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235 lines
20 KiB
Plaintext
235 lines
20 KiB
Plaintext
====== GBA ExpLoader V0.57 ======
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With this program, you can run GBA games which are in SLOT1 flash card through SLOT2 expansion pack.
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If your SLOT1 flash card supports soft reset, you can use your exp pack as "Rumble Pak" or "Memory Expansion Pak".
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Supported SLOT2 expansion packs are "3in1 Expansion Pack", "EZ4 lite-delux" and "EWIN EXPANSION PAK(2in1)".
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"NOR mode" and "Rumble Pak" function are enabled only in "3in1 Expansion Pack".
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<Specification of 3in Expansion Pack>
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1. 256Mbit(32MByte) NORfalsh page size is 1Mbits(128KB)
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2. 128Mbit(16MByte) PSRAM page size is 1Mbits(128KB)
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3. 4Mbit(512KByte) SRAM page size is 64Kbits(8KB)
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<Specification of EZ FlashIV lite-delux>
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1. 384Mbit(48MByte) NORfalsh page size is 1Mbits(128KB)
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2. 256Mbit(32MByte) PSRAM page size is 1Mbits(128KB)
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3. 8Mbit(1MByte) SRAM page size is 64Kbits(8KB)
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<Specification of EWIN EXPANSION PAK>
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1. 256Mbit(32MByte) SDRAM page size is 16Mbits(2MB)
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2. 2Mbit(256KByte) SRAM page size is 256Kbits(64KB)
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OR
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2. 1Mbit(128KByte) SRAM page size is 256Kbits(64KB)
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<Introduction>
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Please patch the DLDI on GBA_ExpLoader.NDS.
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(If your flash card supports auto DLDI patch, you need not to do this.)
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*Create "/GBA_SAVE" and "/GBA_SIGN" folder on the root of your SD card.
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(Modify "GBA_ExpLoader.ini", and you can set other folders.)
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*Copy GBA files into your SD card.
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*Put SAV files into "/GBA_SAVE".
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(If there are no SAV files, they will be created automatically.)
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*Put "gbaframe.bmp (24bit or 8bit)" into the root, "/GBA_SIGN" or "/_system_" if you want to use GBA frame.
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<GBA ExpLoader.ini>
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Modify this file to change settings. To add a comment line, include '#' or '!' character at the beginning of a line.
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Make sure you put this file into the root of SD card.
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*SaveDir
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Change the directory where SAV files are stored. (Default is /GBA_SAVE.)
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*SignDir
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Change the directory where SGN files and header.dat are stored. (Default is /GBA_SIGN.)
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*No_MultiSave
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Disable multi save function. Comment out this to enable.
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===<< IMPORTANT >>===========================================================================
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The SRAM save method of this program is different from that of 3in1_ExpPack_Tool.
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You cannot use both tools together.
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Backup your SRAM first before use this.
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=========================================================================================
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<Usage>
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*Run "GBA_ExpLoader.NDS".
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*In "3in1 Expansion Pack", <L> or <R> to change mode ("PSRAM mode", "NOR mode" or "Expansion mode (if supported)")
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If you run a GBA in PSRAM/SDRAM mode, SAV file will be saved next time.
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You can select where to save or not to save.
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(PSRAM/SDRAM mode)
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*<A>: Write a GBA file into PSRAM with SRAM patch.
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Load SRAM data from SAV file.
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Then run GBA from PSRAM.
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*<B>: Backup SRAM data to SAV file.
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*<Y>: Restore "SRAM.BIN" to SRAM.
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*<X>: Backup all SRAM data to "SRAM.BIN".
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*<R>: Patch PSRAM for DS Browser and soft reset. (Disabled when your pack is "3in1 Expansion Pack")
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With "3in1 Expansion Pack", you can run a GBA up to 16MByte (16000KB) in PSRAM mode.
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And <SELECT> to return to your flashcard's menu if soft reset is supported.
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You can run GBA from RAM until turning off DS or pulling out your expansion pack.
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When you want to exchange SAV file, <B> to backup SAV data (or run another GBA) first and then exchange the file.
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SAV file will be written into SRAM every time you run the GBA, even if you run the same file again and again.
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If your expansion pack has only 128KB SRAM, you cannot run GBA with FLASH 1Mb save.
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(NOR mode) Enabled only with "3in1 Expansion Pack"
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*<A>: Backup SRAM data to SAV file.
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Write GBA file to NOR with SRAM patch.
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Then load SRAM data from SAV file.
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*<B>: Backup SRAM data to SAV file.
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*<Y>: Load SRAM data from SAV file.
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*<X>: Run GBA (Slot2) stored in NOR.
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You can also run NOR in DS menu like a normal GBA cartridge.
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(Expansion mode) Enabled only with "3in1 Expansion Pack"
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Change Rumble level (low/medium/high) or patch PSRAM for DS Browser and then soft reset.
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<Composition of SRAM of 3in1 Expansion Pack and EZ4>
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SRAM capacity is 512KB (4Mbit) and you can use it by 8KB(64Kbits) paging.
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Save area for NOR is stored from offset 64KB like this:
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64KB UNUSED
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128KB SAVE area for NOR
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8KB SAVE management area
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128KB SAVE are for PSRAM
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Rest of space UNUSED
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<Composition of SRAM of EWIN EXPANSION PAK>
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SRAM capacity is 256KB (1Mbit) and you can use it by 64KB(256Kbits) paging like these:
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128KB SAVE for SDRAM
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64KB SAVE management area
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64KB UNUSED
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or if your pack has 128KB SRAM, composition is like these:
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64KB SAVE for SDRAM
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64KB SAVE management area
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<About soft reset>
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SLOT1 flash cards which support soft reset are:
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1. Fully supported
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R4/M3Simply
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DSLink
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2. System file required
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SCDS(ONE)
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N-Card Please copy udisk.nds to the root of SD card.
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Acekard R.P.G Please copy akmenu4.nds to the root of SD card.
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X9SD
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DSTT(TTDS)
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3. Firmware file required
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If your flash card doesn't be listed above, backup your flash card and name it SoftReset.****, and copy it to the root of SD card.
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*SC DS ONE: SCF_DSGB00.nds -> SoftReset.SCDS
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*G6 DS Real: PASSCARD3_AMFE00.nds -> SoftReset.g6ds
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*M3 DS Real: PASSCARD3_AMFE00.nds -> SoftReset.M3DS
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You cannot use this method on R4, Evo, AK and AK+.
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*EZ5 supports soft reset, but Rumble or Memory Expansion function will be disabled in EZ5 Kernel menu.
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This means you cannot use these functions on EZ5.
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<Repairing of header>
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GBA ExpLoader will repair corrupted header of GBA. (BIN file will not be repaired automatically.)
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Due to some reasons, please setup before use this function.
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First, cut out the head 256Byte from commercial GBA ROM.
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Second, rename it header.dat and copy to "/GBA_SIGN" folder.
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If you cannot understand what I mean, you can use small commercial GBA ROM as header.dat.
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<Notice>
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*If save type is not SRAM, GBA ExpLoader Will patch SRAM automatically.
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Supported save types:
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EEPROM_V111, EEPROM_V120, EEPROM_V121, EEPROM_V122, EEPROM_V124, EEPROM_V125, EEPROM_V126
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FLASH_V120, FLASH_V121, FLASH_V123, FLASH_V124, FLASH_V125, FLASH_V126
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FLASH512_V130, FLASH512_V131, FLASH512_V133
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FLASH1M_V102, FLASH1M_V103
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Special save type of Famicom Mini(Classic NES)EEPROM_V122, EEPROM_V124 and undefined type
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*The size of SAV file will be adjusted to the real SAVE size.
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But GBA ExpLoader cannot detect EEPROM 512B or 8KB, so all EEPROM size will be set to 8KB.
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*If GBA ExpLoader cannot detect save type, it will be set to SRAM 64K.
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*It's OK even if SAVE data has dummy area at the tail of the file. E.g. real file size is 64K but file size is 128K.
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*SAV file will be saved to "/GBA_SAVE". File name will be the same of the ROM file name.
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*When you run a ROM first time, analyzed data(SGN file) will be saved to "/GBA_SIGN".
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*If the file extension is BIN, GBA ExpLoader won't patch. And SAV file size will be set to 64KB.
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*In file select window, top "SAV" will be saved as ".SAV" and "<1>" to "<5>" will be saved ".SV1" to ".SV5"
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*You'd better create "/GBA_SAVE" and "/GBA_SIGN" yourself.
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(Some Slot1 flash cards cannot create these folders correctly. N-Card series will take a long time to do this.)
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<History>
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*V0.0 2008/2/6 Prototype version.
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*V0.1 2008/2/8 Support 3in1/2in1 games.
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*V0.2 2008/2/10 Fixed the bug about SAV file extension.
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Set SAVE size of BIN file and UNKNOWN games to 64KB.
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Changed the color of the menu in NOR mode.
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Stopped DMA transfer in PSRAM mode. Speed will be slow but more stable.
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*V0.3 2008/2/21 Fixed the bug that soft rest is disabled if your flash card is R4/M3S.
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Fixed the bug of EEPROM_V111 patch.
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Fixed the bug of FLASH1M_V103 patch in NOR mode.
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Support "EZ4 lite-delux" and "EWIN EXPANSION PAK (2in1)"」.
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SAVE data in PSRAM/SDRAM mode will be saved to SAV file when GBA_ExpLoader is run.
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*V0.4 2008/3/1 Changed some message.
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Fixed the bug that EWIN EXP PAK won't be detected after you select Memory RAM or LINK and reset.
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Fixed the detection of EWIN EXP PAK with 128KB SRAM.
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Add SAV file; 6 files: SAV and <1> to <5>(sv1 tosv5).
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*V0.5 beta 2008/3/9
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Support EEPROM_V124 Famicom Mini(Classic NES). (EEPROM_V122 is not yet.)
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Support EWIN EXPANSION PAK (2in1) with 128KB SRAM temporarily.
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Added auto header fix function.
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Added setting about SAVE/SIGN directories and MultiSave option.
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*V0.5 beta(1) 2008/3/10
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Has module error. replaced.
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*V0.5 2008/3/12 V0.5 final release
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Support EEPROM_V122 Famicom Mini(Classic NES) and undefined type.
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Fixed the bug of the reset after setting Rumble Pak.
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Added directory create date.
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*V0.51 2008/3/15
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Fixed libfat to change the alias name. Now Windows compatible(Digit is set to double figures.)
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Fixed so-called "0xE5 problem". All Japanese words and short name supported.
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Fixed extension pack recognition.
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Fixed the bug of the process of SRAM.BIN in [EXP128K] mode.
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*V0.53 2008/3/22
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Fixed the recognition of DSTT GBA&EXPLORER 2IN1 which have 128K SRAM.
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Now, M3(SLOT2), G6(SLOT2) and GBA Expansion Pack are supported temporarily. (FLASH1M save is not supported yet.)
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Fixed the bug of the message when cannot soft reset.
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Support DLDI of SLOT1 flash cards.
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*V0.54 2008/3/23
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Has save bug. With M3, G6 or GBA Expansion Pack, save data will be damaged. replaced.
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*V0.55 2008/3/30
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Fixed the bug of NOR writing.
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Support FLASH1M in DSTT GBA&EXPLORER 2IN1.
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*V0.56 2008/4/13
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Fixed the bug of timestamp of save file.
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Fixed the display of Japanese character.
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Fixed the bug of the display when filename is short name(shorter than 8 words).
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*V0.57 2008/5/12
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Fixed the bug of timestamp of save file again.
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Changed Famicom Mini(Classic NES) save data format to VBA save format. Attention! Compatibility is lost.
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by Rudolph (皇帝)
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----
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Translated by takeru
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Thanks to tekito for the base of the translation!
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Please tell me if you find any mistakes.
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http://7mc.org
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info@7mc.org
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