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* Can now use gbaframes specific to a gba rom being loaded to ram/flash. Have a bmp file with filename matching the game rom being flashed in GBA_SIGN path. If it finds a matching BMP it will use that before falling back to the default gbaframe.bmp paths. * nds-bootstrap now used for booting retail NDS roms from file browser. Note that currently GBA-Exploader does not create new save files so only games with existing save files (currently hardcoded to GBA_SAV path like with GBA games) can be booted with this.
62 lines
2.2 KiB
C
62 lines
2.2 KiB
C
/*---------------------------------------------------------------------------------
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Copyright (C) 2005 - 2010
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Michael Noland (joat)
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Dave Murphy (WinterMute)
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any
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damages arising from the use of this software.
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Permission is granted to anyone to use this software for any
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purpose, including commercial applications, and to alter it and
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redistribute it freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you
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must not claim that you wrote the original software. If you use
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this software in a product, an acknowledgment in the product
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documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and
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must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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---------------------------------------------------------------------------------*/
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#include <nds/arm7/serial.h>
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#include <nds/interrupts.h>
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#include <nds/system.h>
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//---------------------------------------------------------------------------------
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int writePowerManagement(int reg, int command) {
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//---------------------------------------------------------------------------------
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int oldIME=enterCriticalSection();
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// Write the register / access mode (bit 7 sets access mode)
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while (REG_SPICNT & SPI_BUSY);
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REG_SPICNT = SPI_ENABLE | SPI_BAUD_1MHz | SPI_BYTE_MODE | SPI_CONTINUOUS | SPI_DEVICE_POWER;
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REG_SPIDATA = reg;
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// Write the command / start a read
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while (REG_SPICNT & SPI_BUSY);
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REG_SPICNT = SPI_ENABLE | SPI_BAUD_1MHz | SPI_BYTE_MODE | SPI_DEVICE_POWER;
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REG_SPIDATA = command;
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// Read the result
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while (REG_SPICNT & SPI_BUSY);
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leaveCriticalSection(oldIME);
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return REG_SPIDATA & 0xFF;
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}
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//---------------------------------------------------------------------------------
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void ledBlink(int value) {
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//---------------------------------------------------------------------------------
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u32 temp = readPowerManagement(PM_CONTROL_REG);
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temp &= ~(3 << 4); //clear led bits
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temp |= ((value & 3)<<4);
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writePowerManagement(PM_CONTROL_REG, temp);
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}
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