v2.7.1 Release Commit...
* Merge BepInEx build into repo as it's own branch. * Actually fix Wall Mimic spawn rates for TheLeadKey rooms and rooms that Jungle Tree and Jungle Exit rooms teleport the player to.
@ -1,5 +1,5 @@
|
||||
ManifestFileVersion: 0
|
||||
CRC: 152274101
|
||||
CRC: 1983819566
|
||||
AssetBundleManifest:
|
||||
AssetBundleInfos:
|
||||
Info_0:
|
||||
|
@ -1,9 +1,9 @@
|
||||
ManifestFileVersion: 0
|
||||
CRC: 2336072457
|
||||
CRC: 4207470725
|
||||
Hashes:
|
||||
AssetFileHash:
|
||||
serializedVersion: 2
|
||||
Hash: f8af26c8e95a7b2a44e4e826f677b426
|
||||
Hash: 3a182b004c486813864fd873202c286d
|
||||
TypeTreeHash:
|
||||
serializedVersion: 2
|
||||
Hash: 2241b0dac22d22b9de2222ad79842819
|
||||
|
Before Width: | Height: | Size: 3.2 KiB After Width: | Height: | Size: 3.2 KiB |
@ -238,8 +238,6 @@ public enum AssetSource { BraveResources, SharedAuto1, SharedAuto2, EnemiesBase,
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -4245,117 +4245,61 @@ public static class ExpandCustomEnemyDatabase {
|
||||
}
|
||||
};
|
||||
|
||||
// Currently my custom attack behavior will not work unless GGB version of MTG is installed.
|
||||
if (ETGMod.BaseUIVersion.ToLower().Contains("ggb")) {
|
||||
customBehaviorSpeculator.AttackBehaviors = new List<AttackBehaviorBase>() {
|
||||
new ExpandChargeBehavior() {
|
||||
avoidExits = true,
|
||||
avoidWalls = false,
|
||||
minRange = 0,
|
||||
primeTime = -1,
|
||||
stopDuringPrime = true,
|
||||
leadAmount = 1,
|
||||
chargeSpeed = 25,
|
||||
chargeAcceleration = -1,
|
||||
maxChargeDistance = -1,
|
||||
chargeKnockback = 120,
|
||||
chargeDamage = 25,
|
||||
wallRecoilForce = 20,
|
||||
stoppedByProjectiles = false,
|
||||
endWhenChargeAnimFinishes = false,
|
||||
switchCollidersOnCharge = true,
|
||||
collidesWithDodgeRollingPlayers = true,
|
||||
ShootPoint = null,
|
||||
bulletScript = null,
|
||||
primeAnim = "spindashcharge",
|
||||
chargeAnim = "spindash_release",
|
||||
hitAnim = "rebound",
|
||||
HideGun = false,
|
||||
launchVfx = null,
|
||||
trailVfx = null,
|
||||
trailVfxParent = null,
|
||||
hitVfx = null,
|
||||
nonActorHitVfx = null,
|
||||
chargeDustUps = true,
|
||||
chargeDustUpInterval = 0.25f,
|
||||
Cooldown = 2,
|
||||
CooldownVariance = 0,
|
||||
AttackCooldown = 0,
|
||||
GlobalCooldown = 0,
|
||||
InitialCooldown = 0,
|
||||
InitialCooldownVariance = 0,
|
||||
GroupName = null,
|
||||
GroupCooldown = 0,
|
||||
MinRange = 0,
|
||||
Range = 20,
|
||||
MinWallDistance = 0,
|
||||
MaxEnemiesInRoom = 0,
|
||||
MinHealthThreshold = 0,
|
||||
MaxHealthThreshold = 1,
|
||||
HealthThresholds = new float[0],
|
||||
AccumulateHealthThresholds = true,
|
||||
targetAreaStyle = null,
|
||||
IsBlackPhantom = false,
|
||||
resetCooldownOnDamage = null,
|
||||
RequiresLineOfSight = true,
|
||||
MaxUsages = 0
|
||||
}
|
||||
};
|
||||
} else {
|
||||
customBehaviorSpeculator.AttackBehaviors = new List<AttackBehaviorBase>() {
|
||||
new ChargeBehavior() {
|
||||
minRange = 0,
|
||||
primeTime = -1,
|
||||
stopDuringPrime = true,
|
||||
leadAmount = 1,
|
||||
chargeSpeed = 25,
|
||||
chargeAcceleration = -1,
|
||||
maxChargeDistance = -1,
|
||||
chargeKnockback = 120,
|
||||
chargeDamage = 25,
|
||||
wallRecoilForce = 20,
|
||||
stoppedByProjectiles = false,
|
||||
endWhenChargeAnimFinishes = false,
|
||||
switchCollidersOnCharge = true,
|
||||
collidesWithDodgeRollingPlayers = true,
|
||||
ShootPoint = null,
|
||||
bulletScript = null,
|
||||
primeAnim = "spindashcharge",
|
||||
chargeAnim = "spindash_release",
|
||||
hitAnim = "rebound",
|
||||
HideGun = false,
|
||||
launchVfx = null,
|
||||
trailVfx = null,
|
||||
trailVfxParent = null,
|
||||
hitVfx = null,
|
||||
nonActorHitVfx = null,
|
||||
chargeDustUps = true,
|
||||
chargeDustUpInterval = 0.25f,
|
||||
Cooldown = 2,
|
||||
CooldownVariance = 0,
|
||||
AttackCooldown = 0,
|
||||
GlobalCooldown = 0,
|
||||
InitialCooldown = 0,
|
||||
InitialCooldownVariance = 0,
|
||||
GroupName = null,
|
||||
GroupCooldown = 0,
|
||||
MinRange = 0,
|
||||
Range = 20,
|
||||
MinWallDistance = 0,
|
||||
MaxEnemiesInRoom = 0,
|
||||
MinHealthThreshold = 0,
|
||||
MaxHealthThreshold = 1,
|
||||
HealthThresholds = new float[0],
|
||||
AccumulateHealthThresholds = true,
|
||||
targetAreaStyle = null,
|
||||
IsBlackPhantom = false,
|
||||
resetCooldownOnDamage = null,
|
||||
RequiresLineOfSight = true,
|
||||
MaxUsages = 0
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
customBehaviorSpeculator.AttackBehaviors = new List<AttackBehaviorBase>() {
|
||||
new ExpandChargeBehavior() {
|
||||
avoidExits = true,
|
||||
avoidWalls = false,
|
||||
minRange = 0,
|
||||
primeTime = -1,
|
||||
stopDuringPrime = true,
|
||||
leadAmount = 1,
|
||||
chargeSpeed = 25,
|
||||
chargeAcceleration = -1,
|
||||
maxChargeDistance = -1,
|
||||
chargeKnockback = 120,
|
||||
chargeDamage = 25,
|
||||
wallRecoilForce = 20,
|
||||
stoppedByProjectiles = false,
|
||||
endWhenChargeAnimFinishes = false,
|
||||
switchCollidersOnCharge = true,
|
||||
collidesWithDodgeRollingPlayers = true,
|
||||
ShootPoint = null,
|
||||
bulletScript = null,
|
||||
primeAnim = "spindashcharge",
|
||||
chargeAnim = "spindash_release",
|
||||
hitAnim = "rebound",
|
||||
HideGun = false,
|
||||
launchVfx = null,
|
||||
trailVfx = null,
|
||||
trailVfxParent = null,
|
||||
hitVfx = null,
|
||||
nonActorHitVfx = null,
|
||||
chargeDustUps = true,
|
||||
chargeDustUpInterval = 0.25f,
|
||||
Cooldown = 2,
|
||||
CooldownVariance = 0,
|
||||
AttackCooldown = 0,
|
||||
GlobalCooldown = 0,
|
||||
InitialCooldown = 0,
|
||||
InitialCooldownVariance = 0,
|
||||
GroupName = null,
|
||||
GroupCooldown = 0,
|
||||
MinRange = 0,
|
||||
Range = 20,
|
||||
MinWallDistance = 0,
|
||||
MaxEnemiesInRoom = 0,
|
||||
MinHealthThreshold = 0,
|
||||
MaxHealthThreshold = 1,
|
||||
HealthThresholds = new float[0],
|
||||
AccumulateHealthThresholds = true,
|
||||
targetAreaStyle = null,
|
||||
IsBlackPhantom = false,
|
||||
resetCooldownOnDamage = null,
|
||||
RequiresLineOfSight = true,
|
||||
MaxUsages = 0
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
customBehaviorSpeculator.InstantFirstTick = false;
|
||||
customBehaviorSpeculator.TickInterval = 0.1f;
|
||||
|
BIN
ExpandTheGungeon/ExpandSharedAuto
Normal file
@ -10,18 +10,20 @@
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||||
using ExpandTheGungeon.ExpandUtilities;
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||||
using ExpandTheGungeon.ExpandMain;
|
||||
using ExpandTheGungeon.ExpandDungeonFlows;
|
||||
using ExpandTheGungeon.ExpandComponents;
|
||||
using BepInEx;
|
||||
|
||||
namespace ExpandTheGungeon {
|
||||
|
||||
public class ExpandTheGungeon : ETGModule {
|
||||
|
||||
[BepInDependency("etgmodding.etg.mtgapi")]
|
||||
[BepInPlugin(GUID, ModName, VERSION)]
|
||||
public class ExpandTheGungeon : BaseUnityPlugin {
|
||||
|
||||
public static Texture2D ModLogo;
|
||||
public static Hook GameManagerHook;
|
||||
public static Hook MainMenuFoyerUpdateHook;
|
||||
|
||||
public static string ModName;
|
||||
public const string GUID = "ApacheThunder.etg.ExpandTheGungeon";
|
||||
public const string ModName = "ExpandTheGungeon";
|
||||
public const string VERSION = "2.7.1";
|
||||
public static string ZipFilePath;
|
||||
public static string FilePath;
|
||||
public static string ResourcesPath;
|
||||
@ -63,14 +65,13 @@ private enum WaitType { ShotgunSecret, LanguageFix, DebugFlow };
|
||||
|
||||
private static GameObject m_FoyerCheckerOBJ;
|
||||
|
||||
public override void Init() {
|
||||
|
||||
public void Start() {
|
||||
ExceptionText = string.Empty;
|
||||
ExceptionText2 = string.Empty;
|
||||
|
||||
ModName = Metadata.Name;
|
||||
ZipFilePath = Metadata.Archive;
|
||||
FilePath = Metadata.Directory;
|
||||
FilePath = this.FolderPath();
|
||||
ZipFilePath = this.FolderPath();
|
||||
|
||||
ResourcesPath = ETGMod.ResourcesDirectory;
|
||||
|
||||
try { ExpandSettings.LoadSettings(); } catch (Exception ex) { ExceptionText2 = ex.ToString(); }
|
||||
@ -107,7 +108,12 @@ private enum WaitType { ShotgunSecret, LanguageFix, DebugFlow };
|
||||
if (!string.IsNullOrEmpty(ExceptionText)) { return; }
|
||||
|
||||
if (ExpandSettings.EnableLogo) { ModLogo = ExpandAssets.LoadAsset<Texture2D>("EXLogo"); }
|
||||
|
||||
ETGModMainBehaviour.WaitForGameManagerStart(GMStart);
|
||||
}
|
||||
|
||||
|
||||
public void GMStart(GameManager gameManager) {
|
||||
try {
|
||||
ExpandSharedHooks.InstallMidGameSaveHooks();
|
||||
if (ExpandSettings.EnableLogo) {
|
||||
@ -117,17 +123,14 @@ private enum WaitType { ShotgunSecret, LanguageFix, DebugFlow };
|
||||
typeof(MainMenuFoyerController)
|
||||
);
|
||||
}
|
||||
GameManager.Instance.OnNewLevelFullyLoaded += ExpandObjectMods.InitSpecialMods;
|
||||
gameManager.OnNewLevelFullyLoaded += ExpandObjectMods.InitSpecialMods;
|
||||
} catch (Exception ex) {
|
||||
// ETGModConsole can't be called by anything that occurs in Init(), so write message to static strinng and check it later.
|
||||
ExceptionText = "[ExpandTheGungeon] ERROR: Exception occured while installing hooks!";
|
||||
Debug.LogException(ex);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
public override void Start() {
|
||||
|
||||
if (!string.IsNullOrEmpty(ExceptionText) | !string.IsNullOrEmpty(ExceptionText2)) {
|
||||
if (!string.IsNullOrEmpty(ExceptionText)) { ETGModConsole.Log(ExceptionText); }
|
||||
if (!string.IsNullOrEmpty(ExceptionText2)) { ETGModConsole.Log(ExceptionText2); }
|
||||
@ -209,8 +212,6 @@ private enum WaitType { ShotgunSecret, LanguageFix, DebugFlow };
|
||||
enemiesBase = null;
|
||||
}
|
||||
|
||||
public override void Exit() { }
|
||||
|
||||
public static void CreateFoyerController() {
|
||||
if (!m_FoyerCheckerOBJ) {
|
||||
m_FoyerCheckerOBJ = new GameObject("ExpandTheGungeon Foyer Checker", new Type[] { typeof(ExpandFoyer) });
|
||||
@ -222,6 +223,7 @@ private enum WaitType { ShotgunSecret, LanguageFix, DebugFlow };
|
||||
private void SetupItemAPI(AssetBundle expandSharedAssets1) {
|
||||
if (!ItemAPISetup) {
|
||||
try {
|
||||
ETGMod.Assets.SetupSpritesFromAssembly(Assembly.GetExecutingAssembly(), "ExpandTheGungeon/Sprites");
|
||||
Tools.Init();
|
||||
ItemBuilder.Init();
|
||||
BabyGoodHammer.Init(expandSharedAssets1);
|
||||
|
@ -21,6 +21,10 @@
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="0Harmony">
|
||||
<HintPath>..\Dependencies\0Harmony.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Assembly-CSharp">
|
||||
<HintPath>..\Dependencies\Assembly-CSharp.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
@ -29,14 +33,22 @@
|
||||
<HintPath>..\Dependencies\Assembly-CSharp-firstpass.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Assembly-CSharp.Base.mm">
|
||||
<HintPath>..\Dependencies\Assembly-CSharp.Base.mm.dll</HintPath>
|
||||
<Reference Include="BepInEx">
|
||||
<HintPath>..\Dependencies\BepInEx.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Ionic.Zip">
|
||||
<HintPath>..\Dependencies\Ionic.Zip.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="ModTheGungeonAPI">
|
||||
<HintPath>..\Dependencies\ModTheGungeonAPI.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Mono.Cecil">
|
||||
<HintPath>..\Dependencies\Mono.Cecil.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="MonoMod.RuntimeDetour">
|
||||
<HintPath>..\Dependencies\MonoMod.RuntimeDetour.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
@ -261,6 +273,195 @@
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Include="..\ExpandAssets\Assets\AssetBundles\ExpandSharedAuto" />
|
||||
</ItemGroup>
|
||||
<ItemGroup />
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Include="Sprites\Ammonomicon Encounter Icon Collection\bootleg_machinepistol_idle_001.png" />
|
||||
<EmbeddedResource Include="Sprites\Ammonomicon Encounter Icon Collection\bootleg_pistol_idle_001.png" />
|
||||
<EmbeddedResource Include="Sprites\Ammonomicon Encounter Icon Collection\bootleg_shotgun_idle_001.png" />
|
||||
<EmbeddedResource Include="Sprites\Ammonomicon Encounter Icon Collection\bulletkin_gun_idle_001.png" />
|
||||
<EmbeddedResource Include="Sprites\Ammonomicon Encounter Icon Collection\gr_angel_rev_idle_001.png" />
|
||||
<EmbeddedResource Include="Sprites\Ammonomicon Encounter Icon Collection\gr_black_revolver_idle_001.png" />
|
||||
<EmbeddedResource Include="Sprites\Ammonomicon Encounter Icon Collection\gr_golden_revolver_idle_001.png" />
|
||||
<EmbeddedResource Include="Sprites\Ammonomicon Encounter Icon Collection\gr_nome_rev_idle_001.png" />
|
||||
<EmbeddedResource Include="Sprites\Ammonomicon Encounter Icon Collection\gr_tuc_rev_idle_001.png" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\bootleg_machinepistol_fire_001.json" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\bootleg_machinepistol_fire_002.json" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\bootleg_machinepistol_fire_003.json" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\bootleg_machinepistol_fire_004.json" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\bootleg_machinepistol_idle_001.json" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\bootleg_machinepistol_reload_001.json" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\bootleg_pistol_fire_001.json" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\bootleg_pistol_fire_002.json" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\bootleg_pistol_fire_003.json" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\bootleg_pistol_fire_004.json" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\bootleg_pistol_idle_001.json" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\bootleg_pistol_reload_001.json" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\bootleg_shotgun_fire_001.json" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\bootleg_shotgun_fire_002.json" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\bootleg_shotgun_fire_003.json" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\bootleg_shotgun_fire_004.json" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\bootleg_shotgun_idle_001.json" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\bootleg_shotgun_reload_001.json" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\bulletkin_gun_fire_001.json" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\bulletkin_gun_fire_002.json" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\bulletkin_gun_idle_001.json" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\bulletkin_gun_reload_001.json" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_angel_rev_enemy_pre_fire_001.json" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_angel_rev_enemy_pre_fire_002.json" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_angel_rev_enemy_pre_fire_003.json" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_angel_rev_fire_001.json" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_angel_rev_fire_002.json" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_angel_rev_fire_003.json" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_angel_rev_fire_004.json" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_angel_rev_idle_001.json" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_angel_rev_reload_001.json" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_angel_rev_reload_002.json" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_angel_rev_reload_003.json" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_angel_rev_reload_004.json" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_black_revolver_fire_001.json" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_black_revolver_fire_002.json" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_black_revolver_fire_003.json" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_black_revolver_fire_004.json" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_black_revolver_idle_001.json" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_black_revolver_idle_002.json" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_black_revolver_idle_003.json" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_black_revolver_idle_004.json" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_black_revolver_reload_001.json" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_black_revolver_reload_002.json" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_black_revolver_reload_003.json" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_black_revolver_reload_004.json" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_black_revolver_reload_005.json" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_black_revolver_reload_006.json" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_golden_revolver_fire_001.json" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_golden_revolver_fire_002.json" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_golden_revolver_fire_003.json" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_golden_revolver_fire_004.json" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_golden_revolver_idle_001.json" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_golden_revolver_idle_002.json" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_golden_revolver_idle_003.json" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_golden_revolver_idle_004.json" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_golden_revolver_reload_001.json" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_golden_revolver_reload_002.json" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_golden_revolver_reload_003.json" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_golden_revolver_reload_004.json" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_golden_revolver_reload_005.json" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_golden_revolver_reload_006.json" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_nome_rev_enemy_pre_fire_001.json" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_nome_rev_enemy_pre_fire_002.json" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_nome_rev_enemy_pre_fire_003.json" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_nome_rev_fire_001.json" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_nome_rev_fire_002.json" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_nome_rev_fire_003.json" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_nome_rev_fire_004.json" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_nome_rev_idle_001.json" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_nome_rev_reload_001.json" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_nome_rev_reload_002.json" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_nome_rev_reload_003.json" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_nome_rev_reload_004.json" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_tuc_rev_enemy_pre_fire_001.json" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_tuc_rev_enemy_pre_fire_002.json" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_tuc_rev_enemy_pre_fire_003.json" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_tuc_rev_fire_001.json" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_tuc_rev_fire_002.json" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_tuc_rev_fire_003.json" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_tuc_rev_fire_004.json" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_tuc_rev_idle_001.json" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_tuc_rev_reload_001.json" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_tuc_rev_reload_002.json" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_tuc_rev_reload_003.json" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_tuc_rev_reload_004.json" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\bootleg_machinegun_reload_001.png" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\bootleg_machinepistol_fire_001.png" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\bootleg_machinepistol_fire_002.png" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\bootleg_machinepistol_fire_003.png" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\bootleg_machinepistol_fire_004.png" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\bootleg_machinepistol_idle_001.png" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\bootleg_machinepistol_reload_001.png" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\bootleg_pistol_fire_001.png" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\bootleg_pistol_fire_002.png" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\bootleg_pistol_fire_003.png" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\bootleg_pistol_fire_004.png" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\bootleg_pistol_idle_001.png" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\bootleg_pistol_reload_001.png" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\bootleg_shotgun_fire_001.png" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\bootleg_shotgun_fire_002.png" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\bootleg_shotgun_fire_003.png" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\bootleg_shotgun_fire_004.png" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\bootleg_shotgun_idle_001.png" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\bootleg_shotgun_reload_001.png" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\bulletkin_gun_fire_001.png" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\bulletkin_gun_fire_002.png" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\bulletkin_gun_idle_001.png" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\bulletkin_gun_reload_001.png" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_angel_rev_enemy_pre_fire_001.png" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_angel_rev_enemy_pre_fire_002.png" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_angel_rev_enemy_pre_fire_003.png" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_angel_rev_fire_001.png" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_angel_rev_fire_002.png" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_angel_rev_fire_003.png" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_angel_rev_fire_004.png" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_angel_rev_idle_001.png" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_angel_rev_reload_001.png" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_angel_rev_reload_002.png" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_angel_rev_reload_003.png" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_angel_rev_reload_004.png" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_black_revolver_fire_001.png" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_black_revolver_fire_002.png" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_black_revolver_fire_003.png" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_black_revolver_fire_004.png" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_black_revolver_idle_001.png" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_black_revolver_idle_002.png" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_black_revolver_idle_003.png" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_black_revolver_idle_004.png" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_black_revolver_reload_001.png" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_black_revolver_reload_002.png" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_black_revolver_reload_003.png" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_black_revolver_reload_004.png" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_black_revolver_reload_005.png" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_black_revolver_reload_006.png" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_golden_revolver_fire_001.png" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_golden_revolver_fire_002.png" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_golden_revolver_fire_003.png" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_golden_revolver_fire_004.png" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_golden_revolver_idle_001.png" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_golden_revolver_idle_002.png" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_golden_revolver_idle_003.png" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_golden_revolver_idle_004.png" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_golden_revolver_reload_001.png" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_golden_revolver_reload_002.png" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_golden_revolver_reload_003.png" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_golden_revolver_reload_004.png" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_golden_revolver_reload_005.png" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_golden_revolver_reload_006.png" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_nome_rev_enemy_pre_fire_001.png" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_nome_rev_enemy_pre_fire_002.png" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_nome_rev_enemy_pre_fire_003.png" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_nome_rev_fire_001.png" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_nome_rev_fire_002.png" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_nome_rev_fire_003.png" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_nome_rev_fire_004.png" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_nome_rev_idle_001.png" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_nome_rev_reload_001.png" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_nome_rev_reload_002.png" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_nome_rev_reload_003.png" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_nome_rev_reload_004.png" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_tuc_rev_enemy_pre_fire_001.png" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_tuc_rev_enemy_pre_fire_002.png" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_tuc_rev_enemy_pre_fire_003.png" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_tuc_rev_fire_001.png" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_tuc_rev_fire_002.png" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_tuc_rev_fire_003.png" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_tuc_rev_fire_004.png" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_tuc_rev_idle_001.png" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_tuc_rev_reload_001.png" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_tuc_rev_reload_002.png" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_tuc_rev_reload_003.png" />
|
||||
<EmbeddedResource Include="Sprites\WeaponCollection\gr_tuc_rev_reload_004.png" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
|
@ -243,8 +243,9 @@ public override void OnPostFired(PlayerController player, Gun gun)
|
||||
base.OnPostFired(player, gun);
|
||||
}
|
||||
|
||||
protected void Update()
|
||||
public override void Update()
|
||||
{
|
||||
base.Update();
|
||||
if (gun.CurrentOwner)
|
||||
{
|
||||
if (!gun.IsReloading && !HasReloaded)
|
||||
|
@ -31,5 +31,5 @@
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("2.7.0")]
|
||||
[assembly: AssemblyFileVersion("2.7.0")]
|
||||
[assembly: AssemblyVersion("2.7.1")]
|
||||
[assembly: AssemblyFileVersion("2.7.1")]
|
||||
|
After Width: | Height: | Size: 376 B |
After Width: | Height: | Size: 376 B |
After Width: | Height: | Size: 376 B |
After Width: | Height: | Size: 298 B |
After Width: | Height: | Size: 329 B |
After Width: | Height: | Size: 435 B |
After Width: | Height: | Size: 522 B |
After Width: | Height: | Size: 372 B |
After Width: | Height: | Size: 353 B |
After Width: | Height: | Size: 376 B |
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|
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".": "arraytype",
|
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|
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|
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},
|
||||
{
|
||||
"name": "PrimaryHand",
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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{
|
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"name": "PrimaryHand",
|
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{
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|
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|
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