GBA-Exploader/libraries/libnds32/include/nds/arm9/dynamicArray.h
ApacheThunder 540515c7fc Add game specific gbaframe support ...
* Can now use gbaframes specific to a gba rom being loaded to ram/flash.
Have a bmp file with filename matching the game rom being flashed in
GBA_SIGN path. If it finds a matching BMP it will use that before
falling back to the default gbaframe.bmp paths.
* nds-bootstrap now used for booting retail NDS roms from file browser.
Note that currently GBA-Exploader does not create new save files so only
games with existing save files (currently hardcoded to GBA_SAV path like
with GBA games) can be booted with this.
2024-11-17 15:44:06 -06:00

81 lines
2.5 KiB
C

/*---------------------------------------------------------------------------------
A simple vector like dynamic data structure
Copyright (C) 2005
Jason Rogers (dovoto)
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any
damages arising from the use of this software.
Permission is granted to anyone to use this software for any
purpose, including commercial applications, and to alter it and
redistribute it freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you
must not claim that you wrote the original software. If you use
this software in a product, an acknowledgment in the product
documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and
must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
---------------------------------------------------------------------------------*/
/*! \file dynamicArray.h
\brief A dynamically resizing array for general use.
*/
#ifndef __DYNAMICARRAY_H__
#define __DYNAMICARRAY_H__
#include <stdlib.h>
#include <string.h>
#include <nds/ndstypes.h>
//! A resizable array
typedef struct DynamicArray
{
void** data; //!< pointer to array of void pointers
unsigned int cur_size; //!< currently allocated size of the array
}DynamicArray;
/*! \brief Initializes an array with the supplied initial size
\param v the array to initialize
\param initialSize the initial size to allocate
\return a pointer to the data, or NULL on error.
*/
void* DynamicArrayInit(DynamicArray* v, unsigned int initialSize);
/*! \brief Frees memory allocated by the dynamic array
\param v The array to delete
*/
void DynamicArrayDelete(DynamicArray* v);
/*! \brief Gets the entry at the supplied index
\param v The array to get from.
\param index The index of the data to get.
\return The data or NULL if v is NULL or the index is out of range.
*/
void* DynamicArrayGet(DynamicArray* v, unsigned int index);
/*! \brief Sets the entry to the supplied value
\param v The array to set
\param index The index of the data to set (array will be resized to fit the index).
\param item The data to set.
\return false if v is NULL or there isn't enough memory, true otherwise
*/
bool DynamicArraySet(DynamicArray *v, unsigned int index, void* item);
#endif