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https://github.com/ApacheThunder/ExpandTheGungeon.git
synced 2025-06-18 19:25:35 -04:00
Fix shaders for Windows
* Fix mistake that would break custom shaders on anything except Linux. Forgot to remove test code when adding new Linux asset bundle. :P
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@ -24,7 +24,7 @@ public class ExpandTheGungeon : BaseUnityPlugin {
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public const string GUID = "ApacheThunder.etg.ExpandTheGungeon";
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public const string ModName = "ExpandTheGungeon";
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public const string VERSION = "2.9.15";
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public const string VERSION = "2.9.16";
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public static string ZipFilePath;
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public static string FilePath;
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public static string ResourcesPath;
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@ -107,9 +107,7 @@ public class ExpandTheGungeon : BaseUnityPlugin {
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if (Application.platform == RuntimePlatform.LinuxPlayer | Application.platform == RuntimePlatform.OSXPlayer) {
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ModAssetBundleName = "ExpandSharedAuto_Linux";
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}
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ModAssetBundleName = "ExpandSharedAuto_Linux";
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ExpandAssets.InitCustomAssetBundles(ModName);
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ETGModMainBehaviour.WaitForGameManagerStart(GMStart);
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@ -31,5 +31,5 @@
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("2.9.15")]
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[assembly: AssemblyFileVersion("2.9.15")]
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[assembly: AssemblyVersion("2.9.16")]
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[assembly: AssemblyFileVersion("2.9.16")]
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