/* NitroHax -- Cheat tool for the Nintendo DS Copyright (C) 2008 Michael "Chishm" Chisholm This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #ifndef READ_CARD_H #define READ_CARD_H #include #include #define CARD_NDS_HEADER_SIZE (0x200) #define CARD_SECURE_AREA_OFFSET (0x4000) #define CARD_SECURE_AREA_SIZE (0x4000) #define CARD_DATA_OFFSET (0x8000) #define CARD_DATA_BLOCK_SIZE (0x200) typedef struct { char gameTitle[12]; //!< 12 characters for the game title. char gameCode[4]; //!< 4 characters for the game code. char makercode[2]; //!< identifies the (commercial) developer. u8 unitCode; //!< identifies the required hardware. u8 deviceType; //!< type of device in the game card u8 deviceSize; //!< capacity of the device (1 << n Mbit) u8 reserved1[9]; u8 romversion; //!< version of the ROM. u8 flags; //!< bit 2: auto-boot flag. u32 arm9romOffset; //!< offset of the arm9 binary in the nds file. u32 arm9executeAddress; //!< adress that should be executed after the binary has been copied. u32 arm9destination; //!< destination address to where the arm9 binary should be copied. u32 arm9binarySize; //!< size of the arm9 binary. u32 arm7romOffset; //!< offset of the arm7 binary in the nds file. u32 arm7executeAddress; //!< adress that should be executed after the binary has been copied. u32 arm7destination; //!< destination address to where the arm7 binary should be copied. u32 arm7binarySize; //!< size of the arm7 binary. u32 filenameOffset; //!< File Name Table (FNT) offset. u32 filenameSize; //!< File Name Table (FNT) size. u32 fatOffset; //!< File Allocation Table (FAT) offset. u32 fatSize; //!< File Allocation Table (FAT) size. u32 arm9overlaySource; //!< File arm9 overlay offset. u32 arm9overlaySize; //!< File arm9 overlay size. u32 arm7overlaySource; //!< File arm7 overlay offset. u32 arm7overlaySize; //!< File arm7 overlay size. u32 cardControl13; //!< Port 40001A4h setting for normal commands (used in modes 1 and 3) u32 cardControlBF; //!< Port 40001A4h setting for KEY1 commands (used in mode 2) u32 bannerOffset; //!< offset to the banner with icon and titles etc. u16 secureCRC16; //!< Secure Area Checksum, CRC-16. u16 readTimeout; //!< Secure Area Loading Timeout. u32 unknownRAM1; //!< ARM9 Auto Load List RAM Address (?) u32 unknownRAM2; //!< ARM7 Auto Load List RAM Address (?) u32 bfPrime1; //!< Secure Area Disable part 1. u32 bfPrime2; //!< Secure Area Disable part 2. u32 romSize; //!< total size of the ROM. u32 headerSize; //!< ROM header size. u32 zeros88[14]; u8 gbaLogo[156]; //!< Nintendo logo needed for booting the game. u16 logoCRC16; //!< Nintendo Logo Checksum, CRC-16. u16 headerCRC16; //!< header checksum, CRC-16. u32 debugRomSource; //!< debug ROM offset. u32 debugRomSize; //!< debug size. u32 debugRomDestination; //!< debug RAM destination. u32 offset_0x16C; //reserved? u8 zero[0x40]; u32 region; u32 accessControl; u32 arm7SCFGSettings; u16 dsi_unk1; u8 dsi_unk2; u8 dsi_flags; u32 arm9iromOffset; //!< offset of the arm9 binary in the nds file. u32 arm9iexecuteAddress; u32 arm9idestination; //!< destination address to where the arm9 binary should be copied. u32 arm9ibinarySize; //!< size of the arm9 binary. u32 arm7iromOffset; //!< offset of the arm7 binary in the nds file. u32 deviceListDestination; u32 arm7idestination; //!< destination address to where the arm7 binary should be copied. u32 arm7ibinarySize; //!< size of the arm7 binary. u8 zero2[0x20]; // 0x200 // TODO: More DSi-specific fields. u32 dsi1[0x10/4]; u32 twlRomSize; u32 dsi_unk3; u32 dsi_unk4; u32 dsi_unk5; u8 dsi2[0x10]; u32 dsi_tid; u32 dsi_tid2; u32 pubSavSize; u32 prvSavSize; u8 dsi3[0x174]; } sNDSHeaderExt; // u32 cardGetId(); u16 cardInit (sNDSHeaderExt* ndsHeader, vu32* chipID); void cardRead (sNDSHeaderExt* ndsHeader, u32 src, u32* dest, size_t size); // u32 cardInitShort (sNDSHeaderExt* ndsHeader, u32* chipID); #endif // READ_CARD_H