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* Can now use gbaframes specific to a gba rom being loaded to ram/flash. Have a bmp file with filename matching the game rom being flashed in GBA_SIGN path. If it finds a matching BMP it will use that before falling back to the default gbaframe.bmp paths. * nds-bootstrap now used for booting retail NDS roms from file browser. Note that currently GBA-Exploader does not create new save files so only games with existing save files (currently hardcoded to GBA_SAV path like with GBA games) can be booted with this.
129 lines
4.1 KiB
C
129 lines
4.1 KiB
C
/*---------------------------------------------------------------------------------
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window.h -- definitions for object and background windowing
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Copyright (C) 2007
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Dave Murphy (WinterMute)
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Jason Rogers (Dovoto)
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any
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damages arising from the use of this software.
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Permission is granted to anyone to use this software for any
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purpose, including commercial applications, and to alter it and
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redistribute it freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you
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must not claim that you wrote the original software. If you use
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this software in a product, an acknowledgment in the product
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documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and
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must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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---------------------------------------------------------------------------------*/
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/*! \file window.h
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\brief windowing support functions for objects and backgrounds
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*/
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#include <nds/ndstypes.h>
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#include <nds/arm9/video.h>
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#include <nds/arm9/sprite.h>
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#include <nds/arm9/background.h>
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#include <nds/arm9/sassert.h>
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#include <nds/memory.h>
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#include <nds/dma.h>
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/*! \brief the supported windows*/
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typedef enum {
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WINDOW_0 = DISPLAY_WIN0_ON, //!< Window 0.
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WINDOW_1 = DISPLAY_WIN1_ON, //!< Window 1
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WINDOW_OBJ = DISPLAY_SPR_WIN_ON, //!< Object window
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WINDOW_OUT = BIT(16), //!< Area outside all windows
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}WINDOW;
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#define WINDOW_MASK (WINDOW_0|WINDOW_1|WINDOW_OBJ)
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static inline
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/**
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* \brief Enable the specified window(s)
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* \param window The window to set bounds on (may be ORed together)
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*/
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void windowEnable(WINDOW w) { REG_DISPCNT |= w & WINDOW_MASK; }
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static inline
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/**
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* \brief Enable the specified window(s)
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* \param window The window to set bounds on (may be ORed together)
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*/
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void windowDisable(WINDOW w) { REG_DISPCNT &= ~(w & WINDOW_MASK); }
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static inline
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/**
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* \brief Enable the specified window(s)
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* \param window The window to set bounds on (may be ORed together)
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*/
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void windowEnableSub(WINDOW w) { REG_DISPCNT_SUB |= w & WINDOW_MASK; }
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static inline
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/**
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* \brief Enable the specified window(s)
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* \param window The window to set bounds on (may be ORed together)
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*/
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void windowDisableSub(WINDOW w) { REG_DISPCNT_SUB &= ~(w & WINDOW_MASK); }
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/**
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* \brief Set the windows bounds
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* \param window The window to set bounds on
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* \param left The X coordinate of the left hand side of the rectangle
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* \param top The Y coordinate of the top of the rectangle
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* \param right The X coordinate of the right hand side of the rectangle
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* \param bottom The Y coordinate of the bottom of the rectangle
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*/
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void windowSetBounds(WINDOW window, u8 left, u8 top, u8 right, u8 bottom);
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/**
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* \brief Set the windows bounds (Sub engine)
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* \param window The window to set bounds on
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* \param left The X coordinate of the left hand side of the rectangle
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* \param top The Y coordinate of the top of the rectangle
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* \param right The X coordinate of the right hand side of the rectangle
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* \param bottom The Y coordinate of the bottom of the rectangle
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*/
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void windowSetBoundsSub(WINDOW window, u8 left, u8 top, u8 right, u8 bottom);
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/*! \brief Enables the window on the supplied background.
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\param id
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background id returned from bgInit or bgInitSub
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\param window
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the the window to enable
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*/
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void bgWindowEnable(int id, WINDOW window);
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/*! \brief Disables the window on the supplied background.
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\param id
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background id returned from bgInit or bgInitSub
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\param window
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the the window to disable
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*/
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void bgWindowDisable(int id, WINDOW window);
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/**
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* \brief Enables the specified window.
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* \param oam must be: &oamMain or &oamSub
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* \param the window to enable
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*/
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void oamWindowEnable(OamState* oam, WINDOW w);
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/**
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* \brief Disables the specified window.
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* \param oam must be: &oamMain or &oamSub
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* \param the window to disable
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*/
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void oamWindowDisable(OamState* oam, WINDOW w); |