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47 lines
1.6 KiB
C
47 lines
1.6 KiB
C
#ifndef _PA_SOUND9_
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#define _PA_SOUND9_
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include <nds.h>
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// Some macros to improve compatibility to old code
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#define PA_PlaySimpleSound(name) AS_SoundDefaultPlay((u8*)name, (u32)name##_size, 127, 64, false, 0)
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#define PA_PlaySoundRepeat(name) AS_SoundDefaultPlay((u8*)name, (u32)name##_size, 127, 64, true, 0)
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#define PA_SoundChannelIsBusy(channel) IPC_Sound->chan[channel].busy
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#define PA_SetSoundChannelPan(chan, pan) AS_SetSoundPan(chan, pan)
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#define PA_SetSoundChannelVol(chan, vol) AS_SetSoundVolume(chan, vol)
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#define PA_StopSound(chan) AS_SoundStop(chan)
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#define PA_SetSoundVol(vol) AS_SetMasterVolume(vol)
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/*! \fn void PA_PlayPSG(u8 chan, u8 vol, u8 pan, u32 freq, u8 duty)
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\brief
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\~english Play a tone (or noise) using the Programmable Sound Generator
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\~french Utiliser le Programmable Sound Generator
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\param PA_Channel
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\~english Audio channel, from 8 to 15
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\~french Canal audio, de 8 à 15
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\param vol
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\~english Volume (0-127)
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\~french Volume (0-127)
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\param freq
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\~english Frenquency
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\~french Fréquence
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\param duty
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\~english Duty (0-7)
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\~french Duty (0-7)
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*/
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void PA_PlayPSG(u8 chan, u8 vol, u8 pan, u32 freq, u8 duty);
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// Legacy functions...
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void PA_PlaySoundEx2(u8 chan, const void* data, s32 length, u8 volume, int freq, s16 format, bool repeat, int repeatPoint) __attribute__((deprecated));
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void PA_SoundStop(u8 chan) __attribute__((deprecated));
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#ifdef __cplusplus
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}
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#endif
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#endif
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