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* Can now use gbaframes specific to a gba rom being loaded to ram/flash. Have a bmp file with filename matching the game rom being flashed in GBA_SIGN path. If it finds a matching BMP it will use that before falling back to the default gbaframe.bmp paths. * nds-bootstrap now used for booting retail NDS roms from file browser. Note that currently GBA-Exploader does not create new save files so only games with existing save files (currently hardcoded to GBA_SAV path like with GBA games) can be booted with this.
65 lines
2.0 KiB
C
65 lines
2.0 KiB
C
/*---------------------------------------------------------------------------------
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Copyright (C) 2005
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Dave Murphy (WinterMute)
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any
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damages arising from the use of this software.
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Permission is granted to anyone to use this software for any
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purpose, including commercial applications, and to alter it and
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redistribute it freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you
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must not claim that you wrote the original software. If you use
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this software in a product, an acknowledgment in the product
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documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and
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must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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---------------------------------------------------------------------------------*/
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#ifndef _exceptions_h_
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#define _exceptions_h_
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//---------------------------------------------------------------------------------
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/** \file
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\brief functions to handle hardware exceptions.
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*/
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#define EXCEPTION_VECTOR (*(VoidFn *)(0x2FFFD9C))
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#ifdef __cplusplus
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extern "C" {
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#endif
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extern VoidFn exceptionC[];//shouldn't this be a pointer instead of an array?
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extern u32 exceptionStack;
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//! an array with a copy of all the registers of when the exception occured.
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extern s32 exceptionRegisters[];
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void enterException(void);
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//! sets a custom hardware exception handler.
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void setExceptionHandler(VoidFn handler);
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//! sets the default hardware exception handler.
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void defaultExceptionHandler();
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//! returns the cpu status register.
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u32 getCPSR();
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#ifdef __cplusplus
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}
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#endif
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//---------------------------------------------------------------------------------
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#endif // _exceptions_h_
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//---------------------------------------------------------------------------------
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