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https://github.com/ApacheThunder/GBA-Exploader.git
synced 2025-06-18 19:45:39 -04:00

* Fixed remaining save issues for most SuperCards. * Patching system from SCFW implemented for SuperCards. Prepatched roms no longer required for use with GBA-Exploader for SuperCards! * Initial EZ Flash Omega/Omega DE support! Note that there are still save issues right now. DE has partial saves working with just 128KB saves not working. (so Pokemon games do not hold saves currently)
137 lines
3.2 KiB
C
137 lines
3.2 KiB
C
#include "tonccpy.h"
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//# tonccpy.c
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//! VRAM-safe cpy.
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/*! This version mimics memcpy in functionality, with
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the benefit of working for VRAM as well. It is also
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slightly faster than the original memcpy, but faster
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implementations can be made.
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\param dst Destination pointer.
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\param src Source pointer.
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\param size Fill-length in bytes.
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\note The pointers and size need not be word-aligned.
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*/
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void tonccpy(void *dst, const void *src, uint size)
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{
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if(size==0 || dst==0 || src==0)
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return;
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uint count;
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u16 *dst16; // hword destination
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u8 *src8; // byte source
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// Ideal case: copy by 4x words. Leaves tail for later.
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if( ((u32)src|(u32)dst)%4==0 && size>=4)
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{
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u32 *src32= (u32*)src, *dst32= (u32*)dst;
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count= size/4;
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uint tmp= count&3;
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count /= 4;
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// Duff's Device, good friend!
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switch(tmp) {
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do { *dst32++ = *src32++;
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case 3: *dst32++ = *src32++;
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case 2: *dst32++ = *src32++;
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case 1: *dst32++ = *src32++;
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case 0: ; } while(count--);
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}
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// Check for tail
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size &= 3;
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if(size == 0)
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return;
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src8= (u8*)src32;
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dst16= (u16*)dst32;
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}
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else // Unaligned.
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{
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uint dstOfs= (u32)dst&1;
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src8= (u8*)src;
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dst16= (u16*)(dst-dstOfs);
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// Head: 1 byte.
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if(dstOfs != 0)
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{
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*dst16= (*dst16 & 0xFF) | *src8++<<8;
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dst16++;
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if(--size==0)
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return;
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}
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}
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// Unaligned main: copy by 2x byte.
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count= size/2;
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while(count--)
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{
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*dst16++ = src8[0] | src8[1]<<8;
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src8 += 2;
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}
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// Tail: 1 byte.
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if(size&1)
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*dst16= (*dst16 &~ 0xFF) | *src8;
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}
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//# toncset.c
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//! VRAM-safe memset, internal routine.
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/*! This version mimics memset in functionality, with
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the benefit of working for VRAM as well. It is also
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slightly faster than the original memset.
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\param dst Destination pointer.
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\param fill Word to fill with.
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\param size Fill-length in bytes.
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\note The \a dst pointer and \a size need not be
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word-aligned. In the case of unaligned fills, \a fill
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will be masked off to match the situation.
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*/
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void __toncset(void *dst, u32 fill, uint size)
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{
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if(size==0 || dst==0)
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return;
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uint left= (u32)dst&3;
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u32 *dst32= (u32*)(dst-left);
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u32 count, mask;
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// Unaligned head.
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if(left != 0)
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{
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// Adjust for very small stint.
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if(left+size<4)
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{
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mask= BIT_MASK(size*8)<<(left*8);
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*dst32= (*dst32 &~ mask) | (fill & mask);
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return;
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}
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mask= BIT_MASK(left*8);
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*dst32= (*dst32 & mask) | (fill&~mask);
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dst32++;
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size -= 4-left;
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}
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// Main stint.
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count= size/4;
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uint tmp= count&3;
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count /= 4;
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switch(tmp) {
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do { *dst32++ = fill;
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case 3: *dst32++ = fill;
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case 2: *dst32++ = fill;
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case 1: *dst32++ = fill;
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case 0: ; } while(count--);
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}
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// Tail
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size &= 3;
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if(size)
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{
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mask= BIT_MASK(size*8);
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*dst32= (*dst32 &~ mask) | (fill & mask);
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}
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}
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