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* Can now use gbaframes specific to a gba rom being loaded to ram/flash. Have a bmp file with filename matching the game rom being flashed in GBA_SIGN path. If it finds a matching BMP it will use that before falling back to the default gbaframe.bmp paths. * nds-bootstrap now used for booting retail NDS roms from file browser. Note that currently GBA-Exploader does not create new save files so only games with existing save files (currently hardcoded to GBA_SAV path like with GBA games) can be booted with this.
69 lines
2.2 KiB
C
69 lines
2.2 KiB
C
/*---------------------------------------------------------------------------------
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A simple linked list data structure
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Copyright (C) 2008
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Jason Rogers (dovoto)
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any
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damages arising from the use of this software.
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Permission is granted to anyone to use this software for any
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purpose, including commercial applications, and to alter it and
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redistribute it freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you
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must not claim that you wrote the original software. If you use
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this software in a product, an acknowledgment in the product
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documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and
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must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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---------------------------------------------------------------------------------*/
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/*! \file
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\brief A simple doubly linked, unsorted list implementation.
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*/
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#ifndef __LINKEDLIST_H__
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#define __LINKEDLIST_H__
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#include <malloc.h>
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//! A node for the linked list.
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typedef struct LinkedList{
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struct LinkedList *next; //!< A pointer to the next node.
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struct LinkedList *prev; //!< A pointer to the previous node.
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void *data; //!< A pointer to some data.
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}LinkedList;
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/*!
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\brief Adds data to a linked list.
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This will only store the pointer to the data, so you have to make sure that the pointer stays valid.
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\param front A pointer to a pointer to the front of the linked list (or a pointer to NULL if you don't have a linked list yet).
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\param data A pointer to the data you want to store.
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\return A pointer to the new node, which is also the new front, or NULL if there is not enough memory.
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*/
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LinkedList* linkedlistAdd(LinkedList **front, void* data);
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/*!
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\brief Removes a node from a linked list.
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The data pointer of the node will be lost after this, so make sure you don't need it anymore.
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\param node The node you want to remove.
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*/
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void linkedlistRemove(LinkedList *node);
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#endif
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