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* Can now use gbaframes specific to a gba rom being loaded to ram/flash. Have a bmp file with filename matching the game rom being flashed in GBA_SIGN path. If it finds a matching BMP it will use that before falling back to the default gbaframe.bmp paths. * nds-bootstrap now used for booting retail NDS roms from file browser. Note that currently GBA-Exploader does not create new save files so only games with existing save files (currently hardcoded to GBA_SAV path like with GBA games) can be booted with this.
19 lines
453 B
C
19 lines
453 B
C
#ifndef __TOUCH_H__
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#define __TOUCH_H__
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/*! \file
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\brief contains a struct with touch screen data.
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*/
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//! holds data related to the touch screen.
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typedef struct touchPosition {
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u16 rawx; //!< Raw x value from the A2D
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u16 rawy; //!< Raw y value from the A2D
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u16 px; //!< Processes pixel X value
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u16 py; //!< Processes pixel Y value
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u16 z1; //!< Raw cross panel resistance
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u16 z2; //!< Raw cross panel resistance
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} touchPosition;
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#endif
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