2) {
colour = 0x03E0; // Green
} else {
colour = 0x7C00; // Blue
}
for (j = 103; j < 119; j++) { // Row
for (k = 32*i+8; k < 32*i+24; k++) { // Column
VRAM_A[j*256+k] = colour;
}
}
}
} else {
// Low 8 bits
for (i = 0; i < 4; i++) { // Pair of bits to use
if (((code>>(6-2*i))&3) == 0) {
colour = 0x001F; // Red
} else if (((code>>(6-2*i))&3) == 1) {
colour = 0x03FF; // Yellow
} else if (((code>>(6-2*i))&3) == 2) {
colour = 0x03E0; // Green
} else {
colour = 0x7C00; // Blue
}
for (j = 87; j < 103; j++) { // Row
for (k = 32*i+72; k < 32*i+88; k++) { // Column
VRAM_A[j*256+k] = colour;
}
}
}
}
}
*/
/*-------------------------------------------------------------------------
arm9_main
Clears the ARM9's icahce and dcache
Clears the ARM9's DMA channels and resets video memory
Jumps to the ARM9 NDS binary in sync with the display and ARM7
Written by Darkain, modified by Chishm
--------------------------------------------------------------------------*/
void arm9_main (void) {
register int i;
//set shared ram to ARM7
WRAM_CR = 0x03;
REG_EXMEMCNT = 0xE880;
arm9_stateFlag = ARM9_START;
REG_IME = 0;
REG_IE = 0;
REG_IF = ~0;
arm9_clearCache();
for (i=0; i<16*1024; i+=4) { //first 16KB
(*(vu32*)(i+0x00000000)) = 0x00000000; //clear ITCM
(*(vu32*)(i+0x00800000)) = 0x00000000; //clear DTCM
}
for (i=16*1024; i<32*1024; i+=4) { //second 16KB
(*(vu32*)(i+0x00000000)) = 0x00000000; //clear ITCM
}
arm9_stateFlag = ARM9_MEMCLR;
(*(vu32*)0x00803FFC) = 0; //IRQ_HANDLER ARM9 version
(*(vu32*)0x00803FF8) = ~0; //VBLANK_INTR_WAIT_FLAGS ARM9 version
//clear out ARM9 DMA channels
for (i=0; i<4; i++) {
DMA_CR(i) = 0;
DMA_SRC(i) = 0;
DMA_DEST(i) = 0;
TIMER_CR(i) = 0;
TIMER_DATA(i) = 0;
}
// Clear out FIFO
REG_IPC_SYNC = 0;
REG_IPC_FIFO_CR = IPC_FIFO_ENABLE | IPC_FIFO_SEND_CLEAR;
REG_IPC_FIFO_CR = 0;
VRAM_A_CR = 0x80;
VRAM_B_CR = 0x80;
// Don't mess with the VRAM used for execution
// VRAM_C_CR = 0;
VRAM_D_CR = 0x80;
VRAM_E_CR = 0x80;
VRAM_F_CR = 0x80;
VRAM_G_CR = 0x80;
VRAM_H_CR = 0x80;
VRAM_I_CR = 0x80;
BG_PALETTE[0] = 0xFFFF;
dmaFill((void*)&arm9_BLANK_RAM, BG_PALETTE+1, (2*1024)-2);
dmaFill((void*)&arm9_BLANK_RAM, OAM, 2*1024);
dmaFill((void*)&arm9_BLANK_RAM, (void*)0x04000000, 0x56); //clear main display registers
dmaFill((void*)&arm9_BLANK_RAM, (void*)0x04001000, 0x56); //clear sub display registers
dmaFill((void*)&arm9_BLANK_RAM, VRAM_A, 256*1024); // Banks A, B
dmaFill((void*)&arm9_BLANK_RAM, VRAM_D, 272*1024); // Banks D, E, F, G, H, I
REG_DISPSTAT = 0;
videoSetMode(0);
videoSetModeSub(0);
VRAM_A_CR = 0;
VRAM_B_CR = 0;
// Don't mess with the VRAM used for execution
// VRAM_C_CR = 0;
VRAM_D_CR = 0;
VRAM_E_CR = 0;
VRAM_F_CR = 0;
VRAM_G_CR = 0;
VRAM_H_CR = 0;
VRAM_I_CR = 0;
REG_POWERCNT = 0x820F;
// set ARM9 state to ready and wait for it to change again
arm9_stateFlag = ARM9_READY;
while ( arm9_stateFlag != ARM9_BOOTBIN ) {
if (arm9_stateFlag == ARM9_DISPERR) {
// arm9_errorOutput (arm9_errorCode, arm9_errorClearBG);
if ( arm9_stateFlag == ARM9_DISPERR) {
arm9_stateFlag = ARM9_READY;
}
}
}
// wait for vblank then boot
while(REG_VCOUNT!=191);
while(REG_VCOUNT==191);
u32 first = *(u32*)(0x27FFE34);
// arm9_errorOutput (*(u32*)(first), true);
void (*newReset)() = *(u32*)(0x27FFE24);
newReset();
}