PAlib 080823

This commit is contained in:
Antonio Niño Díaz 2008-08-23 12:00:00 +01:00
parent 0290702a80
commit de5c29bac3
6586 changed files with 279528 additions and 201783 deletions

BIN
Other Libs/efs_lib_v2.zip Normal file

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[InternetShortcut]
URL=http://www.palib.com

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[KEYS]
KEY_A=10
KEY_B=32
KEY_SELECT=36
KEY_START=13
KEY_RIGHT=40
KEY_LEFT=39
KEY_UP=37
KEY_DOWN=38
KEY_R=33
KEY_L=32
KEY_X=26
KEY_Y=28

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@ -1,36 +0,0 @@
[iDeaS_Settings_RecentFile]
File0=,1,E:\Dev\PAlibExamples\Bitmap8-16bit\16bitDraw\16bitDraw.nds
File1=,1,E:\Dev\PAlibExamples\Backgrounds\RotBg\RotBackgrounds\RotBackgrounds.nds
File2=,1,E:\Dev\PAlibExamples\Backgrounds\Effects\Mode7\Mode7.nds
File3=,1,E:\Dev\PAlibExamples\Backgrounds\Effects\BgAlpha\BgAlpha.nds
File4=,1,E:\Dev\PAlibExamples\Transitions\WindowFade\WindowFade.nds
File5=,1,E:\Dev\PAlibExamples\Sprites\Basics\16bitSprite\16bitSprite.nds
File6=,1,E:\Dev\PAlibExamples\3d\3DSprites\3D1024Sprites\3D1024Sprites.nds
File7=,1,E:\Dev\Demos\Perpetual\Perpetual.nds
File8=,1,E:\Dev\PAlibExamples\Bitmap8-16bit\16bitDoubleBuffer\16bitDoubleBuffer.nds
File9=,1,E:\Dev\Projets\Static\Static.nds
[iDeaS]
Render3D=,3,5341619AF28E994D9702BD5575CBC22C
Audio Render=,3,FB7F4C91E15A024A81603D3AC531F63B
Renderer=,3,00000000000000000000000000000000
Wifi=,3,00000000000000000000000000000000
[iDeaS_Settings]
LastDirectory=,1,E:\Dev\Projets\Static
EEPROMID=,4,000004F9
TouchSettings=,4,00000001
Language=,4,00000002
KEY_A=,4,00000044
KEY_B=,4,00000053
KEY_SELECT=,4,00000010
KEY_START=,4,0000000D
KEY_RIGHT=,4,00000027
KEY_LEFT=,4,00000025
KEY_UP=,4,00000026
KEY_DOWN=,4,00000028
KEY_R=,4,00000058
KEY_L=,4,00000057
KEY_X=,4,0000005A
KEY_Y=,4,00000051
SkipFrames=,4,FFFFFFFF
DLDI=,4,000004F9
Name=,1,Lino

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Technical documentation
-----------------------
Product name : iDeaS
Current Version : 1.0.1.7
Supported platforms : Windows 95/98/Me/XP/Vista + OpenGL + DirectX 7.0 or higher
Windows NT4/2000 (not tested but should work...)
Author : Lino
Website : http://spazioinwind.libero.it/linoma/ideas.html
E-mail : linoma@gmail.com
*** please do not send any questions on how to use or play games. ***
Emulation status
----------------
- ARM7TDMI : 32-bit ARM CPU support (100%)
16-bit THUMB CPU support (100%)
- ARM946E-S : 32-bit ARM CPU support (99%)
16-bit THUMB CPU support (100%)
- Real sync emulation for HBlanks and VBlanks
- Text Mode
* 16 colors support
* 256 colors support
* Extended palette
* BG0/BG1/BG2/BG3 support
* 256x256 up to 512x512 tile maps support
* Default priorities support
* Horizontal/Vertical flipping support
* Horizontal/Vertical offset support
* FadeIn/FadeOut Effect support
* Alpha-blending Effect support
* Windows 0/1 support
- Affine Mode
* 16 colors support
* 256 colors support
* BG0/BG1/BG2/BG3 support
* 256x256 up to 1024x1024 tile maps support
* Default priorities support
* Horizontal/Vertical offset support
* FadeIn/FadeOut Effect support
* Alpha-blending Effect support
* Windows 0/1 support
- Extended Mode
* 16 colors support
* 256 colors support
* Extended palette
* BG0/BG1/BG2/BG3 support
* 256x256 up to 512x512 tile maps support
* Default priorities support
* Horizontal/Vertical flipping support
* Horizontal/Vertical offset support
* FadeIn/FadeOut Effect support
* Alpha-blending Effect support
* Windows 0/1 support
- Large Mode
* 256 colors support
* 512x1024 up to 1024x512 tile maps support
* Default priorities support
* Horizontal/Vertical offset support
* FadeIn/FadeOut Effect support
* Alpha-blending Effect support
* Windows 0/1 support
- OAM support
* Horizontal/Vertical position
* Horizontal/Vertical flip
* 8x8 up to 64x64 sprite size support
* 1D/2D sprite display support
* Rotation/Zoom
* Bitmap sprite support
* FadeIn/FadeOut Effect support
* Alpha-blending Effect support
- 3D Mode
* Matrix Load/Multiply
* Polygon Attributes
* Polygon Definitions by Vertices
* Polygon Light Parameters
* Texture Attributes
* Texture Formats
* Texture Coordinates
* Texture Blending
* Status
* Tests
- WiFi
* Nothing.
- IPC
* Sync register and FIFO are emulated.
- SPI
* Firmware access is supported.
* Touchscreen access is supported.
* DS Cartridge Backup is supported.
* Microphone is supported.
- RTC
* Real Time Clock is emulated.
- Keys
* All keys are emulated.
- DMA
* All channels, nearly all modes.
- Timers
* All timers are emulated in both prescalar and count-up mode.
- Interrupts
* Vblank, Hblank, VCounter, DMA, FIFO, 3D FIFO and timer interrupts are emulated,
Special features
----------------
- FAT Emualtion R4DS revolution. (read only)
- ARM CPU debugger (100%)
- THUMB CPU debugger (100%)
* Step by step feature.
* Run to cursor feature.
* Run to next instruction feature.
* Edit memory.
* Enable and disable visualizzation layers.
* View Source Code in Debugger Window.
Acknowledgements (in no particular order)
-----------------------------------------
- The Pern Project for NDSLIB
- GBADEV.ORG for all the useful things (docs, demos...)
- NDSTech Wiki
- DSLinux
- gbatek.htm
Keys
-----------------------------------------
D-Up Up arrow
D-Down Down arrow
D-Left Left arrow
D-Right Right arrow
B Z
A X
Start Return
Select Shift
L A
R S
X Q
Y W
Touchscreen Use the mouse to move and the left button to "touch" the screen.

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0B00000A

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1367
PAlib/PAlib ChangeLog.txt Normal file

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Frameset//EN">
<html><head><meta http-equiv="Content-Type" content="text/html;charset=UTF-8">
<title>PAlib - Programmer's Arsenal</title></head>
<frameset cols="200,*">
<frame src="tools/PAlibDocs/eng/tree.html" name="treefrm">
<frame src="tools/PAlibDocs/eng/main.html" name="basefrm">
<noframes>
<a href="tools/PAlibDocs/eng/main.html">Frames are disabled. Click here to go to the main page.</a>
</noframes>
</frameset>
</html>

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Frameset//EN">
<html><head><meta http-equiv="Content-Type" content="text/html;charset=UTF-8">
<title>PAlib - Programmer's Arsenal</title></head>
<frameset cols="200,*">
<frame src="tools/PAlibDocs/fr/tree.html" name="treefrm">
<frame src="tools/PAlibDocs/fr/main.html" name="basefrm">
<noframes>
<a href="tools/PAlibDocs/fr/main.html">Frames are disabled. Click here to go to the main page.</a>
</noframes>
</frameset>
</html>

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PAFS PAFS.ds.gba

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mono PAGfx
sleep 3600

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make archive
pause

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make clean
make
make archive
pause

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#!/bin/sh
cd $PAPATH
make clean
make
make archive
sleep 3600

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move lib\arm7\arm7.bin
make clean
move arm7.bin lib\arm7\arm7.bin
pause

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@ -18,6 +18,7 @@ Tim Seidel (Mighty Max)
Damien Nozay (damdoum)
Pascal Giard (evilynux)
Ben Jaques (masscat)
Jeff Bland
Contributors
------------

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@ -1,3 +1,16 @@
0.7.1 -> 0.7.2
spu:
- big endian fixes. [cyberwarriorx]
gpu:
- big endian fixes. [marcus_c]
gtk-glade:
- opengl improvements. [masscat]
general:
- Added support for setting NDS firmware language value. [masscat]
- Function added for setting firmware language. [masscat]
- Mac/msys compilation fixes. [cyberwarriorx]
- Fix compilation when pkg-config macros are not available [evilynux]
0.7.0 -> 0.7.1
general:
- Added GDB debugger stub [masscat]

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@ -22,6 +22,7 @@ specific README files:
* README.LIN for the linux port
* README.WIN for the windows port
* README.MAC for the mac port
2 Staff/Thanks________________________________________________

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[General]
Language=0
[Window]
WindowWidth=272
WindowHeight=459
[Firmware]
favColor=10
bMonth=7
bDay=15
Language=1
nickName=PAlib
Message=DeSmuME makes you happy!
[Keys]
Key_A=31
Key_B=11
Key_SELECT=36
Key_START=13
Key_RIGHT=40
Key_LEFT=39
Key_UP=37
Key_DOWN=38
Key_R=23
Key_L=12
Key_X=16
Key_Y=17

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Technical documentation
-----------------------
Product name : iDeaS
Current Version : 1.0.2.4
Supported platforms : Windows 95/98/Me/XP/Vista + OpenGL + DirectX 7.0 or higher
Windows NT4/2000 (not tested but should work...)
: Linux + OpenGL + GTK+ 2.0 + Pango + Cairo
Language : English.
Author : Lino
Website : http://spazioinwind.libero.it/linoma/ideas.html
: http://www.ideasemu.org
E-mail : linoma@gmail.com
Special Thanks : Gianluca Tremonti (aka Soldus)
*** please do not send any questions on how to use or play games. ***
*** your donations are my life. ***
Emulation status
----------------
- ARM7TDMI : 32-bit ARM CPU support (100%)
16-bit THUMB CPU support (100%)
- ARM946E-S : 32-bit ARM CPU support (99%)
16-bit THUMB CPU support (100%)
- Real sync emulation for HBlanks and VBlanks
- Text Mode
* 16 colors support
* 256 colors support
* Extended palette
* BG0/BG1/BG2/BG3 support
* 256x256 up to 512x512 tile maps support
* Default priorities support
* Horizontal/Vertical flipping support
* Horizontal/Vertical offset support
* FadeIn/FadeOut Effect support
* Alpha-blending Effect support
* Windows 0/1 support
- Affine Mode
* 16 colors support
* 256 colors support
* BG0/BG1/BG2/BG3 support
* 256x256 up to 1024x1024 tile maps support
* Default priorities support
* Horizontal/Vertical offset support
* FadeIn/FadeOut Effect support
* Alpha-blending Effect support
* Windows 0/1 support
- Extended Mode
* 16 colors support
* 256 colors support
* Extended palette
* BG0/BG1/BG2/BG3 support
* 256x256 up to 512x512 tile maps support
* Default priorities support
* Horizontal/Vertical flipping support
* Horizontal/Vertical offset support
* FadeIn/FadeOut Effect support
* Alpha-blending Effect support
* Windows 0/1 support
- Large Mode
* 256 colors support
* 512x1024 up to 1024x512 tile maps support
* Default priorities support
* Horizontal/Vertical offset support
* FadeIn/FadeOut Effect support
* Alpha-blending Effect support
* Windows 0/1 support
- OAM support
* Horizontal/Vertical position
* Horizontal/Vertical flip
* 8x8 up to 64x64 sprite size support
* 1D/2D sprite display support
* Rotation/Zoom
* Bitmap sprite support
* FadeIn/FadeOut Effect support
* Alpha-blending Effect support
- 3D Mode
* Matrix Load/Multiply
* Polygon Attributes
* Polygon Definitions by Vertices
* Polygon Light Parameters
* Texture Attributes
* Texture Formats
* Texture Coordinates
* Texture Blending
* Status
* Tests
- WiFi
* Partialy emulated.
- IPC
* Sync register and FIFO are emulated.
- SPI
* Firmware access is supported.
* Touchscreen access is supported.
* DS Cartridge Backup is supported.
* Microphone is supported.
- RTC
* Real Time Clock is emulated.
- Keys
* All keys are emulated.
- DMA
* All channels, nearly all modes.
- Timers
* All timers are emulated in both prescalar and count-up mode.
- Interrupts
* Vblank, Hblank, VCounter, DMA, FIFO, 3D FIFO and timer interrupts are emulated,
Special features
----------------
- FAT Emulation R4DS revolution. (read only)
- Ex.Ram Supercard.
- ARM CPU debugger (100%)
- THUMB CPU debugger (100%)
* Step by step feature.
* Run to cursor feature.
* Run to next instruction feature.
* Trace into feature.
* Edit memory.
* Programs Breakpoints.
* Memory Breakpoints.
* Data Inspector.
* OAM Viewer.
* Tiles Viewer.
* Textures Viewer.
* Matrices Viewer.
* Palettes Viewer.
* I/O registers Viewer.
* Enable and disable visualizzation layers.
* View Source Code in Debugger Window.(ARM9 and ARM7)
* Hook PlugIns.(Video and Audio)
Acknowledgements (in no particular order)
-----------------------------------------
- The Pern Project for NDSLIB
- GBADEV.ORG for all the useful things (docs, demos...)
- NDSTech Wiki
- DSLinux
- gbatek.htm (iDeaS is better :D)
Keys
-----------------------------------------
D-Up Up arrow
D-Down Down arrow
D-Left Left arrow
D-Right Right arrow
B Z
A X
Start Return
Select Shift
L A
R S
X Q
Y W
Touchscreen Use the mouse to move and the left button to "touch" the screen.
Q

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[iDeaS_Settings_RecentFile]
File0=,1,C:\PAlib_dev\Installer\PAlib\emulators\ideas-win32\Gaelic All-Stars.nds
File1=,1,
File2=,1,
File3=,1,
File4=,1,
File5=,1,
File6=,1,
File7=,1,
File8=,1,
File9=,1,
[iDeaS]
Language=,4,00000409
Render3D=,3,5341619AF28E994D9702BD5575CBC22C
Audio Render=,3,FB7F4C91E15A024A81603D3AC531F63B
Renderer=,3,00000000000000000000000000000000
WiFi=,3,00000000000000000000000000000000
Input=,3,00000000000000000000000000000000
DLDI=,3,571770FDE37616448AF9B0412044DC97
[DirectSound_Settings]
Settings=,4,00000011
[OpenGL_Settings]
Settings=,4,0093FD00
[iDeaS_Settings]
LastDirectory=,1,C:\PAlib_dev\Installer\PAlib\emulators\ideas-win32
SaveGamePath=,1,
SaveStatePath=,1,
ScreenShotsPath=,1,
CheatsPath=,1,
EEPROMID=,4,00000510
TouchSettings=,4,00000001
Language=,4,00000004
SkipFrames=,4,00000000
KEY_A=,4,0000005A
KEY_B=,4,00000041
KEY_SELECT=,4,00000058
KEY_START=,4,0000000D
KEY_RIGHT=,4,00000027
KEY_LEFT=,4,00000025
KEY_UP=,4,00000026
KEY_DOWN=,4,00000028
KEY_R=,4,00000053
KEY_L=,4,00000009
KEY_X=,4,00000051
KEY_Y=,4,00000057
Name=,1,Lino
ExRam=,4,00000000
LoadMostRecentSaveState=,4,00000000
EnableSSE=,4,00000001
Zoom=,1,1.000000
BackupAutoSave=,4,00000000
UseTempFile=,4,00000001
CpuSpeed=,4,00000000

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Technical documentation
-----------------------
Product name : iDeaS
Current Version : 1.0.2.4
Supported platforms : Windows 95/98/Me/XP/Vista + OpenGL + DirectX 7.0 or higher
Windows NT4/2000 (not tested but should work...)
: Linux + OpenGL + GTK+ 2.0
Language : English.
Author : Lino
Website : http://spazioinwind.libero.it/linoma/ideas.html
: http://www.ideasemu.org
E-mail : linoma@gmail.com
Special Thanks : Gianluca Tremonti (aka Soldus)
*** please do not send any questions on how to use or play games. ***
*** your donations are my life. Thanks all ***
Emulation status
----------------
- ARM7TDMI : 32-bit ARM CPU support (100%)
16-bit THUMB CPU support (100%)
- ARM946E-S : 32-bit ARM CPU support (99%)
16-bit THUMB CPU support (100%)
- Real sync emulation for HBlanks and VBlanks
- Text Mode
* 16 colors support
* 256 colors support
* Extended palette
* BG0/BG1/BG2/BG3 support
* 256x256 up to 512x512 tile maps support
* Default priorities support
* Horizontal/Vertical flipping support
* Horizontal/Vertical offset support
* FadeIn/FadeOut Effect support
* Alpha-blending Effect support
* Windows 0/1 support
- Affine Mode
* 16 colors support
* 256 colors support
* BG0/BG1/BG2/BG3 support
* 256x256 up to 1024x1024 tile maps support
* Default priorities support
* Horizontal/Vertical offset support
* FadeIn/FadeOut Effect support
* Alpha-blending Effect support
* Windows 0/1 support
- Extended Mode
* 16 colors support
* 256 colors support
* Extended palette
* BG0/BG1/BG2/BG3 support
* 256x256 up to 512x512 tile maps support
* Default priorities support
* Horizontal/Vertical flipping support
* Horizontal/Vertical offset support
* FadeIn/FadeOut Effect support
* Alpha-blending Effect support
* Windows 0/1 support
- Large Mode
* 256 colors support
* 512x1024 up to 1024x512 tile maps support
* Default priorities support
* Horizontal/Vertical offset support
* FadeIn/FadeOut Effect support
* Alpha-blending Effect support
* Windows 0/1 support
- OAM support
* Horizontal/Vertical position
* Horizontal/Vertical flip
* 8x8 up to 64x64 sprite size support
* 1D/2D sprite display support
* Rotation/Zoom
* Bitmap sprite support
* FadeIn/FadeOut Effect support
* Alpha-blending Effect support
- 3D Mode
* Matrix Load/Multiply
* Polygon Attributes
* Polygon Definitions by Vertices
* Polygon Light Parameters
* Texture Attributes
* Texture Formats
* Texture Coordinates
* Texture Blending
* Status
* Tests
- WiFi
* Partialy emulated.
- IPC
* Sync register and FIFO are emulated.
- SPI
* Firmware access is supported.
* Touchscreen access is supported.
* DS Cartridge Backup is supported.
* Microphone is supported.
- RTC
* Real Time Clock is emulated.
- Keys
* All keys are emulated.
- DMA
* All channels, nearly all modes.
- Timers
* All timers are emulated in both prescalar and count-up mode.
- Interrupts
* Vblank, Hblank, VCounter, DMA, FIFO, 3D FIFO and timer interrupts are emulated,
Special features
----------------
- FAT Emulation R4DS revolution & AceKard SD. (read only)
- Ex.Ram Supercard.
- ARM CPU debugger (100%)
- THUMB CPU debugger (100%)
* Step by step feature.
* Run to cursor feature.
* Run to next instruction feature.
* Trace into feature.
* Edit memory.
* Programs Breakpoints.
* Memory Breakpoints.
* Data Inspector.
* OAM Viewer.
* Tiles Viewer.
* Textures Viewer.
* Matrices Viewer.
* Palettes Viewer.
* I/O registers Viewer.
* Enable and disable visualizzation layers.
* View Source Code in Debugger Window.(ARM9 and ARM7)
* Hook PlugIns.(Video and Audio)
* DLDI PlugIns.
Acknowledgements (in no particular order)
-----------------------------------------
- The Pern Project for NDSLIB
- GBADEV.ORG for all the useful things (docs, demos...)
- NDSTech Wiki
- DSLinux
- gbatek.htm
Keys
-----------------------------------------
D-Up Up arrow
D-Down Down arrow
D-Left Left arrow
D-Right Right arrow
B Z
A X
Start Return
Select Shift
L A
R S
X Q
Y W
Touchscreen Use the mouse to move and the left button to "touch" the screen.

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Hello to no$gba
Feedback,
if you have any constructive comments, suggestions, bug reports, please email
me (see webpage for email address). Please no threatening mails, I do already
have some, it's parts of amuzing and parts of boring. Please no questions
from beginners, I've no time to help you about whatever problems, that means,
I cannot, do not, did not, and will not help you.
--- DO NOT SEND ANY QUESTIONS ON HOW TO USE THE FREEWARE VERSION.
--- DO NOT SEND ANY QUESTIONS ON HOW TO USE OR PLAY GAMES.
--- DO NOT SEND ANY QUESTIONS ON HOW TO USE THE INTERNET.
--- DO NOT SEND ANY QUESTIONS ON HOW TO USE README.TXT.
--- DO NOT SEND ANY QUESTIONS ON HOW TO USE COMPUTERS.
--- DO NOT SEND ANY EMAILS WITH ATTACHMENTS.
--- ANYTHING I HAVE FORGOTTEN?
--- DON'T DO IT.
Homepage, updates, more info,
http://nocash.emubase.de/gba.htm
Debugger,
the no$gba debugger is a programming tool for professional developers.
To support hobby programmers, there's also a nice-price shareware debug
version available.
If you are a developer, please see no$gba homepage for more info.
If you aren't, please read the note below.
CAUTION:
The shareware & commecial versions include debugging features which are
useful for programmers ONLY, these versions are COMPLETELY USELESS for
gamers. That means, if you are a gamer, then you do NOT need to buy (or
steal) anything, you already GOT EVERYTHING you need FOR FREE.
----
Installation notes,
unzip the no$gba package into a new/blank folder (or into your existing
no$gba folder when installing an update) and start the no$gba.exe file.
For more info about additional files see built-in help. The program should
work (slowly) on any 80386SX (and up).
Uninstallation,
no$gba will eventually create some files and subdirectories in the no$gba
folder, aside from that it does not create or modify other files/registry
settings (except nocashio, see below). If no longer needed, just delete the
no$gba folder with all files/folders in it.
Nocashio,
a parallel port driver for windows NT/2K/XP, no$gba prompts you if you want
to install the driver (only when -if- accessing the parallel port under
NT/2K/XP). When -if- it is installed, you can uninstall it in no$gba
utility menu.
Martin


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# PALib Makefile by Scognito and Tom and crash
#---------------------------------------------------------------------------------
# Please uncomment (i.e. delete the '#') only one "ARM7_SELECTED" line. If unsure,
# just uncomment "ARM7_SELECTED = ARM7_BASIC". ARM7_BASIC is the same as ARM7_MP3.
#---------------------------------------------------------------------------------
ARM7_SELECTED = ARM7_BASIC
#ARM7_SELECTED = ARM7_MOD_DSWIFI
#ARM7_SELECTED = ARM7_MOD_LIBLOBBY
#ARM7_SELECTED = ARM7_MP3
#ARM7_SELECTED = ARM7_MP3_DSWIFI
#ARM7_SELECTED = ARM7_MP3_LIBLOBBY
#ARM7_SELECTED = ARM7_MIKMOD_DSWIFI
#---------------------------------------------------------------------------------
# If you're using EFS_lib, uncomment "USE_EFS = YES" here.
#---------------------------------------------------------------------------------
#USE_EFS = YES
PATH := $(DEVKITARM)/bin:$(PATH)
PROGNAME = PAlib
OFILES +=
ADD_LIBS +=
#---------------------------------------------------------------------------------
# Be sure to change these default banner TEXTs. This is the name your project will
# display in the DS menu (including some flash cards). Create a custom LOGO.BMP
# icon for your project, too!
#---------------------------------------------------------------------------------
TEXT1 := PAlib Project -
TEXT2 := Change this text
TEXT3 := for your project!
ICON := -b $(CURDIR)/../logo.bmp
#---------------------------------------------------------------------------------
# TARGET is the name of the file to output
# BUILD is the directory where object files and intermediate files will be placed
# SOURCES is a list of directories containing source code
# INCLUDES is a list of directories containing extra header files
#---------------------------------------------------------------------------------
TARGET := $(shell basename $(CURDIR))
BUILD := build
SOURCES := gfx source data
INCLUDES := include build data
#---------------------------------------------------------------------------------
# If you need to change other parts of the make process, see the PA_Makefile:
#---------------------------------------------------------------------------------
include $(PAPATH)/PA_Makefile

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# PALib Makefile by Scognito and Tom and crash
#---------------------------------------------------------------------------------
# Please uncomment (i.e. delete the '#') only one "ARM7_SELECTED" line. If unsure,
# just uncomment "ARM7_SELECTED = ARM7_BASIC". ARM7_BASIC is the same as ARM7_MP3.
#---------------------------------------------------------------------------------
ARM7_SELECTED = ARM7_BASIC
#ARM7_SELECTED = ARM7_MOD_DSWIFI
#ARM7_SELECTED = ARM7_MOD_LIBLOBBY
#ARM7_SELECTED = ARM7_MP3
#ARM7_SELECTED = ARM7_MP3_DSWIFI
#ARM7_SELECTED = ARM7_MP3_LIBLOBBY
#ARM7_SELECTED = ARM7_MIKMOD_DSWIFI
#---------------------------------------------------------------------------------
# If you're using EFS_lib, uncomment "USE_EFS = YES" here.
#---------------------------------------------------------------------------------
#USE_EFS = YES
PATH := $(DEVKITARM)/bin:$(PATH)
PROGNAME = PAlib
OFILES +=
ADD_LIBS +=
#---------------------------------------------------------------------------------
# Be sure to change these default banner TEXTs. This is the name your project will
# display in the DS menu (including some flash cards). Create a custom LOGO.BMP
# icon for your project, too!
#---------------------------------------------------------------------------------
TEXT1 := PAlib Project -
TEXT2 := Change this text
TEXT3 := for your project!
ICON := -b $(CURDIR)/../logo.bmp
#---------------------------------------------------------------------------------
# TARGET is the name of the file to output
# BUILD is the directory where object files and intermediate files will be placed
# SOURCES is a list of directories containing source code
# INCLUDES is a list of directories containing extra header files
#---------------------------------------------------------------------------------
TARGET := $(shell basename $(CURDIR))
BUILD := build
SOURCES := gfx source data
INCLUDES := include build data
#---------------------------------------------------------------------------------
# If you need to change other parts of the make process, see the PA_Makefile:
#---------------------------------------------------------------------------------
include $(PAPATH)/PA_Makefile

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# PALib Makefile by Scognito and Tom and crash
#---------------------------------------------------------------------------------
# Please uncomment (i.e. delete the '#') only one "ARM7_SELECTED" line. If unsure,
# just uncomment "ARM7_SELECTED = ARM7_BASIC". ARM7_BASIC is the same as ARM7_MP3.
#---------------------------------------------------------------------------------
ARM7_SELECTED = ARM7_BASIC
#ARM7_SELECTED = ARM7_MOD_DSWIFI
#ARM7_SELECTED = ARM7_MOD_LIBLOBBY
#ARM7_SELECTED = ARM7_MP3
#ARM7_SELECTED = ARM7_MP3_DSWIFI
#ARM7_SELECTED = ARM7_MP3_LIBLOBBY
#ARM7_SELECTED = ARM7_MIKMOD_DSWIFI
#---------------------------------------------------------------------------------
# If you're using EFS_lib, uncomment "USE_EFS = YES" here.
#---------------------------------------------------------------------------------
#USE_EFS = YES
PATH := $(DEVKITARM)/bin:$(PATH)
PROGNAME = PAlib
OFILES +=
ADD_LIBS +=
#---------------------------------------------------------------------------------
# Be sure to change these default banner TEXTs. This is the name your project will
# display in the DS menu (including some flash cards). Create a custom LOGO.BMP
# icon for your project, too!
#---------------------------------------------------------------------------------
TEXT1 := PAlib Project -
TEXT2 := Change this text
TEXT3 := for your project!
ICON := -b $(CURDIR)/../logo.bmp
#---------------------------------------------------------------------------------
# TARGET is the name of the file to output
# BUILD is the directory where object files and intermediate files will be placed
# SOURCES is a list of directories containing source code
# INCLUDES is a list of directories containing extra header files
#---------------------------------------------------------------------------------
TARGET := $(shell basename $(CURDIR))
BUILD := build
SOURCES := gfx source data
INCLUDES := include build data
#---------------------------------------------------------------------------------
# If you need to change other parts of the make process, see the PA_Makefile:
#---------------------------------------------------------------------------------
include $(PAPATH)/PA_Makefile

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# PALib Makefile by Scognito and Tom and crash
#---------------------------------------------------------------------------------
# Please uncomment (i.e. delete the '#') only one "ARM7_SELECTED" line. If unsure,
# just uncomment "ARM7_SELECTED = ARM7_BASIC". ARM7_BASIC is the same as ARM7_MP3.
#---------------------------------------------------------------------------------
ARM7_SELECTED = ARM7_BASIC
#ARM7_SELECTED = ARM7_MOD_DSWIFI
#ARM7_SELECTED = ARM7_MOD_LIBLOBBY
#ARM7_SELECTED = ARM7_MP3
#ARM7_SELECTED = ARM7_MP3_DSWIFI
#ARM7_SELECTED = ARM7_MP3_LIBLOBBY
#ARM7_SELECTED = ARM7_MIKMOD_DSWIFI
#---------------------------------------------------------------------------------
# If you're using EFS_lib, uncomment "USE_EFS = YES" here.
#---------------------------------------------------------------------------------
#USE_EFS = YES
PATH := $(DEVKITARM)/bin:$(PATH)
PROGNAME = PAlib
OFILES +=
ADD_LIBS +=
#---------------------------------------------------------------------------------
# Be sure to change these default banner TEXTs. This is the name your project will
# display in the DS menu (including some flash cards). Create a custom LOGO.BMP
# icon for your project, too!
#---------------------------------------------------------------------------------
TEXT1 := PAlib Project -
TEXT2 := Change this text
TEXT3 := for your project!
ICON := -b $(CURDIR)/../logo.bmp
#---------------------------------------------------------------------------------
# TARGET is the name of the file to output
# BUILD is the directory where object files and intermediate files will be placed
# SOURCES is a list of directories containing source code
# INCLUDES is a list of directories containing extra header files
#---------------------------------------------------------------------------------
TARGET := $(shell basename $(CURDIR))
BUILD := build
SOURCES := gfx source data
INCLUDES := include build data
#---------------------------------------------------------------------------------
# If you need to change other parts of the make process, see the PA_Makefile:
#---------------------------------------------------------------------------------
include $(PAPATH)/PA_Makefile

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# PALib Makefile by Scognito and Tom and crash
#---------------------------------------------------------------------------------
# Please uncomment (i.e. delete the '#') only one "ARM7_SELECTED" line. If unsure,
# just uncomment "ARM7_SELECTED = ARM7_BASIC". ARM7_BASIC is the same as ARM7_MP3.
#---------------------------------------------------------------------------------
ARM7_SELECTED = ARM7_BASIC
#ARM7_SELECTED = ARM7_MOD_DSWIFI
#ARM7_SELECTED = ARM7_MOD_LIBLOBBY
#ARM7_SELECTED = ARM7_MP3
#ARM7_SELECTED = ARM7_MP3_DSWIFI
#ARM7_SELECTED = ARM7_MP3_LIBLOBBY
#ARM7_SELECTED = ARM7_MIKMOD_DSWIFI
#---------------------------------------------------------------------------------
# If you're using EFS_lib, uncomment "USE_EFS = YES" here.
#---------------------------------------------------------------------------------
#USE_EFS = YES
PATH := $(DEVKITARM)/bin:$(PATH)
PROGNAME = PAlib
OFILES +=
ADD_LIBS +=
#---------------------------------------------------------------------------------
# Be sure to change these default banner TEXTs. This is the name your project will
# display in the DS menu (including some flash cards). Create a custom LOGO.BMP
# icon for your project, too!
#---------------------------------------------------------------------------------
TEXT1 := PAlib Project -
TEXT2 := Change this text
TEXT3 := for your project!
ICON := -b $(CURDIR)/../logo.bmp
#---------------------------------------------------------------------------------
# TARGET is the name of the file to output
# BUILD is the directory where object files and intermediate files will be placed
# SOURCES is a list of directories containing source code
# INCLUDES is a list of directories containing extra header files
#---------------------------------------------------------------------------------
TARGET := $(shell basename $(CURDIR))
BUILD := build
SOURCES := gfx source data
INCLUDES := include build data
#---------------------------------------------------------------------------------
# If you need to change other parts of the make process, see the PA_Makefile:
#---------------------------------------------------------------------------------
include $(PAPATH)/PA_Makefile

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