#ifndef _BOOT_H_ #define _BOOT_H_ typedef struct sTWLHeader { char gameTitle[12]; //!< 12 characters for the game title. char gameCode[4]; //!< 4 characters for the game code. char makercode[2]; //!< identifies the (commercial) developer. u8 unitCode; //!< identifies the required hardware. u8 deviceType; //!< type of device in the game card u8 deviceSize; //!< capacity of the device (1 << n Mbit) u8 reserved1[9]; u8 romversion; //!< version of the ROM. u8 flags; //!< bit 2: auto-boot flag. u32 arm9romOffset; //!< offset of the arm9 binary in the nds file. u32 arm9executeAddress; //!< adress that should be executed after the binary has been copied. u32 arm9destination; //!< destination address to where the arm9 binary should be copied. u32 arm9binarySize; //!< size of the arm9 binary. u32 arm7romOffset; //!< offset of the arm7 binary in the nds file. u32 arm7executeAddress; //!< adress that should be executed after the binary has been copied. u32 arm7destination; //!< destination address to where the arm7 binary should be copied. u32 arm7binarySize; //!< size of the arm7 binary. u32 filenameOffset; //!< File Name Table (FNT) offset. u32 filenameSize; //!< File Name Table (FNT) size. u32 fatOffset; //!< File Allocation Table (FAT) offset. u32 fatSize; //!< File Allocation Table (FAT) size. u32 arm9overlaySource; //!< File arm9 overlay offset. u32 arm9overlaySize; //!< File arm9 overlay size. u32 arm7overlaySource; //!< File arm7 overlay offset. u32 arm7overlaySize; //!< File arm7 overlay size. u32 cardControl13; //!< Port 40001A4h setting for normal commands (used in modes 1 and 3) u32 cardControlBF; //!< Port 40001A4h setting for KEY1 commands (used in mode 2) u32 bannerOffset; //!< offset to the banner with icon and titles etc. u16 secureCRC16; //!< Secure Area Checksum, CRC-16. u16 readTimeout; //!< Secure Area Loading Timeout. u32 unknownRAM1; //!< ARM9 Auto Load List RAM Address (?) u32 unknownRAM2; //!< ARM7 Auto Load List RAM Address (?) u32 bfPrime1; //!< Secure Area Disable part 1. u32 bfPrime2; //!< Secure Area Disable part 2. u32 romSize; //!< total size of the ROM. u32 headerSize; //!< ROM header size. u32 zeros88[14]; u8 gbaLogo[156]; //!< Nintendo logo needed for booting the game. u16 logoCRC16; //!< Nintendo Logo Checksum, CRC-16. u16 headerCRC16; //!< header checksum, CRC-16. u32 debugRomSource; //!< debug ROM offset. u32 debugRomSize; //!< debug size. u32 debugRomDestination; //!< debug RAM destination. u32 offset_0x16C; //reserved? u8 zero[0x10]; u32 arm9MBK1; u32 arm9MBK2; u32 arm9MBK3; u32 arm9MBK4; u32 arm9MBK5; u32 arm9MBK6; u32 arm9MBK7; u32 arm9MBK8; u32 arm7MBK6; u32 arm7MBK7; u32 arm7MBK8; u32 arm9MBKMaster; u32 region; u32 accessControl; u32 arm7SCFGSettings; u16 dsi_unk1; u8 dsi_unk2; u8 dsi_flags; u32 arm9iromOffset; //!< offset of the arm9 binary in the nds file. u32 arm9iexecuteAddress; u32 arm9idestination; //!< destination address to where the arm9 binary should be copied. u32 arm9ibinarySize; //!< size of the arm9 binary. u32 arm7iromOffset; //!< offset of the arm7 binary in the nds file. u32 deviceListDestination; u32 arm7idestination; //!< destination address to where the arm7 binary should be copied. u32 arm7ibinarySize; //!< size of the arm7 binary. u8 zero2[0x20]; // 0x200 // TODO: More DSi-specific fields. u32 dsi1[0x10/4]; u32 twlRomSize; u32 dsi_unk3; u32 dsi_unk4; u32 dsi_unk5; u32 modCrypt1Offset; u32 modcrypt1Size; u32 modcrypt2Offset; u32 modcrypt2Size; u32 dsi_tid; u32 dsi_tid2; u32 pubSavSize; u32 prvSavSize; u8 reserved3[176]; u8 age_ratings[0x10]; unsigned char hmac_arm9[16]; unsigned char hmac_arm7[16]; u8 hmac_digest_master[0x14]; u8 hmac_icon_title[0x14]; u8 hmac_arm9i[0x14]; u8 hmac_arm7i[0x14]; u8 reserved4[0x28]; u8 hmac_arm9_no_secure[0x14]; u8 reserved5[0xA4C]; u8 debug_args[0x180]; u8 rsa_signature[0x80]; } tTWLHeader; #define resetMemory2_ARM9_size 0x400 #define startBinary_ARM9_size 0x100 // #define setSCFG_ARM9_size 0x400 #define ARM9_START_FLAG (*(vu8*)0x02FFFDFB) void __attribute__ ((long_call)) __attribute__((naked)) __attribute__((noreturn)) resetMemory2_ARM9(); // void __attribute__ ((long_call)) __attribute__((naked)) __attribute__((noreturn)) setSCFG_ARM9(); void __attribute__ ((long_call)) __attribute__((noreturn)) __attribute__((naked)) startBinary_ARM9(); #endif // _BOOT_H_