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https://github.com/ApacheThunder/GBA-Exploader.git
synced 2025-06-18 19:45:39 -04:00

* Can now use gbaframes specific to a gba rom being loaded to ram/flash. Have a bmp file with filename matching the game rom being flashed in GBA_SIGN path. If it finds a matching BMP it will use that before falling back to the default gbaframe.bmp paths. * nds-bootstrap now used for booting retail NDS roms from file browser. Note that currently GBA-Exploader does not create new save files so only games with existing save files (currently hardcoded to GBA_SAV path like with GBA games) can be booted with this.
22 lines
400 B
C
22 lines
400 B
C
#ifndef _ASMINC_H_
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#define _ASMINC_H_
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#if !__ASSEMBLER__
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#error This header file is only for use in assembly files!
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#endif // !__ASSEMBLER__
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.macro BEGIN_ASM_FUNC name section=text
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.section .\section\().\name\(), "ax", %progbits
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.global \name
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.type \name, %function
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.align 2
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\name:
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.endm
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#define ICACHE_SIZE 0x2000
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#define DCACHE_SIZE 0x1000
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#define CACHE_LINE_SIZE 32
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#endif // _ASMINC_H_
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