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* New music for Old West floor courtasy of C4ndy_cane. * Adjustments made to combat loop trigger system for custom floors. Now when player enters floor for first time, a combat music track loop will not trigger until at least after one room of combat (two if on old west since entrance is combat room). This is so main track has a chance to play longer before a combat loop switchs it out. * Sound bank moved to new asset bundle to avoid new crash that would occur with on title screen. (possible resource limit for single item in DLL file?)
4 lines
127 B
Batchfile
4 lines
127 B
Batchfile
@echo off
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copy ExpandAssets\Audio\GeneratedSoundBanks\Windows\EX_SFX.bnk ExpandAssets\Assets\ExpandAudio\EX_SFX.bytes /y
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pause
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