// This example shows how to use 8 bit backgrounds, // on which you can draw with the stylus or show text in different sizes, colors, or rotations // Includes #include // Include for PA_Lib // Function: main() int main() { PA_Init(); // Initializes PA_Lib //PA_LoadSplash(); // PA_Lib splash screen // Let's put some colors... in the background palettes PA_SetBgPalCol(0, 1, PA_RGB(31, 31, 31)); PA_SetBgPalCol(0, 2, PA_RGB(31, 0, 0)); PA_SetBgPalCol(0, 3, PA_RGB(0, 0, 31)); PA_SetBgPalCol(0, 4, PA_RGB(0, 31, 0)); PA_SetBgPalCol(1, 1, PA_RGB(31, 31, 31)); PA_SetBgPalCol(1, 2, PA_RGB(31, 0, 0)); PA_SetBgPalCol(1, 3, PA_RGB(0, 0, 31)); PA_SetBgPalCol(1, 4, PA_RGB(0, 31, 0)); // Let's not load any backgrounds :p // This will initialise an bit background on each screen. This must be loaded before any other background. // If you need to load this after a backgrounds, you'll have to use PA_ResetBgSys, PA_Init8bit, then reload // your backgrounds... PA_Init8bitBg(0, 3); PA_Init8bitBg(1, 3); // On these backgrounds, you can plot pixels, draw lines... and draw some custom text ! PA_SmartText(1, // SCreen 0, // Top left X 1, // Top left Y 255, // Botton right X 20, // Bottom right Y "Hello World", // Text 1, // Text palette color (0-255) 0, // Text size (0-4) 0, // Text mode (0 - normal, 1 - transparent, 2 - no text, 3 - rotated 90°, 4 - 90° other way) 100); // Maximum number of characters, if you want to right letter by letter... PA_SmartText(1, 0, 20, 255, 40, "Hello World", 2, 1, 1, 100); PA_SmartText(1, 0, 40, 255, 60, "Hello World", 3, 2, 1, 100); PA_SmartText(1, 0, 60, 255, 80, "Hello World", 4, 3, 1, 100); PA_SmartText(1, 0, 80, 255, 100, "Hello World", 1, 4, 1, 100); // Let's have some rotated text :p // X and Y positions are taken as if the DS was turned PA_SmartText(1, 1, 1, 190, 20, "Hello World", 3, 3, 3, 100); PA_SmartText(1, 1, 200, 190, 220, "Hello World", 3, 3, 4, 100); // And a centered text, to check if it works PA_CenterSmartText(1, 0, 100, 255, 120, "Hello World", 2, 4, 1); // Same as Smart text, but no letter limit // Infinite loop to keep the program running while (1) { PA_WaitForVBL(); } return 0; } // End of main()