GBA-Exploader/libraries/libnds32/include/nds/touch.h
ApacheThunder 540515c7fc Add game specific gbaframe support ...
* Can now use gbaframes specific to a gba rom being loaded to ram/flash.
Have a bmp file with filename matching the game rom being flashed in
GBA_SIGN path. If it finds a matching BMP it will use that before
falling back to the default gbaframe.bmp paths.
* nds-bootstrap now used for booting retail NDS roms from file browser.
Note that currently GBA-Exploader does not create new save files so only
games with existing save files (currently hardcoded to GBA_SAV path like
with GBA games) can be booted with this.
2024-11-17 15:44:06 -06:00

19 lines
453 B
C

#ifndef __TOUCH_H__
#define __TOUCH_H__
/*! \file
\brief contains a struct with touch screen data.
*/
//! holds data related to the touch screen.
typedef struct touchPosition {
u16 rawx; //!< Raw x value from the A2D
u16 rawy; //!< Raw y value from the A2D
u16 px; //!< Processes pixel X value
u16 py; //!< Processes pixel Y value
u16 z1; //!< Raw cross panel resistance
u16 z2; //!< Raw cross panel resistance
} touchPosition;
#endif