ExpandTheGungeon/UpdateSoundBank.cmd
ApacheThunder d130d74e17 Add new music for Old West
* New music for Old West floor courtasy of C4ndy_cane.
* Adjustments made to combat loop trigger system for custom floors. Now
when player enters floor for first time, a combat music track loop will
not trigger until at least after one room of combat (two if on old west
since entrance is combat room). This is so main track has a chance to
play longer before a combat loop switchs it out.
* Sound bank moved to new asset bundle to avoid new crash that would
occur with on title screen. (possible resource limit for single item in
DLL file?)
2024-04-26 01:49:45 -05:00

4 lines
127 B
Batchfile

@echo off
copy ExpandAssets\Audio\GeneratedSoundBanks\Windows\EX_SFX.bnk ExpandAssets\Assets\ExpandAudio\EX_SFX.bytes /y
pause