NTR_Launcher/BootLoader/source/ndsheaderbanner.h
ApacheThunder 7941919f54 Some bug fixes...
* Fix issues that may prevent some retail carts from booting.
* Included changes to bootloader newer commits to slot1launch code
2020-04-21 12:33:57 -05:00

140 lines
4.9 KiB
C

/*---------------------------------------------------------------------------------
memory.h -- Declaration of memory regions
Copyright (C) 2005 Michael Noland (joat) and Jason Rogers (dovoto)
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any
damages arising from the use of this software.
Permission is granted to anyone to use this software for any
purpose, including commercial applications, and to alter it and
redistribute it freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you
must not claim that you wrote the original software. If you use
this software in a product, an acknowledgment in the product
documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and
must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
---------------------------------------------------------------------------------*/
/*! \file ndsheaderbanner.h
\brief Defines the Nintendo DS file header and icon/title structs.
*/
#ifndef NDS_HEADER2
#define NDS_HEADER2
#include <nds.h>
/*!
\brief the NDS file header format
See gbatek for more info.
*/
typedef struct {
char gameTitle[12]; //!< 12 characters for the game title.
char gameCode[4]; //!< 4 characters for the game code.
char makercode[2]; //!< identifies the (commercial) developer.
u8 unitCode; //!< identifies the required hardware.
u8 deviceType; //!< type of device in the game card
u8 deviceSize; //!< capacity of the device (1 << n Mbit)
u8 reserved1[9];
u8 romversion; //!< version of the ROM.
u8 flags; //!< bit 2: auto-boot flag.
u32 arm9romOffset; //!< offset of the arm9 binary in the nds file.
u32 arm9executeAddress; //!< adress that should be executed after the binary has been copied.
u32 arm9destination; //!< destination address to where the arm9 binary should be copied.
u32 arm9binarySize; //!< size of the arm9 binary.
u32 arm7romOffset; //!< offset of the arm7 binary in the nds file.
u32 arm7executeAddress; //!< adress that should be executed after the binary has been copied.
u32 arm7destination; //!< destination address to where the arm7 binary should be copied.
u32 arm7binarySize; //!< size of the arm7 binary.
u32 filenameOffset; //!< File Name Table (FNT) offset.
u32 filenameSize; //!< File Name Table (FNT) size.
u32 fatOffset; //!< File Allocation Table (FAT) offset.
u32 fatSize; //!< File Allocation Table (FAT) size.
u32 arm9overlaySource; //!< File arm9 overlay offset.
u32 arm9overlaySize; //!< File arm9 overlay size.
u32 arm7overlaySource; //!< File arm7 overlay offset.
u32 arm7overlaySize; //!< File arm7 overlay size.
u32 cardControl13; //!< Port 40001A4h setting for normal commands (used in modes 1 and 3)
u32 cardControlBF; //!< Port 40001A4h setting for KEY1 commands (used in mode 2)
u32 bannerOffset; //!< offset to the banner with icon and titles etc.
u16 secureCRC16; //!< Secure Area Checksum, CRC-16.
u16 readTimeout; //!< Secure Area Loading Timeout.
u32 unknownRAM1; //!< ARM9 Auto Load List RAM Address (?)
u32 unknownRAM2; //!< ARM7 Auto Load List RAM Address (?)
u32 bfPrime1; //!< Secure Area Disable part 1.
u32 bfPrime2; //!< Secure Area Disable part 2.
u32 romSize; //!< total size of the ROM.
u32 headerSize; //!< ROM header size.
u32 zeros88[14];
u8 gbaLogo[156]; //!< Nintendo logo needed for booting the game.
u16 logoCRC16; //!< Nintendo Logo Checksum, CRC-16.
u16 headerCRC16; //!< header checksum, CRC-16.
u32 debugRomSource; //!< debug ROM offset.
u32 debugRomSize; //!< debug size.
u32 debugRomDestination; //!< debug RAM destination.
u32 offset_0x16C; //reserved?
u8 zero[0x40];
u32 region;
u32 accessControl;
u32 arm7SCFGSettings;
u16 dsi_unk1;
u8 dsi_unk2;
u8 dsi_flags;
u32 arm9iromOffset; //!< offset of the arm9 binary in the nds file.
u32 arm9iexecuteAddress;
u32 arm9idestination; //!< destination address to where the arm9 binary should be copied.
u32 arm9ibinarySize; //!< size of the arm9 binary.
u32 arm7iromOffset; //!< offset of the arm7 binary in the nds file.
u32 deviceListDestination;
u32 arm7idestination; //!< destination address to where the arm7 binary should be copied.
u32 arm7ibinarySize; //!< size of the arm7 binary.
u8 zero2[0x20];
// 0x200
// TODO: More DSi-specific fields.
u32 dsi1[0x10/4];
u32 twlRomSize;
u32 dsi_unk3;
u32 dsi_unk4;
u32 dsi_unk5;
u8 dsi2[0x10];
u32 dsi_tid;
u32 dsi_tid2;
u32 pubSavSize;
u32 prvSavSize;
u8 dsi3[0x174];
} sNDSHeaderExt;
//#define __NDSHeader ((tNDSHeader *)0x02FFFE00)
// Make sure the header size is correct.
//static_assert(sizeof(sNDSHeaderExt) == 0x3B4, "sizeof(sNDSHeaderExt) is not 0x3B4 bytes");
#endif // NDS_HEADER2