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https://github.com/ApacheThunder/NTR_Launcher.git
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* Added DSOnei kernel to included nds files for Stage2 menu. * Added N-Card rom dump to included nds files for Stage2 menu. * Added CycloDS, and DSTWo bootloader dumps to included nds files for Stage2 menu. * DSTwo now boots correctly from cart launcher. * R4 SDHC Gold and other similar DEMON time bomb DSTTi clones now boot correctly from cart launcher. * Added back option for enabling/disabling TWL ram. * Added fixes to allow DS only carts to run with TWL ram enabled. * Initial modcrypt code added for TWL carts. Currently works in emulation however TWL carts will fail to boot on hardware (when twl mode, ram, etc is enabled). * If TWL mode and ram is enabled, cart loader will now load the DSi extended binaries into ram. Currently however they will only boot in emulation. Have not resolved why it's not working on hardware yet. * Stage2 menu now allowed to load dsi extended binaries of SRLs if TWL mode and TWL ram is enabled. Booting rom dumps as a method of booting into TWL carts is confirmed working. At least for System Flaw it does. :D * Despite the improvents Acekard 2i still appears to require using the stage2 menu to boot into. * Fixes that allowed Demon timebomb carts to boot from cart launcher/autoboot may allow other non working carts to work. Further testing needed.
143 lines
5.0 KiB
C
143 lines
5.0 KiB
C
/*---------------------------------------------------------------------------------
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memory.h -- Declaration of memory regions
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Copyright (C) 2005 Michael Noland (joat) and Jason Rogers (dovoto)
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any
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damages arising from the use of this software.
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Permission is granted to anyone to use this software for any
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purpose, including commercial applications, and to alter it and
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redistribute it freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you
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must not claim that you wrote the original software. If you use
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this software in a product, an acknowledgment in the product
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documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and
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must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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---------------------------------------------------------------------------------*/
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/*! \file ndsheaderbanner.h
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\brief Defines the Nintendo DS file header and icon/title structs.
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*/
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#ifndef NDS_HEADER2
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#define NDS_HEADER2
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#include <nds.h>
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/*!
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\brief the NDS file header format
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See gbatek for more info.
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*/
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typedef struct {
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char gameTitle[12]; //!< 12 characters for the game title.
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char gameCode[4]; //!< 4 characters for the game code.
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char makercode[2]; //!< identifies the (commercial) developer.
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u8 unitCode; //!< identifies the required hardware.
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u8 deviceType; //!< type of device in the game card
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u8 deviceSize; //!< capacity of the device (1 << n Mbit)
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u8 reserved1[9];
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u8 romversion; //!< version of the ROM.
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u8 flags; //!< bit 2: auto-boot flag.
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u32 arm9romOffset; //!< offset of the arm9 binary in the nds file.
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u32 arm9executeAddress; //!< adress that should be executed after the binary has been copied.
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u32 arm9destination; //!< destination address to where the arm9 binary should be copied.
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u32 arm9binarySize; //!< size of the arm9 binary.
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u32 arm7romOffset; //!< offset of the arm7 binary in the nds file.
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u32 arm7executeAddress; //!< adress that should be executed after the binary has been copied.
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u32 arm7destination; //!< destination address to where the arm7 binary should be copied.
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u32 arm7binarySize; //!< size of the arm7 binary.
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u32 filenameOffset; //!< File Name Table (FNT) offset.
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u32 filenameSize; //!< File Name Table (FNT) size.
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u32 fatOffset; //!< File Allocation Table (FAT) offset.
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u32 fatSize; //!< File Allocation Table (FAT) size.
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u32 arm9overlaySource; //!< File arm9 overlay offset.
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u32 arm9overlaySize; //!< File arm9 overlay size.
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u32 arm7overlaySource; //!< File arm7 overlay offset.
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u32 arm7overlaySize; //!< File arm7 overlay size.
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u32 cardControl13; //!< Port 40001A4h setting for normal commands (used in modes 1 and 3)
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u32 cardControlBF; //!< Port 40001A4h setting for KEY1 commands (used in mode 2)
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u32 bannerOffset; //!< offset to the banner with icon and titles etc.
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u16 secureCRC16; //!< Secure Area Checksum, CRC-16.
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u16 readTimeout; //!< Secure Area Loading Timeout.
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u32 unknownRAM1; //!< ARM9 Auto Load List RAM Address (?)
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u32 unknownRAM2; //!< ARM7 Auto Load List RAM Address (?)
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u32 bfPrime1; //!< Secure Area Disable part 1.
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u32 bfPrime2; //!< Secure Area Disable part 2.
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u32 romSize; //!< total size of the ROM.
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u32 headerSize; //!< ROM header size.
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u32 zeros88[3];
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u16 nandRomEnd; //!< ROM region end for NAND games.
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u16 nandRwStart; //!< RW region start for NAND games.
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u32 zeros98[10];
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u8 gbaLogo[156]; //!< Nintendo logo needed for booting the game.
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u16 logoCRC16; //!< Nintendo Logo Checksum, CRC-16.
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u16 headerCRC16; //!< header checksum, CRC-16.
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u32 debugRomSource; //!< debug ROM offset.
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u32 debugRomSize; //!< debug size.
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u32 debugRomDestination; //!< debug RAM destination.
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u32 offset_0x16C; //reserved?
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u8 zero[0x40];
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u32 region;
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u32 accessControl;
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u32 arm7SCFGSettings;
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u16 dsi_unk1;
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u8 dsi_unk2;
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u8 dsi_flags;
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u32 arm9iromOffset; //!< offset of the arm9 binary in the nds file.
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u32 arm9iexecuteAddress;
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u32 arm9idestination; //!< destination address to where the arm9 binary should be copied.
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u32 arm9ibinarySize; //!< size of the arm9 binary.
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u32 arm7iromOffset; //!< offset of the arm7 binary in the nds file.
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u32 deviceListDestination;
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u32 arm7idestination; //!< destination address to where the arm7 binary should be copied.
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u32 arm7ibinarySize; //!< size of the arm7 binary.
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u8 zero2[0x20];
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// 0x200
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// TODO: More DSi-specific fields.
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u32 dsi1[0x10/4];
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u32 twlRomSize;
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u32 dsi_unk3;
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u32 dsi_unk4;
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u32 dsi_unk5;
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u8 dsi2[0x10];
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u32 dsi_tid;
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u32 dsi_tid2;
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u32 pubSavSize;
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u32 prvSavSize;
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u8 dsi3[0x174];
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} sNDSHeaderExt;
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//#define __NDSHeader ((tNDSHeader *)0x02FFFE00)
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// Make sure the header size is correct.
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//static_assert(sizeof(sNDSHeaderExt) == 0x3B4, "sizeof(sNDSHeaderExt) is not 0x3B4 bytes");
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#endif // NDS_HEADER2
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