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https://github.com/ApacheThunder/GBA-Exploader.git
synced 2025-06-18 19:45:39 -04:00

* Can now use gbaframes specific to a gba rom being loaded to ram/flash. Have a bmp file with filename matching the game rom being flashed in GBA_SIGN path. If it finds a matching BMP it will use that before falling back to the default gbaframe.bmp paths. * nds-bootstrap now used for booting retail NDS roms from file browser. Note that currently GBA-Exploader does not create new save files so only games with existing save files (currently hardcoded to GBA_SAV path like with GBA games) can be booted with this.
36 lines
458 B
C
36 lines
458 B
C
struct GBA_File {
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char filename[512];
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char gametitle[13];
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char gamecode[5];
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u32 type;
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u32 filesize;
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int isNDSFile;
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int isHomebrewNDS;
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char ndssavfilename[512];
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};
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struct ctrl_tbl {
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u8 sign[128];
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u16 mode;
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u8 save_flg[2];
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u32 save_siz[2];
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char filer[116];
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u8 sav_nam[2][512];
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u8 path[256];
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};
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extern struct ctrl_tbl ctrl;
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#ifdef __cplusplus
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extern "C" {
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#endif
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extern void ctrl_get();
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extern void ctrl_set();
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#ifdef __cplusplus
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}
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#endif
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