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* Can now use gbaframes specific to a gba rom being loaded to ram/flash. Have a bmp file with filename matching the game rom being flashed in GBA_SIGN path. If it finds a matching BMP it will use that before falling back to the default gbaframe.bmp paths. * nds-bootstrap now used for booting retail NDS roms from file browser. Note that currently GBA-Exploader does not create new save files so only games with existing save files (currently hardcoded to GBA_SAV path like with GBA games) can be booted with this.
81 lines
2.5 KiB
C
81 lines
2.5 KiB
C
/*---------------------------------------------------------------------------------
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A simple vector like dynamic data structure
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Copyright (C) 2005
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Jason Rogers (dovoto)
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any
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damages arising from the use of this software.
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Permission is granted to anyone to use this software for any
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purpose, including commercial applications, and to alter it and
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redistribute it freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you
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must not claim that you wrote the original software. If you use
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this software in a product, an acknowledgment in the product
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documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and
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must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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---------------------------------------------------------------------------------*/
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/*! \file dynamicArray.h
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\brief A dynamically resizing array for general use.
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*/
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#ifndef __DYNAMICARRAY_H__
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#define __DYNAMICARRAY_H__
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#include <stdlib.h>
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#include <string.h>
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#include <nds/ndstypes.h>
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//! A resizable array
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typedef struct DynamicArray
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{
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void** data; //!< pointer to array of void pointers
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unsigned int cur_size; //!< currently allocated size of the array
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}DynamicArray;
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/*! \brief Initializes an array with the supplied initial size
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\param v the array to initialize
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\param initialSize the initial size to allocate
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\return a pointer to the data, or NULL on error.
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*/
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void* DynamicArrayInit(DynamicArray* v, unsigned int initialSize);
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/*! \brief Frees memory allocated by the dynamic array
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\param v The array to delete
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*/
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void DynamicArrayDelete(DynamicArray* v);
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/*! \brief Gets the entry at the supplied index
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\param v The array to get from.
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\param index The index of the data to get.
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\return The data or NULL if v is NULL or the index is out of range.
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*/
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void* DynamicArrayGet(DynamicArray* v, unsigned int index);
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/*! \brief Sets the entry to the supplied value
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\param v The array to set
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\param index The index of the data to set (array will be resized to fit the index).
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\param item The data to set.
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\return false if v is NULL or there isn't enough memory, true otherwise
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*/
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bool DynamicArraySet(DynamicArray *v, unsigned int index, void* item);
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#endif
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