// Includes #include extern const unsigned short master_Palette[256]; extern const unsigned char vaisseau_Bitmap[1024]; int main(void){ PA_Init(); PA_LoadDefaultText(1,0); // On the top screen PA_LoadSpritePal(0, 0, (void*)master_Palette); PA_CreateSprite(0, 0,(void*)vaisseau_Bitmap, OBJ_SIZE_32X32,1, 0, 128-16, 96-16); while(1) { PA_OutputText(1, 5, 10, "Angle : %d ", PA_GetAngle(128, 96, Stylus.X, Stylus.Y)); PA_WaitForVBL(); } return 0; }