mirror of
https://github.com/AntonioND/tobkit.git
synced 2025-06-18 16:45:32 -04:00
Update build of tobkit and its example
This commit is contained in:
parent
855b6c9d15
commit
d418bca098
10
.gitignore
vendored
10
.gitignore
vendored
@ -1,12 +1,9 @@
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.history.tob
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libsigc++-2.2.3/tests/
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*.cproject
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*.cdtproject
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*.project
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.settings
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*.nds
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*.sav
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example/build/
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example/data/
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example/gfx/
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libsigc++-2.2.3/tests/
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libsigc++-2.2.3/docs/manual/html/
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libsigc++-2.2.3/examples/
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libsigc++-2.2.3/include/
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@ -27,4 +24,3 @@ tobkit/gfx/radiobutton_checked.rgb
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tobkit/gfx/radiobutton_mask.rgb
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tobkit/gfx/radiobutton_unchecked.rgb
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tobkit/tools/rgb2bin
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363
example/Makefile
363
example/Makefile
@ -1,143 +1,294 @@
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#---------------------------------------------------------------------------------
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.SUFFIXES:
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#---------------------------------------------------------------------------------
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# SPDX-License-Identifier: CC0-1.0
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#
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# SPDX-FileContributor: Antonio Niño Díaz, 2023
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ifeq ($(strip $(DEVKITARM)),)
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$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
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endif
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export BLOCKSDS ?= /opt/blocksds/core
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export BLOCKSDSEXT ?= /opt/blocksds/external
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include $(DEVKITARM)/ds_rules
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export WONDERFUL_TOOLCHAIN ?= /opt/wonderful
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ARM_NONE_EABI_PATH ?= $(WONDERFUL_TOOLCHAIN)/toolchain/gcc-arm-none-eabi/bin/
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BASEDIR=/home/tob/coding/dsdev/tob/tobkit/tobkit_new
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# User config
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# ===========
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#---------------------------------------------------------------------------------
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# TARGET is the name of the output
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# BUILD is the directory where object files & intermediate files will be placed
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# SOURCES is a list of directories containing source code
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# DATA is a list of directories containing data files
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# INCLUDES is a list of directories containing header files
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#---------------------------------------------------------------------------------
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TARGET := $(shell basename $(CURDIR))
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BUILD := build
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SOURCES := source
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DATA := data
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INCLUDES := include
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NAME := tobkit_example
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#---------------------------------------------------------------------------------
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# options for code generation
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#---------------------------------------------------------------------------------
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ARCH := -mthumb -mthumb-interwork
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GAME_TITLE := tobkit example
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GAME_SUBTITLE :=
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GAME_AUTHOR :=
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GAME_ICON := $(BLOCKSDS)/sys/icon.bmp
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CFLAGS := -g -Wall -O2\
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-march=armv5te -mtune=arm946e-s \
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-fomit-frame-pointer -ffast-math \
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$(ARCH)
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# DLDI and internal SD slot of DSi
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# --------------------------------
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CFLAGS += $(INCLUDE) -DARM9
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CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions
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# Root folder of the SD image
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SDROOT := sdroot
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# Name of the generated image it "DSi-1.sd" for no$gba in DSi mode
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SDIMAGE := image.bin
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ASFLAGS := -g -march=armv5te -mtune=arm946e-s
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LDFLAGS = -specs=ds_arm9.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
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# Source code paths
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# -----------------
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#---------------------------------------------------------------------------------
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# any extra libraries we wish to link with the project
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#---------------------------------------------------------------------------------
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LIBS := -ltobkit -lsigc-2.0 -lnds9
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SOURCEDIRS := source
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INCLUDEDIRS :=
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GFXDIRS :=
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BINDIRS := data
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AUDIODIRS :=
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# A single directory that is the root of NitroFS:
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NITROFSDIR :=
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#---------------------------------------------------------------------------------
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# list of directories containing libraries, this must be the top level containing
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# include and lib
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#---------------------------------------------------------------------------------
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LIBDIRS := $(LIBNDS) $(BASEDIR)/tobkit $(BASEDIR)/libsigc++ /opt/devkitpro/libs
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# Defines passed to all files
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# ---------------------------
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#---------------------------------------------------------------------------------
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# no real need to edit anything past this point unless you need to add additional
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# rules for different file extensions
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#---------------------------------------------------------------------------------
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ifneq ($(BUILD),$(notdir $(CURDIR)))
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#---------------------------------------------------------------------------------
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DEFINES :=
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export OUTPUT := $(CURDIR)/$(TARGET)
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# Libraries
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# ---------
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export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
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$(foreach dir,$(DATA),$(CURDIR)/$(dir))
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LIBS := -ltobkit -lsigc-2.0 -lnds9
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LIBDIRS := $(BLOCKSDS)/libs/libnds \
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$(BLOCKSDSEXT)/libsigc++ \
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$(BLOCKSDSEXT)/tobkit
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export DEPSDIR := $(CURDIR)/$(BUILD)
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# Build artifacts
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# ---------------
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CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
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CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
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SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
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BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
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BUILDDIR := build/$(NAME)
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ELF := build/$(NAME).elf
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DUMP := build/$(NAME).dump
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MAP := build/$(NAME).map
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ROM := $(NAME).nds
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#---------------------------------------------------------------------------------
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# use CXX for linking C++ projects, CC for standard C
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(CPPFILES)),)
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#---------------------------------------------------------------------------------
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export LD := $(CC)
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#---------------------------------------------------------------------------------
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# If NITROFSDIR is set, the output of mmutil will be placed in that directory
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SOUNDBANKINFODIR := $(BUILDDIR)/maxmod
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ifeq ($(strip $(NITROFSDIR)),)
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SOUNDBANKDIR := $(BUILDDIR)/maxmod
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else
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#---------------------------------------------------------------------------------
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export LD := $(CXX)
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#---------------------------------------------------------------------------------
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SOUNDBANKDIR := $(NITROFSDIR)
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endif
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#---------------------------------------------------------------------------------
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export OFILES := $(addsuffix .o,$(BINFILES)) \
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$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
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# Tools
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# -----
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export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
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$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
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-I$(CURDIR)/$(BUILD)
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PREFIX := $(ARM_NONE_EABI_PATH)arm-none-eabi-
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CC := $(PREFIX)gcc
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CXX := $(PREFIX)g++
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LD := $(PREFIX)gcc
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OBJDUMP := $(PREFIX)objdump
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MKDIR := mkdir
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RM := rm -rf
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export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
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# Verbose flag
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# ------------
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.PHONY: $(BUILD) clean all tobkit
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ifeq ($(VERBOSE),1)
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V :=
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else
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V := @
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endif
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#---------------------------------------------------------------------------------
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all: $(BUILD)
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# Source files
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# ------------
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$(BUILD): tobkit
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@[ -d $@ ] || mkdir -p $@
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@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
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ifneq ($(BINDIRS),)
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SOURCES_BIN := $(shell find -L $(BINDIRS) -name "*.bin")
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INCLUDEDIRS += $(addprefix $(BUILDDIR)/,$(BINDIRS))
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endif
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ifneq ($(GFXDIRS),)
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SOURCES_PNG := $(shell find -L $(GFXDIRS) -name "*.png")
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INCLUDEDIRS += $(addprefix $(BUILDDIR)/,$(GFXDIRS))
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endif
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ifneq ($(AUDIODIRS),)
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SOURCES_AUDIO := $(shell find -L $(AUDIODIRS) -regex '.*\.\(it\|mod\|s3m\|wav\|xm\)')
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ifneq ($(SOURCES_AUDIO),)
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INCLUDEDIRS += $(SOUNDBANKINFODIR)
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endif
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endif
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SOURCES_S := $(shell find -L $(SOURCEDIRS) -name "*.s")
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SOURCES_C := $(shell find -L $(SOURCEDIRS) -name "*.c")
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SOURCES_CPP := $(shell find -L $(SOURCEDIRS) -name "*.cpp")
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# Compiler and linker flags
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# -------------------------
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ARCH := -mthumb -mcpu=arm946e-s+nofp
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SPECS := $(BLOCKSDS)/sys/crts/ds_arm9.specs
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WARNFLAGS := -Wall
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ifeq ($(SOURCES_CPP),)
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LIBS += -lc
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else
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LIBS += -lstdc++ -lc
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endif
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INCLUDEFLAGS := $(foreach path,$(INCLUDEDIRS),-I$(path)) \
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$(foreach path,$(LIBDIRS),-I$(path)/include)
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LIBDIRSFLAGS := $(foreach path,$(LIBDIRS),-L$(path)/lib)
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ASFLAGS += -x assembler-with-cpp $(DEFINES) $(INCLUDEFLAGS) \
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$(ARCH) -ffunction-sections -fdata-sections \
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-specs=$(SPECS)
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CFLAGS += -std=gnu17 $(WARNFLAGS) $(DEFINES) $(INCLUDEFLAGS) \
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$(ARCH) -O2 -ffunction-sections -fdata-sections \
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-specs=$(SPECS)
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CXXFLAGS += -std=gnu++17 $(WARNFLAGS) $(DEFINES) $(INCLUDEFLAGS) \
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$(ARCH) -O2 -ffunction-sections -fdata-sections \
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-fno-exceptions -fno-rtti \
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-specs=$(SPECS)
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LDFLAGS := $(ARCH) $(LIBDIRSFLAGS) -Wl,-Map,$(MAP) $(DEFINES) \
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-Wl,--start-group $(LIBS) -Wl,--end-group -specs=$(SPECS)
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# Intermediate build files
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# ------------------------
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OBJS_ASSETS := $(addsuffix .o,$(addprefix $(BUILDDIR)/,$(SOURCES_BIN))) \
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$(addsuffix .o,$(addprefix $(BUILDDIR)/,$(SOURCES_PNG)))
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HEADERS_ASSETS := $(patsubst %.bin,%_bin.h,$(addprefix $(BUILDDIR)/,$(SOURCES_BIN))) \
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$(patsubst %.png,%.h,$(addprefix $(BUILDDIR)/,$(SOURCES_PNG)))
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ifneq ($(SOURCES_AUDIO),)
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ifeq ($(strip $(NITROFSDIR)),)
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OBJS_ASSETS += $(SOUNDBANKDIR)/soundbank.c.o
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endif
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HEADERS_ASSETS += $(SOUNDBANKINFODIR)/soundbank.h
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endif
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OBJS_SOURCES := $(addsuffix .o,$(addprefix $(BUILDDIR)/,$(SOURCES_S))) \
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$(addsuffix .o,$(addprefix $(BUILDDIR)/,$(SOURCES_C))) \
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$(addsuffix .o,$(addprefix $(BUILDDIR)/,$(SOURCES_CPP)))
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OBJS := $(OBJS_ASSETS) $(OBJS_SOURCES)
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DEPS := $(OBJS:.o=.d)
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# Targets
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# -------
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.PHONY: all clean dump dldipatch sdimage
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all: $(ROM)
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ifneq ($(strip $(NITROFSDIR)),)
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# Additional arguments for ndstool
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NDSTOOL_ARGS := -d $(NITROFSDIR)
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# Make the NDS ROM depend on the filesystem only if it is needed
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$(ROM): $(NITROFSDIR)
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endif
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# Combine the title strings
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ifeq ($(strip $(GAME_SUBTITLE)),)
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GAME_FULL_TITLE := $(GAME_TITLE);$(GAME_AUTHOR)
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else
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GAME_FULL_TITLE := $(GAME_TITLE);$(GAME_SUBTITLE);$(GAME_AUTHOR)
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endif
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$(ROM): $(ELF)
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@echo " NDSTOOL $@"
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$(V)$(BLOCKSDS)/tools/ndstool/ndstool -c $@ \
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-7 $(BLOCKSDS)/sys/default_arm7/arm7.elf -9 $(ELF) \
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-b $(GAME_ICON) "$(GAME_FULL_TITLE)" \
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$(NDSTOOL_ARGS)
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$(ELF): $(OBJS)
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@echo " LD $@"
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$(V)$(LD) -o $@ $(OBJS) $(LDFLAGS)
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$(DUMP): $(ELF)
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@echo " OBJDUMP $@"
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$(V)$(OBJDUMP) -h -C -S $< > $@
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dump: $(DUMP)
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#---------------------------------------------------------------------------------
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clean:
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@echo clean ...
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@rm -fr $(BUILD) $(TARGET).elf $(TARGET).nds $(TARGET).arm9 $(TARGET).ds.gba
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@echo " CLEAN"
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$(V)$(RM) $(ROM) $(DUMP) build $(SDIMAGE) \
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$(SOUNDBANKDIR)/soundbank.bin
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run:
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wmb -data $(OUTPUT).nds
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sdimage:
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@echo " MKFATIMG $(SDIMAGE) $(SDROOT)"
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$(V)$(BLOCKSDS)/tools/mkfatimg/mkfatimg -t $(SDROOT) $(SDIMAGE)
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cp: all
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cp $(TARGET).nds /media/GBAMP
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pumount /media/GBAMP
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dldipatch: $(ROM)
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@echo " DLDIPATCH $(ROM)"
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$(V)$(BLOCKSDS)/tools/dldipatch/dldipatch patch \
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$(BLOCKSDS)/sys/dldi_r4/r4tf.dldi $(ROM)
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tobkit:
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@make -C $(BASEDIR)/tobkit
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# Rules
|
||||
# -----
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||||
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#---------------------------------------------------------------------------------
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else
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$(BUILDDIR)/%.s.o : %.s
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||||
@echo " AS $<"
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||||
@$(MKDIR) -p $(@D)
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$(V)$(CC) $(ASFLAGS) -MMD -MP -c -o $@ $<
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||||
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||||
DEPENDS := $(OFILES:.o=.d)
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||||
$(BUILDDIR)/%.c.o : %.c
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||||
@echo " CC $<"
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||||
@$(MKDIR) -p $(@D)
|
||||
$(V)$(CC) $(CFLAGS) -MMD -MP -c -o $@ $<
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||||
|
||||
#---------------------------------------------------------------------------------
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||||
# main targets
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||||
#---------------------------------------------------------------------------------
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||||
$(OUTPUT).ds.gba : $(OUTPUT).nds
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$(OUTPUT).nds : $(OUTPUT).arm9
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||||
$(OUTPUT).arm9 : $(OUTPUT).elf
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$(OUTPUT).elf : $(OFILES)
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$(BUILDDIR)/%.arm.c.o : %.arm.c
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||||
@echo " CC $<"
|
||||
@$(MKDIR) -p $(@D)
|
||||
$(V)$(CC) $(CFLAGS) -MMD -MP -marm -mlong-calls -c -o $@ $<
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||||
#---------------------------------------------------------------------------------
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||||
%.bin.o : %.bin
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||||
#---------------------------------------------------------------------------------
|
||||
@echo $(notdir $<)
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@$(bin2o)
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$(BUILDDIR)/%.cpp.o : %.cpp
|
||||
@echo " CXX $<"
|
||||
@$(MKDIR) -p $(@D)
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||||
$(V)$(CXX) $(CXXFLAGS) -MMD -MP -c -o $@ $<
|
||||
|
||||
$(BUILDDIR)/%.arm.cpp.o : %.arm.cpp
|
||||
@echo " CXX $<"
|
||||
@$(MKDIR) -p $(@D)
|
||||
$(V)$(CXX) $(CXXFLAGS) -MMD -MP -marm -mlong-calls -c -o $@ $<
|
||||
|
||||
-include $(DEPENDS)
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||||
$(BUILDDIR)/%.bin.o $(BUILDDIR)/%_bin.h : %.bin
|
||||
@echo " BIN2C $<"
|
||||
@$(MKDIR) -p $(@D)
|
||||
$(V)$(BLOCKSDS)/tools/bin2c/bin2c $< $(@D)
|
||||
$(V)$(CC) $(CFLAGS) -MMD -MP -c -o $(BUILDDIR)/$*.bin.o $(BUILDDIR)/$*_bin.c
|
||||
|
||||
#---------------------------------------------------------------------------------------
|
||||
$(BUILDDIR)/%.png.o $(BUILDDIR)/%.h : %.png %.grit
|
||||
@echo " GRIT $<"
|
||||
@$(MKDIR) -p $(@D)
|
||||
$(V)$(BLOCKSDS)/tools/grit/grit $< -ftc -W1 -o$(BUILDDIR)/$*
|
||||
$(V)$(CC) $(CFLAGS) -MMD -MP -c -o $(BUILDDIR)/$*.png.o $(BUILDDIR)/$*.c
|
||||
$(V)touch $(BUILDDIR)/$*.png.o $(BUILDDIR)/$*.h
|
||||
|
||||
ifneq ($(SOURCES_AUDIO),)
|
||||
|
||||
$(SOUNDBANKINFODIR)/soundbank.h: $(SOURCES_AUDIO)
|
||||
@echo " MMUTIL $^"
|
||||
@$(MKDIR) -p $(@D)
|
||||
@$(BLOCKSDS)/tools/mmutil/mmutil $^ -d \
|
||||
-o$(SOUNDBANKDIR)/soundbank.bin -h$(SOUNDBANKINFODIR)/soundbank.h
|
||||
|
||||
ifeq ($(strip $(NITROFSDIR)),)
|
||||
$(SOUNDBANKDIR)/soundbank.c.o: $(SOUNDBANKINFODIR)/soundbank.h
|
||||
@echo " BIN2C soundbank.bin"
|
||||
$(V)$(BLOCKSDS)/tools/bin2c/bin2c $(SOUNDBANKDIR)/soundbank.bin \
|
||||
$(SOUNDBANKDIR)
|
||||
@echo " CC.9 soundbank_bin.c"
|
||||
$(V)$(CC) $(CFLAGS) -MMD -MP -c -o $(SOUNDBANKDIR)/soundbank.c.o \
|
||||
$(SOUNDBANKDIR)/soundbank_bin.c
|
||||
endif
|
||||
#---------------------------------------------------------------------------------------
|
||||
|
||||
endif
|
||||
|
||||
# All assets must be built before the source code
|
||||
# -----------------------------------------------
|
||||
|
||||
$(SOURCES_S) $(SOURCES_C) $(SOURCES_CPP): $(HEADERS_ASSETS)
|
||||
|
||||
# Include dependency files if they exist
|
||||
# --------------------------------------
|
||||
|
||||
-include $(DEPS)
|
||||
|
@ -5,8 +5,6 @@ MyApp *myapp;
|
||||
|
||||
int main(void)
|
||||
{
|
||||
irqEnable(IRQ_VBLANK);
|
||||
|
||||
myapp = new MyApp();
|
||||
myapp->mainLoop();
|
||||
|
||||
|
@ -101,7 +101,7 @@ void MyApp::mainLoop(void)
|
||||
|
||||
void MyApp::sayHello(void)
|
||||
{
|
||||
iprintf("Hello\n");
|
||||
printf("Hello\n");
|
||||
}
|
||||
|
||||
void MyApp::handleTypewriterOk(void)
|
||||
|
252
tobkit/Makefile
252
tobkit/Makefile
@ -1,128 +1,190 @@
|
||||
#---------------------------------------------------------------------------------
|
||||
.SUFFIXES:
|
||||
#---------------------------------------------------------------------------------
|
||||
# SPDX-License-Identifier: CC0-1.0
|
||||
#
|
||||
# SPDX-FileContributor: Antonio Niño Díaz, 2023
|
||||
|
||||
ifeq ($(strip $(DEVKITARM)),)
|
||||
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
|
||||
endif
|
||||
BLOCKSDS ?= /opt/blocksds/core
|
||||
BLOCKSDSEXT ?= /opt/blocksds/external
|
||||
|
||||
include $(DEVKITARM)/ds_rules
|
||||
WONDERFUL_TOOLCHAIN ?= /opt/wonderful
|
||||
ARM_NONE_EABI_PATH ?= $(WONDERFUL_TOOLCHAIN)/toolchain/gcc-arm-none-eabi/bin/
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# TARGET is the name of the output
|
||||
# BUILD is the directory where object files & intermediate files will be placed
|
||||
# SOURCES is a list of directories containing source code
|
||||
# DATA is a list of directories containing data files
|
||||
# INCLUDES is a list of directories containing header files
|
||||
#---------------------------------------------------------------------------------
|
||||
TARGET := $(shell basename $(CURDIR))
|
||||
BUILD := build
|
||||
SOURCES := source
|
||||
DATA := data
|
||||
INCLUDES := include
|
||||
# Source code paths
|
||||
# -----------------
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# options for code generation
|
||||
#---------------------------------------------------------------------------------
|
||||
ARCH := -mthumb -mthumb-interwork
|
||||
SOURCEDIRS := source
|
||||
INCLUDEDIRS := include
|
||||
GFXDIRS :=
|
||||
BINDIRS := data
|
||||
|
||||
CFLAGS := -g -Wall -O2\
|
||||
-march=armv5te -mtune=arm946e-s \
|
||||
-fomit-frame-pointer -ffast-math \
|
||||
$(ARCH)
|
||||
# Defines passed to all files
|
||||
# ---------------------------
|
||||
|
||||
CFLAGS += $(INCLUDE) -DARM9
|
||||
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions
|
||||
DEFINES :=
|
||||
|
||||
ASFLAGS := -g $(ARCH) -march=armv5te -mtune=arm946e-s
|
||||
LDFLAGS = -specs=ds_arm9.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
|
||||
# Libraries
|
||||
# ---------
|
||||
|
||||
LIBDIRS := $(LIBNDS) /opt/devkitpro/libs
|
||||
LIBDIRS := $(BLOCKSDS)/libs/libnds \
|
||||
$(BLOCKSDSEXT)/libsigc++
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# no real need to edit anything past this point unless you need to add additional
|
||||
# rules for different file extensions
|
||||
#---------------------------------------------------------------------------------
|
||||
ifneq ($(BUILD),$(notdir $(CURDIR)))
|
||||
#---------------------------------------------------------------------------------
|
||||
# Build artifacts
|
||||
# ---------------
|
||||
|
||||
export OUTPUT := $(CURDIR)/lib/lib$(TARGET).a
|
||||
NAME := tobkit
|
||||
INSTALLNAME := tobkit
|
||||
BUILDDIR := build
|
||||
ARCHIVE := lib/lib$(NAME).a
|
||||
|
||||
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
|
||||
# Tools
|
||||
# -----
|
||||
|
||||
export DEPSDIR := $(CURDIR)/$(BUILD)
|
||||
PREFIX := $(ARM_NONE_EABI_PATH)arm-none-eabi-
|
||||
CC := $(PREFIX)gcc
|
||||
CXX := $(PREFIX)g++
|
||||
AR := ar
|
||||
MKDIR := mkdir
|
||||
RM := rm -rf
|
||||
CP := cp
|
||||
INSTALL := install
|
||||
|
||||
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
|
||||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
|
||||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
|
||||
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
|
||||
# Verbose flag
|
||||
# ------------
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# use CXX for linking C++ projects, CC for standard C
|
||||
#---------------------------------------------------------------------------------
|
||||
ifeq ($(strip $(CPPFILES)),)
|
||||
#---------------------------------------------------------------------------------
|
||||
export LD := $(CC)
|
||||
#---------------------------------------------------------------------------------
|
||||
ifeq ($(VERBOSE),1)
|
||||
V :=
|
||||
else
|
||||
#---------------------------------------------------------------------------------
|
||||
export LD := $(CXX)
|
||||
#---------------------------------------------------------------------------------
|
||||
V := @
|
||||
endif
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
export OFILES := $(addsuffix .o,$(BINFILES)) \
|
||||
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
|
||||
# Source files
|
||||
# ------------
|
||||
|
||||
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
|
||||
-I$(CURDIR)/$(BUILD)
|
||||
ifneq ($(BINDIRS),)
|
||||
SOURCES_RAW := $(shell find -L $(BINDIRS) -name "*.raw")
|
||||
INCLUDEDIRS += $(addprefix $(BUILDDIR)/,$(BINDIRS))
|
||||
endif
|
||||
ifneq ($(GFXDIRS),)
|
||||
SOURCES_PNG := $(shell find -L $(GFXDIRS) -name "*.png")
|
||||
INCLUDEDIRS += $(addprefix $(BUILDDIR)/,$(GFXDIRS))
|
||||
endif
|
||||
|
||||
.PHONY: $(BUILD) clean all
|
||||
SOURCES_S := $(shell find -L $(SOURCEDIRS) -name "*.s")
|
||||
SOURCES_C := $(shell find -L $(SOURCEDIRS) -name "*.c")
|
||||
SOURCES_CPP := $(shell find -L $(SOURCEDIRS) -name "*.cpp")
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
all: $(BUILD)
|
||||
# Compiler and linker flags
|
||||
# -------------------------
|
||||
|
||||
lib:
|
||||
@[ -d $@ ] || mkdir -p $@
|
||||
|
||||
$(BUILD): lib
|
||||
@[ -d $@ ] || mkdir -p $@
|
||||
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
|
||||
DEFINES += -D__NDS__ -DARM9
|
||||
|
||||
ARCH := -march=armv5te -mtune=arm946e-s
|
||||
|
||||
WARNFLAGS := -Wall -Wunused-but-set-variable
|
||||
|
||||
INCLUDEFLAGS := $(foreach path,$(INCLUDEDIRS),-I$(path)) \
|
||||
$(foreach path,$(LIBDIRS),-I$(path)/include)
|
||||
|
||||
ASFLAGS += -x assembler-with-cpp $(DEFINES) $(ARCH) \
|
||||
-mthumb -mthumb-interwork $(INCLUDEFLAGS) \
|
||||
-ffunction-sections -fdata-sections
|
||||
|
||||
CFLAGS += -std=gnu11 $(WARNFLAGS) $(DEFINES) $(ARCH) \
|
||||
-mthumb -mthumb-interwork $(INCLUDEFLAGS) -O2 \
|
||||
-ffunction-sections -fdata-sections \
|
||||
-fomit-frame-pointer
|
||||
|
||||
CXXFLAGS += -std=gnu++14 $(WARNFLAGS) $(DEFINES) $(ARCH) \
|
||||
-mthumb -mthumb-interwork $(INCLUDEFLAGS) -O2 \
|
||||
-ffunction-sections -fdata-sections \
|
||||
-fno-exceptions -fno-rtti \
|
||||
-fomit-frame-pointer
|
||||
|
||||
# Intermediate build files
|
||||
# ------------------------
|
||||
|
||||
OBJS_ASSETS := $(addsuffix .o,$(addprefix $(BUILDDIR)/,$(SOURCES_RAW))) \
|
||||
$(addsuffix .o,$(addprefix $(BUILDDIR)/,$(SOURCES_PNG)))
|
||||
|
||||
HEADERS_ASSETS := $(patsubst %.raw,%_raw.h,$(addprefix $(BUILDDIR)/,$(SOURCES_RAW))) \
|
||||
$(patsubst %.png,%.h,$(addprefix $(BUILDDIR)/,$(SOURCES_PNG)))
|
||||
|
||||
OBJS_SOURCES := $(addsuffix .o,$(addprefix $(BUILDDIR)/,$(SOURCES_S))) \
|
||||
$(addsuffix .o,$(addprefix $(BUILDDIR)/,$(SOURCES_C))) \
|
||||
$(addsuffix .o,$(addprefix $(BUILDDIR)/,$(SOURCES_CPP)))
|
||||
|
||||
OBJS := $(OBJS_ASSETS) $(OBJS_SOURCES)
|
||||
|
||||
DEPS := $(OBJS:.o=.d)
|
||||
|
||||
# Targets
|
||||
# -------
|
||||
|
||||
.PHONY: all clean install
|
||||
|
||||
all: $(ARCHIVE)
|
||||
|
||||
$(ARCHIVE): $(OBJS)
|
||||
@echo " AR $@"
|
||||
@$(MKDIR) -p $(@D)
|
||||
$(V)$(AR) rcs $@ $(OBJS)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
clean:
|
||||
@echo clean ...
|
||||
@rm -fr $(BUILD) lib
|
||||
@echo " CLEAN"
|
||||
$(V)$(RM) $(ARCHIVE) $(BUILDDIR)
|
||||
|
||||
install: all
|
||||
cp lib/*.a $(DEVKITPRO)/libnds/lib
|
||||
cp -R include/tobkit $(DEVKITPRO)/libnds/include
|
||||
@echo " INSTALL $(BLOCKSDSEXT)/$(INSTALLNAME)/"
|
||||
$(V)$(RM) $(BLOCKSDSEXT)/$(INSTALLNAME)/
|
||||
$(V)$(INSTALL) -d $(BLOCKSDSEXT)/$(INSTALLNAME)/
|
||||
$(V)$(CP) -r include lib lgpl.txt $(BLOCKSDSEXT)/$(INSTALLNAME)/
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
# Rules
|
||||
# -----
|
||||
|
||||
DEPENDS := $(OFILES:.o=.d)
|
||||
$(BUILDDIR)/%.s.o : %.s
|
||||
@echo " AS $<"
|
||||
@$(MKDIR) -p $(@D)
|
||||
$(V)$(CC) $(ASFLAGS) -MMD -MP -c -o $@ $<
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# main targets
|
||||
#---------------------------------------------------------------------------------
|
||||
$(OUTPUT) : $(OFILES)
|
||||
$(BUILDDIR)/%.c.o : %.c
|
||||
@echo " CC $<"
|
||||
@$(MKDIR) -p $(@D)
|
||||
$(V)$(CC) $(CFLAGS) -MMD -MP -c -o $@ $<
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
%.bin.o : %.bin
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo $(notdir $<)
|
||||
@$(bin2o)
|
||||
$(BUILDDIR)/%.arm.c.o : %.arm.c
|
||||
@echo " CC $<"
|
||||
@$(MKDIR) -p $(@D)
|
||||
$(V)$(CC) $(CFLAGS) -MMD -MP -marm -mlong-calls -c -o $@ $<
|
||||
|
||||
$(BUILDDIR)/%.cpp.o : %.cpp
|
||||
@echo " CXX $<"
|
||||
@$(MKDIR) -p $(@D)
|
||||
$(V)$(CXX) $(CXXFLAGS) -MMD -MP -c -o $@ $<
|
||||
|
||||
%.raw.o : %.raw
|
||||
@echo $(notdir $<)
|
||||
@$(bin2o)
|
||||
$(BUILDDIR)/%.arm.cpp.o : %.arm.cpp
|
||||
@echo " CXX $<"
|
||||
@$(MKDIR) -p $(@D)
|
||||
$(V)$(CXX) $(CXXFLAGS) -MMD -MP -marm -mlong-calls -c -o $@ $<
|
||||
|
||||
-include $(DEPENDS)
|
||||
$(BUILDDIR)/%.raw.o $(BUILDDIR)/%_bin.h : %.raw
|
||||
@echo " BIN2C $<"
|
||||
@$(MKDIR) -p $(@D)
|
||||
$(V)$(BLOCKSDS)/tools/bin2c/bin2c $< $(@D)
|
||||
$(V)$(CC) $(CFLAGS) -MMD -MP -c -o $(BUILDDIR)/$*.raw.o $(BUILDDIR)/$*_raw.c
|
||||
|
||||
#---------------------------------------------------------------------------------------
|
||||
endif
|
||||
#---------------------------------------------------------------------------------------
|
||||
$(BUILDDIR)/%.png.o $(BUILDDIR)/%.h : %.png %.grit
|
||||
@echo " GRIT $<"
|
||||
@$(MKDIR) -p $(@D)
|
||||
$(V)$(BLOCKSDS)/tools/grit/grit $< -ftc -W1 -o$(BUILDDIR)/$*
|
||||
$(V)$(CC) $(CFLAGS) -MMD -MP -c -o $(BUILDDIR)/$*.png.o $(BUILDDIR)/$*.c
|
||||
$(V)touch $(BUILDDIR)/$*.png.o $(BUILDDIR)/$*.h
|
||||
|
||||
# All assets must be built before the source code
|
||||
# -----------------------------------------------
|
||||
|
||||
$(SOURCES_S) $(SOURCES_C) $(SOURCES_CPP): $(HEADERS_ASSETS)
|
||||
|
||||
# Include dependency files if they exist
|
||||
# --------------------------------------
|
||||
|
||||
-include $(DEPS)
|
||||
|
@ -219,7 +219,7 @@ void WidgetManager::removeWidget(Widget *w)
|
||||
if (*wit == w) {
|
||||
_widgets.erase(wit);
|
||||
} else {
|
||||
iprintf("Fatal error: Widget to be deleted not found!\n");
|
||||
printf("Fatal error: Widget to be deleted not found!\n");
|
||||
}
|
||||
|
||||
// Delete shortcuts associated with the widget
|
||||
|
Loading…
Reference in New Issue
Block a user