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* Can now use gbaframes specific to a gba rom being loaded to ram/flash. Have a bmp file with filename matching the game rom being flashed in GBA_SIGN path. If it finds a matching BMP it will use that before falling back to the default gbaframe.bmp paths. * nds-bootstrap now used for booting retail NDS roms from file browser. Note that currently GBA-Exploader does not create new save files so only games with existing save files (currently hardcoded to GBA_SAV path like with GBA games) can be booted with this.
46 lines
1.7 KiB
C
46 lines
1.7 KiB
C
/*
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nand.h
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Copyright (c) 2016 Dave "WinterMute" Murphy
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice,
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this list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation and/or
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other materials provided with the distribution.
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3. The name of the author may not be used to endorse or promote products derived
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from this software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
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WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY
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AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE
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LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
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EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef NDS_NAND_INCLUDE
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#define NDS_NAND_INCLUDE
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#include <unistd.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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bool nand_ReadSectors(sec_t sector, sec_t numSectors,void* buffer);
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bool nand_WriteSectors(sec_t sector, sec_t numSectors,const void* buffer);
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ssize_t nand_GetSize();
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#ifdef __cplusplus
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}
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#endif
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#endif // NDS_NAND_INCLUDE
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