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* Can now use gbaframes specific to a gba rom being loaded to ram/flash. Have a bmp file with filename matching the game rom being flashed in GBA_SIGN path. If it finds a matching BMP it will use that before falling back to the default gbaframe.bmp paths. * nds-bootstrap now used for booting retail NDS roms from file browser. Note that currently GBA-Exploader does not create new save files so only games with existing save files (currently hardcoded to GBA_SAV path like with GBA games) can be booted with this.
49 lines
1.6 KiB
C
49 lines
1.6 KiB
C
/*---------------------------------------------------------------------------------
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Copyright (C) 2005
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Jason Rogers (dovoto)
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Dave Murphy (WinterMute)
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any
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damages arising from the use of this software.
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Permission is granted to anyone to use this software for any
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purpose, including commercial applications, and to alter it and
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redistribute it freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you
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must not claim that you wrote the original software. If you use
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this software in a product, an acknowledgment in the product
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documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and
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must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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---------------------------------------------------------------------------------*/
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/*! \file debug.h
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\brief Currently only used to send debug messages to NO$GBA debug window
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<div class="fileHeader">
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On the ARM 9 this functionality is best accessed via the console studio integration.
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- \ref console.h "Debug Messages via stdio"
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</div>
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*/
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#ifndef NDS_DEBUG_INCLUDE
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#define NDS_DEBUG_INCLUDE
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void nocashWrite(const char *message, int len);
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/*! \brief Send a message to the no$gba debug window
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\param message The message to send
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*/
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void nocashMessage(const char *message);
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#endif // NDS_DEBUG_INCLUDE
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