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* Can now use gbaframes specific to a gba rom being loaded to ram/flash. Have a bmp file with filename matching the game rom being flashed in GBA_SIGN path. If it finds a matching BMP it will use that before falling back to the default gbaframe.bmp paths. * nds-bootstrap now used for booting retail NDS roms from file browser. Note that currently GBA-Exploader does not create new save files so only games with existing save files (currently hardcoded to GBA_SAV path like with GBA games) can be booted with this.
64 lines
2.2 KiB
C
64 lines
2.2 KiB
C
/*---------------------------------------------------------------------------------
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Copyright (C) 2010
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Jason Rogers (dovoto)
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Dave Murphy (WinterMute)
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any
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damages arising from the use of this software.
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Permission is granted to anyone to use this software for any
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purpose, including commercial applications, and to alter it and
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redistribute it freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you
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must not claim that you wrote the original software. If you use
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this software in a product, an acknowledgment in the product
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documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and
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must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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---------------------------------------------------------------------------------*/
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#ifndef _INPUT_H_
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#define _INPUT_H_
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/*! \file
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\brief common values for keypad input.
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common values that can be used on both the arm9 and arm7.
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*/
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//! enum values for the keypad buttons.
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typedef enum KEYPAD_BITS {
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KEY_A = BIT(0), //!< Keypad A button.
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KEY_B = BIT(1), //!< Keypad B button.
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KEY_SELECT = BIT(2), //!< Keypad SELECT button.
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KEY_START = BIT(3), //!< Keypad START button.
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KEY_RIGHT = BIT(4), //!< Keypad RIGHT button.
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KEY_LEFT = BIT(5), //!< Keypad LEFT button.
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KEY_UP = BIT(6), //!< Keypad UP button.
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KEY_DOWN = BIT(7), //!< Keypad DOWN button.
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KEY_R = BIT(8), //!< Right shoulder button.
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KEY_L = BIT(9), //!< Left shoulder button.
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KEY_X = BIT(10), //!< Keypad X button.
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KEY_Y = BIT(11), //!< Keypad Y button.
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KEY_TOUCH = BIT(12), //!< Touchscreen pendown.
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KEY_LID = BIT(13) //!< Lid state.
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} KEYPAD_BITS;
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/*! \brief Key input register.
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On the ARM9, the hinge "button", the touch status, and the
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X and Y buttons cannot be accessed directly.
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*/
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#define REG_KEYINPUT (*(vuint16*)0x04000130)
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//! Key input control register.
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#define REG_KEYCNT (*(vuint16*)0x04000132)
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#endif
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