GBA-Exploader/ndsbootloader/source/arm9clear.arm.c
ApacheThunder 4ec14bae55 Fix Rumble Menu soft reset ...
* Soft Reset for Rumble Menu fixed. New scheme is now used for loading
SoftReset.xxxx. Now instead it will look for R4TF.nds (R4TF = 4
character ioType code for DLDI user is currently using with R4TF as an
example). If not found it will look for a few specific NDS files to try.
If those aren't found it will try boot.nds. If boot.nds isn't found then
rumble menu will not be available.
2024-05-19 18:24:16 -05:00

71 lines
1.8 KiB
C

#define ARM9
#undef ARM7
#include <nds/ndstypes.h>
#include <nds/dma.h>
#include <nds/system.h>
#include <nds/interrupts.h>
#include <nds/timers.h>
#include <nds/memory.h>
#include <nds/arm9/video.h>
#include <nds/arm9/input.h>
#include "boot.h"
/*-------------------------------------------------------------------------
resetMemory2_ARM9
Clears the ARM9's DMA channels and resets video memory
Written by Darkain.
Modified by Chishm:
* Changed MultiNDS specific stuff
--------------------------------------------------------------------------*/
void __attribute__ ((long_call)) __attribute__((naked)) __attribute__((noreturn)) resetMemory2_ARM9 (void)
{
register int i;
//clear out ARM9 DMA channels
for (i=0; i<4; i++) {
DMA_CR(i) = 0;
DMA_SRC(i) = 0;
DMA_DEST(i) = 0;
TIMER_CR(i) = 0;
TIMER_DATA(i) = 0;
}
//set shared ram to ARM7
WRAM_CR = 0x03;
// Return to passme loop
*((vu32*)0x02FFFE04) = (u32)0xE59FF018; // ldr pc, 0x02FFFE24
*((vu32*)0x02FFFE24) = (u32)0x02FFFE04; // Set ARM9 Loop address
asm volatile(
"\tbx %0\n"
: : "r" (0x02FFFE04)
);
while(1);
}
/*-------------------------------------------------------------------------
startBinary_ARM9
Jumps to the ARM9 NDS binary in sync with the display and ARM7
Written by Darkain.
Modified by Chishm:
* Removed MultiNDS specific stuff
--------------------------------------------------------------------------*/
void __attribute__ ((long_call)) __attribute__((noreturn)) __attribute__((naked)) startBinary_ARM9 (void)
{
REG_IME=0;
REG_EXMEMCNT = 0xE880;
// set ARM9 load address to 0 and wait for it to change again
ARM9_START_FLAG = 0;
while(REG_VCOUNT!=191);
while(REG_VCOUNT==191);
while ( ARM9_START_FLAG != 1 );
VoidFn arm9code = *(VoidFn*)(0x2FFFE24);
arm9code();
while(1);
}