palib/template/ReadMe.txt
2025-01-06 22:43:23 +00:00

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/-----------------------------------------\
|/---------------------------------------\|
|| Welcome to the PAlib Project Template ||
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Using this template you can get a PAlib Nintendo DS application running in almost no time.
You must get familiar with the structure of a PAlib project:
Folders:
data - Contains data files that you want to include in your project.
include - Contains header files (.h).
source - Contains source files (.c, .cpp and .s). Those are your program.
gfx - Contains PAGfx (a graphics converter) and the graphics for your program.
audio - Contains module files (mod, s3m, xm and it) and sound effects (wav) for use with Maxmod.
filesystem - Contains files which will be embedded in the .nds file. Use libfilesystem to read them.
Files:
build.bat and clean.bat - These are used to compile and clean your project (on Windows), respectively.
Makefile - This is a special file that tells your system how to convert your project files into a .nds file (how to compile your project).
(Optional) logo.bmp - This is a custom logo that will be shown in the application loader of your Nintendo DS instead of the default PAlib one.
ReadMe.txt - The file you are reading! :P
source/main.c - This contains your program.
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| Quick start guide for newbies |
=================================
- When you want to compile your project launch build.bat. A command prompt should open and you will see
the status of the compiling process.
/------------------------------------------------------------------------------------------------------------------------\
| TIP: Watch out for the warnings and errors! If you don't know what they mean, ask in the PAlib forums (palib-dev.com). |
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- When you want to run your project, launch your favorite emulator (for example: PAlib/emulators/no$gba/no$gba.exe) and open the
.nds file that has been generated.
- If you're using libfilesystem and your program doesn't work on your card use HomebrewMenu by devkitPro (go to devkitPro.org/hbmenu).
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| Linux/Mac/Other users, please read this! |
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If you want to use PAGfx copy the Mono-ready PAGfx binaries from PAlib\tools\PAGfx\Mono to the gfx folder.
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| Preparing your program for release |
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You should replace the project description in the Makefile with something more appropriate. The default is:
TEXT1 := PAlib Project
TEXT2 := Change this text
TEXT3 := for your project!
As the last step, consider creating a custom logo.bmp for your project even if your card doesn't show this icon.
Its size has to be 32x32 and it can have up to 16 colors (color index 0 is transparent).
If your card doesn't show the internal logo of .nds files, you can use DSOrganize to view it on the DS and confirm that it looks OK.
==============================
| Section for advanced users |
==============================
To use special features like Maxmod you have to select an ARM7 core for your project.
You can do this in the Makefile - open it with an editor and read the first few lines.
The following features are available:
Sound/Music:
ASlib - RAW and MP3 file playback using Noda's ASlib (examples\Sound\ASlib\ASlib_General) - this is the default
Maxmod - module playback (mod, s3m, xm and it) using eKid's Maxmod (it comes with libnds)
Networking:
dswifi - dswifi for DS<->AccessPoint connections (examples\Wifi\dswifi)
/-----------------------------------------------------------------------------------------------------------------------------\
| IMPORTANT: Your project will only work on the G6 and M3 Real cards if you choose an ARM7 core which is smaller than 64 KBs. |
| Currently the only cores that can be used on those cards are the ARM7_MP3 and ARM7_MAXMOD_DSWIFI cores. |
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