GBA-Exploader/libraries/libnds32/include/nds/arm9/cache_asm.h
ApacheThunder 540515c7fc Add game specific gbaframe support ...
* Can now use gbaframes specific to a gba rom being loaded to ram/flash.
Have a bmp file with filename matching the game rom being flashed in
GBA_SIGN path. If it finds a matching BMP it will use that before
falling back to the default gbaframe.bmp paths.
* nds-bootstrap now used for booting retail NDS roms from file browser.
Note that currently GBA-Exploader does not create new save files so only
games with existing save files (currently hardcoded to GBA_SAV path like
with GBA games) can be booted with this.
2024-11-17 15:44:06 -06:00

65 lines
2.1 KiB
C

/*---------------------------------------------------------------------------------
Copyright (C) 2016
Dave Murphy (WinterMute)
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any
damages arising from the use of this software.
Permission is granted to anyone to use this software for any
purpose, including commercial applications, and to alter it and
redistribute it freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you
must not claim that you wrote the original software. If you use
this software in a product, an acknowledgment in the product
documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and
must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
---------------------------------------------------------------------------------*/
/*! \file cache.h
\brief ARM9 cache defines.
*/
#ifndef _cache_asm_h_
#define _cache_asm_h_
#define PAGE_4K (0b01011 << 1)
#define PAGE_8K (0b01100 << 1)
#define PAGE_16K (0b01101 << 1)
#define PAGE_32K (0b01110 << 1)
#define PAGE_64K (0b01111 << 1)
#define PAGE_128K (0b10000 << 1)
#define PAGE_256K (0b10001 << 1)
#define PAGE_512K (0b10010 << 1)
#define PAGE_1M (0b10011 << 1)
#define PAGE_2M (0b10100 << 1)
#define PAGE_4M (0b10101 << 1)
#define PAGE_8M (0b10110 << 1)
#define PAGE_16M (0b10111 << 1)
#define PAGE_32M (0b11000 << 1)
#define PAGE_64M (0b11001 << 1)
#define PAGE_128M (0b11010 << 1)
#define PAGE_256M (0b11011 << 1)
#define PAGE_512M (0b11100 << 1)
#define PAGE_1G (0b11101 << 1)
#define PAGE_2G (0b11110 << 1)
#define PAGE_4G (0b11111 << 1)
#define ITCM_LOAD (1<<19)
#define ITCM_ENABLE (1<<18)
#define DTCM_LOAD (1<<17)
#define DTCM_ENABLE (1<<16)
#define DISABLE_TBIT (1<<15)
#define ROUND_ROBIN (1<<14)
#define ALT_VECTORS (1<<13)
#define ICACHE_ENABLE (1<<12)
#define BIG_ENDIAN (1<<7)
#define DCACHE_ENABLE (1<<2)
#define PROTECT_ENABLE (1<<0)
#endif